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	<entry>
		<id>https://zoywiki.com/index.php?title=DBR/Quests/Averna&amp;diff=48751</id>
		<title>DBR/Quests/Averna</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=DBR/Quests/Averna&amp;diff=48751"/>
		<updated>2013-05-16T20:52:50Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Bring out your Virgins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This page is a walkthrough of all Averna&#039;s quests&lt;br /&gt;
&lt;br /&gt;
==The Daedric Grimiore==&lt;br /&gt;
Objectives:&lt;br /&gt;
* Obtain the [[DBR/Items/The_Ritual_of_Sorrow |Grimiore]]&lt;br /&gt;
* Give the Grimiore to Averna&lt;br /&gt;
Log Entry:&lt;br /&gt;
 I must recover an old Grimiore from a coven of Hagravens for Averna&lt;br /&gt;
&lt;br /&gt;
This is a Radiant AI quest, which means the Game picks a Dungeon containing Hagravens that you have not cleared, sticks the quest object in that dungeon, and then tells you to go get it.&lt;br /&gt;
# There is no way to tell which Dungeon the mod will send you to&lt;br /&gt;
# Whichever dungeon is picked, the Grimiore will be found somewhere near the Dungeons boss, since it is spawned at a DungeonBossTreasureMarker&lt;br /&gt;
# After obtaining the book, give it to Averna in order to finish the quest.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
The [[DBR/Items/The_Ritual_of_Sorrow |Grimiore]] is written in [http://www.uesp.net/wiki/Lore:Daedric_Alphabet Daedric] and contains a message that can be translated into English&lt;br /&gt;
&lt;br /&gt;
[[File:DBRRitual1.png|thumb|The ritual of Sorrow, [[DBR/Items/The_Ritual_of_Sorrow | full translation here]] ]]&lt;br /&gt;
&lt;br /&gt;
==Bring out your Virgins==&lt;br /&gt;
Objectives:&lt;br /&gt;
* Trap the Souls of 7 Virgins for Averna&lt;br /&gt;
* Bring the Virgin Soul Gems to Averna&lt;br /&gt;
Log Entry:&lt;br /&gt;
 I must trap the souls of 7 virgins. Averna has given me a spell to detect them. I can also bring her along and she will point them out.&lt;br /&gt;
&lt;br /&gt;
Averna Gives you 7 Black Soul Gems, and the spell &#039;Detect Virgins&#039;. It is up to you to find virgins scattered across skyrim, [http://www.uesp.net/wiki/Skyrim:Soul_Trap_%28effect%29 trap their souls], and return the Virgin Soul Gems to Averna. If you have the killable children mod, this quest is significantly easier, as every child is a virgin (except for Babette). Fortunately, there are other virgins in the world that you can kill. Here is a list of places where you can definitely find some:&lt;br /&gt;
# Riften - usually three of them outside, and the orphanage has one you can kill, the docks outside Riften features an Argonian Virgin&lt;br /&gt;
# Dragon Bridge - Some farm kid living with his dad&lt;br /&gt;
# Markarth - Around 8PM the Silver-Blood Inn has 3 Virgins&lt;br /&gt;
# Falkreath - usually has two in its pub&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In order to capture a virgin&#039;s soul you MUST:&#039;&#039;&#039;&lt;br /&gt;
# have empty black soul gems in your inventory&lt;br /&gt;
# cast [http://www.uesp.net/wiki/Skyrim:Soul_Trap_%28spell%29#Soul_Trap soul trap] on virgin (or use [http://www.uesp.net/wiki/Skyrim:Soul_Trap_%28effect%29 soul trap weapon])&lt;br /&gt;
# kill virgin before soul trap spell wears off&lt;br /&gt;
 &lt;br /&gt;
Its best to take Averna with you on this quest, since it can be annoying having to constantly cast Detect Virgins. Averna will immediately point out when there is a Virgin within 50 feet of the player, so you only have to use the spell after Averna mentions there is one nearby.&lt;br /&gt;
&lt;br /&gt;
===Bugs===&lt;br /&gt;
====Getting Virgin Soul Gems without using soul trap====&lt;br /&gt;
