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	<id>https://zoywiki.com/index.php?action=history&amp;feed=atom&amp;title=LotS%2FMummy</id>
	<title>LotS/Mummy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zoywiki.com/index.php?action=history&amp;feed=atom&amp;title=LotS%2FMummy"/>
	<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Mummy&amp;action=history"/>
	<updated>2026-06-10T10:08:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=35081&amp;oldid=prev</id>
		<title>Klaxxin at 06:54, 13 September 2012</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=35081&amp;oldid=prev"/>
		<updated>2012-09-13T06:54:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:54, 13 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/ContainerLink|Skull Bag}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{LotS/ItemLink2|Flashheart&#039;s Nuclear Love Pants|Flashheart&#039;s Nuclear Love Pants (Proc Spawn)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LotS/ContainerLink|Skull Bag}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zoywiki:diff:1.41:old-32691:rev-35081:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Klaxxin</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=32691&amp;oldid=prev</id>
		<title>Klaxxin at 05:16, 27 August 2012</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=32691&amp;oldid=prev"/>
		<updated>2012-08-27T05:16:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:16, 27 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ColorLink&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LotS/&lt;/del&gt;Skull Bag&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Skull Bag|Yellow&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ContainerLink&lt;/ins&gt;|Skull Bag}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zoywiki:diff:1.41:old-24483:rev-32691:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Klaxxin</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=24483&amp;oldid=prev</id>
		<title>Klaxxin at 02:17, 25 July 2012</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=24483&amp;oldid=prev"/>
		<updated>2012-07-25T02:17:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 25 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/ColorLink|LotS/Skull Bag|Skull Bag|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gold&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/ColorLink|LotS/Skull Bag|Skull Bag|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yellow&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zoywiki:diff:1.41:old-17441:rev-24483:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Klaxxin</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=17441&amp;oldid=prev</id>
		<title>Lorak990: Created page with &quot;{{LotS Item |name=Mummy |color=Orange |attack=11 |defense=12 |race=Robot |class=Tank |bonus=Special |type=Crew |ability= |text=&quot;Concerning this range of androids based on creatur...&quot;</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Mummy&amp;diff=17441&amp;oldid=prev"/>
		<updated>2011-10-27T18:07:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{LotS Item |name=Mummy |color=Orange |attack=11 |defense=12 |race=Robot |class=Tank |bonus=Special |type=Crew |ability= |text=&amp;quot;Concerning this range of androids based on creatur...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LotS Item&lt;br /&gt;
|name=Mummy&lt;br /&gt;
|color=Orange&lt;br /&gt;
|attack=11&lt;br /&gt;
|defense=12&lt;br /&gt;
|race=Robot&lt;br /&gt;
|class=Tank&lt;br /&gt;
|bonus=Special&lt;br /&gt;
|type=Crew&lt;br /&gt;
|ability=&lt;br /&gt;
|text=&amp;quot;Concerning this range of androids based on creatures from classic horror literature and film... I must express some reservations about the claim that they&amp;#039;ll provide excellent tools for psychological warfare and instill fear in their adversaries. For instance, when enemies see our Mummy model they&amp;#039;ll most likely think they&amp;#039;re doing battle with a burn victim. And was it really necessary to have the robot move in a shambling gait instead of at a normal running speed? Its targets will be able to avoid it by simply accelerating slightly.&amp;quot; -- Chief Assembler Wilex&lt;br /&gt;
|obtained={{LotS/ColorLink|LotS/Skull Bag|Skull Bag|Gold}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lorak990</name></author>
	</entry>
</feed>