Editing LoH/cards/Hyper Conductor
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Latest revision | Your text | ||
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|cardnum=14 | |cardnum=14 | ||
|name=Hyper Conductor | |name=Hyper Conductor | ||
|image=278_hyper_conductor.jpg | |image=278_hyper_conductor.jpg | ||
|set=Tempus | |set=Tempus | ||
|rarity=Rare | |rarity=Rare | ||
|badges={{LoH/Sculpting|30}} | |badges={{LoH/Sculpting|30}} | ||
|type=Tactical | |type=Tactical | ||
|subtype= | |subtype= | ||
|costcredit=0 | |costcredit=0 | ||
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|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc={{LoH/Sculpting|20}} Your opponent | |desc={{LoH/Sculpting|20}} Your opponent {{LoH/Term|Banish|banishes}} 1, and you {{LoH/Term|Recover|recover}} 1. | ||
|short_desc={{LoH/Sculpting|20}} Your opponent banishes 1, and you recover 1. | |short_desc={{LoH/Sculpting|20}} Your opponent banishes 1, and you recover 1. | ||
|lore=There's more to sculpting than hurling bolts of fire or ice at people. A thoughtful Emergent can use such powers to truly manipulate the world around them -- whether for good or ill. | |lore=There's more to sculpting than hurling bolts of fire or ice at people. A thoughtful Emergent can use such powers to truly manipulate the world around them -- whether for good or ill. | ||
}} | }} |