There is an unfixiable cheat/hack that has confused a few players. For instance, if you already have a filled black soul gem in your inventory and kill a virgin WITHOUT using soul trap, you will still get a virgin soul gem. This is because the quest doesn&#039;t know if you cast soul trap after a virgin has already died. So after you kill a virgin, the quest checks to see if you got a filled black soul gem (ideally, from trapping the virgins soul) and if you do, it will swap that out for a virgin soul gem.&lt;br /&gt;
&lt;br /&gt;
====Too many virgins in a room or slow computer====&lt;br /&gt;
The Mod does a really good job of tracking the player, checking if there are any virgins nearby, and handing out Virgin Soul Gems when they are soul trapped. For performance reasons the quest cannot check every second, so its possible it can get behind and sometimes you will kill a virgin without getting credit for it. For one the Mod can only keep track of four Virgins at a time, and it picks the 4 Virgins closest to you. If you somehow manage to walk into a room with 5 virgins and kill them all, you will only get credit for 4. A good thing to know is that the quest &#039;re-registers&#039; nearby virgins every time you change location, or wait for an hour. So save before each Virgin kill, and if the game doesn&#039;t register it re-load and then wait for an hour before killing the Virgin again.&lt;br /&gt;
&lt;br /&gt;
NOTE: On some computers, it can take a long time for the game to &#039;register&#039; nearby virgins after changing location/waiting an hour, depending on your hardware, and number of mods installed. If you are having trouble getting the game to recognize the virgins you&#039;ve killed, bring Averna with you. When averna points to a virgin and says &#039;there&#039;s one right over there&#039; it&#039;s confirmation that the quest has recognized nearby virgins, and you will get credit for soul-trapping them.&lt;br /&gt;
&lt;br /&gt;
====Azura&#039;s Black Star====&lt;br /&gt;
If you kill a virgin and it&#039;s soul goes to the [http://www.uesp.net/wiki/Skyrim:The_Black_Star_%28item%29 Azura&#039;s Black Star], you will not get a virgin soul gem.&lt;br /&gt;
&lt;br /&gt;
==Averna Control Quest==&lt;br /&gt;
This is a &#039;hidden&#039; quest that doesn&#039;t actually show up in your quest log. This quest keeps the player from progressing to far with Averna without doing some important pre-requisites&lt;br /&gt;
# Starting the Quest&lt;br /&gt;
## After giving Averna the 7 Virgin Soul Gems, she will mention it takes time to translate the Daedric text&lt;br /&gt;
#Dialogue option &amp;quot;&#039;&#039;Any progress translating the ritual?&#039;&#039;&amp;quot;&lt;br /&gt;
## If you have not completed [[DBR/Quests/Stabby#Bounty_from_on_High | Bounty on High]] she will respond &amp;quot;&#039;&#039;No, I&#039;m still struggling with this one symbol. Doesn&#039;t Stabby have someone for you to kill?&#039;&#039;&amp;quot;&lt;br /&gt;
## If you have not unlocked all of [[DBR/Averna_Shouts | Averna&#039;s shouts]] she will respond &amp;quot;&#039;&#039;Please take me with you on a contract, I want to get my hands bloody.&#039;&#039;&amp;quot;&lt;br /&gt;
## If you have done all the above then Averna will discus the ritual translation with you, and explain that you must obtain the [http://www.uesp.net/wiki/Skyrim:The_House_of_Horrors Mace of Molag Bal]&lt;br /&gt;
#Obtaining the Mace&lt;br /&gt;
## If you have already done the quest [http://www.uesp.net/wiki/Skyrim:The_House_of_Horrors The House of Horrors] then just talk to Averna with the Mace of Molag Bal in your Inventory. Otherwise, hit the link for the walk through&lt;br /&gt;
## Return the mace to Averna, which will unlock the next dialogue option:&lt;br /&gt;
#Dialogue option &amp;quot;&#039;&#039;Are you ready for the Ritual?&#039;&#039;&amp;quot;&lt;br /&gt;
