Editing LotS/The Story/Between Heaven and Hell/They Just Fade Away

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"[Player Name]," the policeman says. He nods his head and lifts the brim of his helmet.
"Durlin," the policeman says. He nods his head and lifts the brim of his helmet.
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"[Player Name] knows what she's talking about," Inspector Marcus says. "She's a pilot."
"Durlin knows what she's talking about," Inspector Marcus says. "She's a pilot."
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"I know you... You're [Player Name]. The fighter pilot. I've seen you on a poster!"
"I know you... You're Durlin. The fighter pilot. I've seen you on a poster!"
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You wince, partly from being recognized and partly from the memory of that absurd illustration -- a picture of you posing with a mug of coffee in your hand and a gormless smile on your face, above the words: "[Player Name] needs a new plane! Buy more war bonds!"
You wince, partly from being recognized and partly from the memory of that absurd illustration -- a picture of you posing with a mug of coffee in your hand and a gormless smile on your face, above the words: "Durlin needs a new plane! Buy more war bonds!"
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"[Player Name]."
"Durlin."
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"My name is [Player Name]..."
"My name is Durlin..."
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"My name's [Player Name]-"
"My name's Durlin-"
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[Player Name] is a friend. Help her. #purpledemon
Durlin is a friend. Help her. #purpledemon
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"[Player Name]!" He comes forward, and the girls attach themselves to each of his arms en route. "How are the skies treating you?"
"Durlin!" He comes forward, and the girls attach themselves to each of his arms en route. "How are the skies treating you?"
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<font size="3">'''Reichsmarschall Dule'''</font>
<font size="3">'''Reichsmarschall Dule'''</font>
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You sprint over dark grass, beneath the eyes of blinded spotlights. Reaching the castle wall sends a burst of triumph through your core. But you shove it aside. This is only the beginning, and the true dangers are still waiting for you.
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Running footsteps approach through the night. Just one pair, from the sound of it. You hug the shadows. The wall juts out beside you, forming a corner that shrouds you in its darkness -- rendering you invisible and deadly. The soldier pauses when he passes you. Perhaps animal instinct lets him feel your gaze. Maybe some almost unnoticed sound or even scent triggers a primordial survival mechanism lodged deep in his brain. If so, evolution ultimately fails him.
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Your knife is buried in his neck before he can cry out.
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You pull his body into the corner, your accomplice and co-conspirator in this act of murder. There's a hard metal cylinder on his back... Some kind of panzerfaust. You remove it from his corpse and sling it over your shoulder, opposite your submachine gun. Waste not, want not.
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The wall does you one final service, that for which Guillaume directed you to this part of the castle. Its old, dense ivy supports your weight. With the spotlights out and the guards rushing to the other side of the fortress -- hopefully to meet their deaths at your companions' hands -- climbing the wall is simplicity itself. Now you just need to find your entry point...
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A few dozen feet above the ground, the impenetrable stonework gives way to a window. You reach up towards the protruding stone ledge. And find yourself staring into the barrel of a Luger.
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The Centurian gasps. And because there's nothing like the specter of imminent death to quicken a woman's wits, you can almost see his thought processes playing out before your eyes. He's panicked by the explosion. Maybe he's hiding in the room instead of going towards the scene of the fighting. He hears rustling outside the window. It can't be anything... Just his nerves. But he'll pull his gun out and check. Just in case. And when he leans over the ledge, gun-first, to find someone staring up at him, he's startled.
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All this passes through your brain in an instant. And you act before a bullet can follow it.
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You grab at the gun with your right hand. The muzzle flashes, imprinting its flame on your vision. But the shot skims past your head. The Luger comes free when you yank it, chases the bullet down into the darkness.
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If the Centurian were smart, he'd lay into you while he has the advantage -- batter you until you lose your grip and fall. Instead he turns and flees. Idiot... You hoist yourself over the ledge. He's still trying to remove the bar from the door when his neck snaps and crunches in your grasp.
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You're wearing the Centurian's helmet and coat as you leave the chamber -- a decision that's validated mere minutes later, when a soldier rounds the corner of the candlelit passage in front of you, stares, and freezes. There's an instant's hesitation between seeing your uniform and realizing that he doesn't recognize your face. More than enough time for your revolver to widen his left eye into a bloody, gaping hole. You're long gone before anyone comes to investigate the weapon's booming, echoing report.
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Guillaume told you everything he'd been able to gather about Chateau Lissane. Some of the townspeople earned a living here as maids or manservants before the Centurian occupation. With that knowledge revolving in your mind you navigate its old stone corridors, and reach a heavy wooden door ribbed with ancient iron. If the Resistance leader's information is accurate, the stairway to the dungeons is in the room beyond.
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You push the door open.
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"Heil Hatler!"
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Two guns fire. Pain explodes in your chest.
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You and the Centurian soldier both fall, you against the doorframe and she onto her knees. She stares into your eyes from across the room, while a crimson rose blooms on her jacket around a deep black stigma. Its twin is opening up beneath your thick coat, warm and sticky. The woman's mouth twitches in a smile or the beginning of an unfulfilled scream. When she topples forward, it's almost like a bow.
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Agony bubbles from your mouth in a groan that reminds you of the air raid sirens.
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The Centi had a gunfighter's reflexes. Or else her nerves were wound so tight that she would have blasted anyone who opened the door, friend or foe. She's taken the truth to the underworld with her -- leaving behind the knowledge that only luck put your bullet in her vitals. And that you might not be far behind her.
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Dark, rich redness leaks from your wound. You press your hand over it, staunching the flow. But it's flooding inside as well. Cloying, choking warmth rushes into your lungs, your throat. You cough and splutter, spraying crimson droplets across the stone floor.
