Editing TRH/WalkThrough/Level 2

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* Encounter Zone:
* Encounter Zone:
** Min Level: 15
** Min Level: 15
* Secrets:
** [[TRH/Secrets#Secret_Keys | Secret Room]]
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost


{{###EXPANDALL###}}
{{###EXPANDALL###}}
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** 2 Hagravens
** 2 Hagravens
** 1 Forsworn Boss
** 1 Forsworn Boss
NOTE: This stage contains the hallway that leads to the secret room. This is the fabled room that requires 10 secret keys to open. Before you can get to the secret doors, you must open the portcullis. It only opens when you flip the dwemer switch in Stage 4 of this level
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* 1 Dwarven Sphere
* 1 Dwarven Sphere
* 1 Dwarven Centurion
* 1 Dwarven Centurion
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.
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