## If you have not obtained the [[DBR/Items/Letter_to_Stabby |Letter to Stabby]] during the [[DBR/Digging_Deeper| Digging Deeper]] quest then Averna will respond: &amp;quot;&#039;&#039;I need time to mentally prepare myself. Isn&#039;t there a Dragon Gospel you&#039;re supposed to be looking for?&#039;&#039;&amp;quot;&lt;br /&gt;
##After you have gotten the letter from Averna, she will repond &amp;quot;&#039;&#039;I am ready&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Ritual of Sorrow==&lt;br /&gt;
Objectives:&lt;br /&gt;
* Bring Averna to the Shrine of Sorrow&lt;br /&gt;
&lt;br /&gt;
# Ask Averna to follow you&lt;br /&gt;
# Travel to the Shrine of Sorrow&lt;br /&gt;
# Once the scene begins, you must get Averna&#039;s health to below 20%, however you decide to do that is completely up to you.&lt;br /&gt;
# Run away when things go wrong... or right?&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
If you return to the sanctuary after this quest, Stabby will immediately ask how things went. This dialogue will change after the quest &#039;The Void Crawler Comes&#039;&lt;br /&gt;
&lt;br /&gt;
==The Void Crawler Comes and Averna Finalie==&lt;br /&gt;
Objectives:&lt;br /&gt;
* Stop the void crawler&lt;br /&gt;
&lt;br /&gt;
After the ritual of Sorrow, there are three quests remaining. They are all very similar:&lt;br /&gt;
# The Void Crawler Comes&lt;br /&gt;
# The Void Crawler Strikes Back&lt;br /&gt;
# The Return of Averna&lt;br /&gt;
&lt;br /&gt;
These quests will trigger randomly when you walk into one of the following cities:&lt;br /&gt;
#Falkreath&lt;br /&gt;
#Morthal&lt;br /&gt;
#Winterhold&lt;br /&gt;
#Whiterun&lt;br /&gt;
#Riften&lt;br /&gt;
#Markarth&lt;br /&gt;
&lt;br /&gt;
After walking into one of these cities, the void crawler will appear, going on a crazy killing spree. You must stop the void crawler. Using Averna&#039;s shouts on it is super effective. After defeating the Void Crawler it will disappear to be replaced by Averna. She will force greet you and you will have to navigate a dialogue tree. No matter what you say, she will disappear. After you complete &#039;The Return of Averna&#039; you can find her in the Dawnstar Sanctuary, where she will give you the spell [[DBR/Spells#Conjure_Void_Crawler | Conjure Void Crawler]]&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_8&amp;diff=48717</id>
		<title>TRH/WalkThrough/Level 8</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_8&amp;diff=48717"/>
		<updated>2013-05-13T21:38:03Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Lvl 45&lt;br /&gt;
Summary: Like Level 3, this level is filled with undead enemies. The safe room preceding this one has holy weapons that are more powerful than the ones you got in level 3&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 4 Werewolves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 19 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Necromancers&lt;br /&gt;
** These Necro&#039;s will try to summon some of the corpses lying around the place&lt;br /&gt;
* There will be 3 High-level necro&#039;s if you are above level 40 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: 4 Ghosts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 5 Vampires&lt;br /&gt;
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Safe Room&lt;br /&gt;
|Instructions:&lt;br /&gt;
[http://youtu.be/Qosyi1-psnw Click here for video Walkthrough]&lt;br /&gt;
# Kill the 4 Draugr&lt;br /&gt;
# Take the stairs on the left leg of the table.&lt;br /&gt;
# Kill the 3 Atronachs on the table for the path forward to appear&lt;br /&gt;
# Kill the 2 Forsworn on the map table&lt;br /&gt;
## You can jump across to the circular table with magic potions, if you need them&lt;br /&gt;
# Cross over to the Enchanting station&lt;br /&gt;
# Kill the 4 Vampires that appear&lt;br /&gt;
# Make your way across to the table with food.&lt;br /&gt;
# Cross the bridge to the Weapons table&lt;br /&gt;
# Take the stairs down to the exit&lt;br /&gt;
&lt;br /&gt;
