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	<id>https://zoywiki.com/index.php?action=history&amp;feed=atom&amp;title=LotS%2FBlack_Hole_Blunderbuss</id>
	<title>LotS/Black Hole Blunderbuss - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;action=history"/>
	<updated>2026-04-23T23:54:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=86123&amp;oldid=prev</id>
		<title>Celtdragon at 06:02, 4 May 2015</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=86123&amp;oldid=prev"/>
		<updated>2015-05-04T06:02:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:02, 4 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgCap=32950&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgCap=32950&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{LotS/ItemSetLink2|&lt;/ins&gt;Drift Officer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s}} &lt;/ins&gt;item equipped&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Celtdragon</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=76156&amp;oldid=prev</id>
		<title>Yellow47 at 01:34, 2 August 2014</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=76156&amp;oldid=prev"/>
		<updated>2014-08-02T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:34, 2 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procRate=10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procRate=10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgMin=10000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgMin=10000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgCap=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;33800&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|procDmgCap=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32950&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;692&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;900&lt;/del&gt;); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;675&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;475&lt;/ins&gt;); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zoywiki:diff:1.41:old-73817:rev-76156:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Yellow47</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=73817&amp;oldid=prev</id>
		<title>Yellow47 at 23:37, 23 May 2014</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=73817&amp;oldid=prev"/>
		<updated>2014-05-23T23:37:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:37, 23 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attack=485&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attack=485&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|defense=240&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|defense=240&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|procRate=10&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|procDmgMin=10000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|procDmgCap=33800&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Main Hand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage; Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ability=Stem to Stern: Chance for bonus damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(10% @ 205,000)&lt;/ins&gt;; Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) (+17,425; Max: 692,900&lt;/ins&gt;); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|obtained={{LotS/Cexp}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zoywiki:diff:1.41:old-71981:rev-73817:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Yellow47</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=71981&amp;oldid=prev</id>
		<title>Yellow47: Created page with &quot;{{LotS Item |name=Black Hole Blunderbuss |color=Orange |attack=485 |defense=240 |type=Main Hand |ability=Stem to Stern: Chance for bonus damage; Extra damage for each addition...&quot;</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=LotS/Black_Hole_Blunderbuss&amp;diff=71981&amp;oldid=prev"/>
		<updated>2014-04-11T07:48:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{LotS Item |name=Black Hole Blunderbuss |color=Orange |attack=485 |defense=240 |type=Main Hand |ability=Stem to Stern: Chance for bonus damage; Extra damage for each addition...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LotS Item&lt;br /&gt;
|name=Black Hole Blunderbuss&lt;br /&gt;
|color=Orange&lt;br /&gt;
|attack=485&lt;br /&gt;
|defense=240&lt;br /&gt;
|type=Main Hand&lt;br /&gt;
|ability=Stem to Stern: Chance for bonus damage; Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each); Attack and Defense increase by 5 for each additional Drift Officer item equipped&lt;br /&gt;
|text=The only thing more terrifying than the Drift Breaker&amp;#039;s ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing &amp;quot;temporal musket balls&amp;quot;; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It&amp;#039;s rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.&lt;br /&gt;
|obtained={{LotS/Cexp}}&lt;br /&gt;
|used=&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yellow47</name></author>
	</entry>
</feed>