Editing TRH/WalkThrough/Level 4

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* Encounter Zone
* Encounter Zone
** Min Level: 25
** Min Level: 25
*Characters:
** [[TRH/Characters#The_Lancer | The Lancer]]
Summary:  
Summary:  
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
# Each stage gives you a single key.  
# Each stage gives you a single key.  
# Only with all 5 keys can you unlock the doors to Level 5
# Only with all 5 keys can you unlock the doors to Level 5
# In the lower floor of the safe room you will find the follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer]


{{###EXPANDALL###}}
==Stage 1==
{{Collapsed
|Stage 1
|Enemies to Kill:
* 2 Spriggans
* 2 Spriggans
* 4 Spriggan Companions
* 4 Spriggan Companions
NOTES:
NOTES:
# On your way back, the [[TRH/Items#Swords_of_Plot_Advancement | Sword of Plot Advancement]] will appear. This does +40 damage against dragons.   
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.   
# To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.  
}}


{{Collapsed
==Stage 2==
|Stage 2
|Instructions:
# Go to the altar and pick up the Rabbit Hole Glass Claw
# Go to the altar and pick up the Rabbit Hole Glass Claw
# Kill the 3 Draugr that wake up
# Kill the 3 Draugr that wake up
# On your way back, kill the two Necromancers that appear
# On your way out, kill the two Necromancers that appear
}}
==Stage 3==
 
# This is a wing of the safe room. Kill the 3 bandits at the top of the tower
{{Collapsed
|Stage 3
|Instructions:
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs
# Kill the 3 bandits at the top of the tower
# Take the key from the chest that appears
# Take the key from the chest that appears
# On your way back to the safe room you will have to kill 6 Bandits
# On your way back to the safe room you will have to kill 6 Bandits
}}
==Stage 4==
 
{{Collapsed
|Stage 4
|Enemies to Kill:
* 3 spheres
* 3 spheres
* 2 Dwarven Centurions
* 2 Dwarven Centurions
Like the other levels, there is no 'door' that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.
==Stage 5==
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear
* The infinity -1 bow appears here
** The creator didn't want the Archers to feel left out, since both one-handed and two-handed players get a 'sword of plot advancement' here
}}
 
{{Collapsed
|Stage 5
|Instructions:
# Kill the 3 frost trolls
# Kill the 3 frost trolls
# Kill the 3 Ice Wraiths
# Kill the 3 Ice Wraiths
# Grab the key from the chest
# Grab the key from the chest
# Take the [[TRH/Items#Swords_of_Plot_Advancement | GreatSword of Plot Advancement]] if you want
# Kill the Wisp mother on you way out
# Kill the Wisp mother on your way back to the safe room
}}
 
Exiting the Level:
# Go back to the 'Hub' room, (lower level of the safe room)
# Opposite the 4 doors, there is a normal-looking imperial door, go out through this one
# There are 4 doors in a row you will have to unlock with all the keys you got
# To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2
{{Collapsed|The Puzzle Door Combination is|
# fox
# owl
# snake
}}
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