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No... You have to find her. After that it doesn't matter. But you have to find her!
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You stumble from the doorway, yanking your submachine gun from your shoulder. The weapon is heavy and cumbersome in your bloody grasp.
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The stairs are behind the Centurian's body, a grey stone spiral that twists through deep shadow. Each step into the darkness hammers anguish in your chest. Your gullet feels flooded, a wine glass filled to the brim with sweet, sticky death. But it must be your mind playing tricks. Otherwise you'd be in hell with the soldier. Among fire instead of shadow.
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A beautiful face shimmers before your eyes. And you chase it, down the stairs, into the subterranean depths. Electric light greets you at the bottom. There must be another generator down here... One that escaped the destruction #Z03MG wrought. Light, and voices...
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"We should investigate!"
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"No, we were ordered to stand guard!"
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"But-"
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Four Centurians are clustered a few yards beyond the stone archway, at the near end of a long, broad stone chamber. You brace your submachine gun, forcing the weapon steady through will alone, and mow them down in a hail of thundering bullets. Their corpses twitch against your boots as you walk through the carnage.
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"Ah, we have company!"
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The man's voice booms from a side passage. It's buzzing and distorted, coming not straight from a mouth but through the intermediary of imperfect electronics. The hissing of hydraulics and pounding thud of heavy machinery follow it.
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"No! Run! Whoever you are, run!"
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The second voice is almost inaudible over the mechanical din. Yet you know it all the same. A cry tries to burst from your lips, but there's only a fresh gargle of blood. Sezrachus and Guillaume were right! She's here! She's-
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Your elation dies when the metal monstrosity emerges from a stone archway, its steel body bristling with weapons.
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"What do you think of our newest weapon, Englander? Can your Tommies or the Americans stand against our technology?"
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His laughter mingles with the screeching of his guns and the hellish cacophony of bullets ricocheting from thick stone. You're out of range and out of sight, up the staircase's twisting spiral. But your absence doesn't diminish his manic joy or the barrages of bullets.
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"That's a nice toy, Dule!" you shout.
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He stops shooting.
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"What?" he bellows.
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"I said that's a nice toy. Think you can get it out of here before we bomb the castle and bring it down on top of you?"
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"You're bluffing, Englander! You've come here to save her, haven't you?"
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"Her? I don't-"
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"I have an ultimatum of my own. And this is no bluff... If you don't show yourself, I'll execute her."
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He's lying... She's still alive because they need her, because they believe she has information they can get out of her. He wouldn't-
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But the moment his machine's hydraulic limbs move, you know you can't take that risk.
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"Okay! Okay! I'm coming out!"
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You half-run, half-stagger down the steps. Crimson libations spurt from your chest. Your breaths bubble their way through an ocean of briny blood.
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"Very good, Englander. Let us duel, yes? Flesh against steel! But it won't be sporting... Your weapons are no match for our technology!"
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"Then it's a good thing I'm using yours..."
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You step into the doorway and fire the panzerfaust.
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The Reichsmarschall's right. Their technology is impressive. The rocket's explosion is cataclysmic in the underground chamber, a devastating sound that crashes from wall to wall and wakes all the castle's echoes. Its fury sends the war machine reeling like a drunkard. And the armored glass on Dule's cockpit shatters -- revealing the man himself.
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You toss the spent panzerfaust aside and open up with your submachine gun.
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Bullets rip across the Reichsmarschall's gaunt body. Bright red bursts paint the blackness of his uniform.
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You laugh, but it becomes a choked gasp. Death is in your lungs. It's come to claim you.
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No! Not yet... Have to... Have to...
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Your gun clatters on the stone floor.
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"[Player Name]?"
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The edges of the world are growing dark. But her voice draws you, guiding your limbs even as the strength drains away from them. Through the archway Dule came from, down the short, broad passage. There's blood all over you, covering you from head to toe, encasing you and filling you.
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"[Player Name]!"
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You blunder into the room, and there she is. Her white dress and radiant, troubled face -- behind the black iron bars of a cell.
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The darkness is deepening, battling to devour your vision and swallow you. Your voice is a splash of blood when you try to answer her. But your hand snatches the heavy key from the hook on the stone wall. And when you collapse against the bars of her cell, just inches away from her fearful eyes, you drive it into the lock and turn it.
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Her arms are on you when the cell door opens, holding your sagging weight.
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And knowledge ruptures its way into the world, piercing even the encroaching darkness and the fluid that bulges in your lungs and throat. This isn't real...
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You gaze into Princess Illaria's eyes.
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"I... I didn't save you."
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"No..." Her mouth drifts into a sad smile. "But I can save you."
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Her lips meet yours.
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***
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The universe ends, but the kiss lingers. It encompasses your mouth and your being. Far on the edges of perception, black waves roll across an ebon sea. A briny breeze drifts in from the darkness, infiltrates the bright chamber and hovers overhead. But those things are faint and faded. The kiss is strong and pure, bright and warm and blazing.
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A green face rises from yours.
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There's an instant of clarity, when the universe settles into impossible sharpness. Screaming Barracuda's kneeling over you, naked save for her soaked underwear. Water glistens across her skin. Relief and delight illuminate her face.
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Your head jerks forward. A burst of salt water spurts from your mouth, bringing with it the remembered tastes of rain, Islay whisky, a warm bath, a French pond, cloying wine, and blood.
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Yes... An instant of clarity. Then things begin to dissolve.
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The last thing you see before unconsciousness draws you into its soothing embrace, an island of solidity amidst amorphous incandescence, is Illaria's smiling face floating on radiant tides.
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<i>"I can save you... And I always will."</i>
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Your lips form a smile as the world grows soft and dark.
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