In this safe room, you will find that you have shrunken to a very small size. (or has the room grown to be huge?) You will have to navigate your way across the tabletops to get to the entrance to level 9.&lt;br /&gt;
You can still take the exit out to skyrim if you want to give up&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47769</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47769"/>
		<updated>2013-04-24T18:15:53Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Rabbit Hole is full of secrets waiting for adventurers to find! All of the secrets are revealed here.&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
* Level 1, Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
* Level 2, Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
* Level 3, In the Safe Room, on the table with all the food&lt;br /&gt;
* Level 4, Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
* Level 5, Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
* Level 6, Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
* Level 7, Stage 1 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
* Level 8, Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
* Level 9, In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Keys==&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
# Additionally, there is a chest in Level 6 Ice Cave, and the Treasure Room, that contains a random secret key (this changes every time the chest respawns)&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
[http://youtu.be/6Yt3ZxlPrJ4 Video Walkthrough]&lt;br /&gt;
* Level 1, Stage 3 (Imperial Fort), at the top of the stairs, on the table with the health potion and two gold&lt;br /&gt;
* Level 2, Stage 2 (Nordic Ruin), on the floor just past the portcullis (this one is pretty much free)&lt;br /&gt;
* Level 3, Stage 4 (Dwemer Ruin), hidden in the shadows, near a wall right next to a golden urn&lt;br /&gt;
* Level 4, Stage 5 (Ice Cave), On the second floor (not the one that leads to the Greatsword of Plot Advancement) there is a satchel containing the key&lt;br /&gt;
* Level 5, Stage 2 (Nordic Ruin), On the right (from when you enter) there is a platform with a red light. The Key is on top of the platform&lt;br /&gt;
* Level 6, Stage 3 (Imperial Fort), same location as level 1, but its on the ceiling! You will have to shoot it with an arrow or spell to get it to fall to the floor&lt;br /&gt;
* Level 7, Stage 5 (Green Cave), In a barrel next to the ledge (stairs) that leads to the platform going to the exit&lt;br /&gt;
* Level 8, Stage 2 (Nordic Ruin), Hidden in the shadows, its on a table hugging the wall opposite the exit&lt;br /&gt;
* Level 9, Safe Room, On the table with food&lt;br /&gt;
* Level 10, In the refrigerator (the corridor between the Dwemer Ruin and the Ice Cave) there is a spot where you can squeeze between pipes. Go behind the pipes and walk along the wall, to find the 10th secret key lying on the floor&lt;br /&gt;
}}&lt;br /&gt;
There is a [http://youtu.be/6Yt3ZxlPrJ4 video walkthrough detailing every secret key location]&lt;br /&gt;
&lt;br /&gt;
==Secret Lever==&lt;br /&gt;
# There is a secret room with a giant Dwarven Lever. &lt;br /&gt;
# Pulling this lever will cause all the other secret dwarven levers in The Rabbit Hole to appear. &lt;br /&gt;
# When you pull a secret dwarven lever, it will do one of two things:&lt;br /&gt;
## Spawn a random enemy to fight&lt;br /&gt;
### said enemy could be something menacing (like a Giant Spider) or something harmless (like a rabbit)&lt;br /&gt;
## Spawn an NPC that is hostile to the normal enemies in this room&lt;br /&gt;
### Example: The Secret Lever in Level 8, Stage 5, spawns a Fire Mage, which is hostile and super-effective against the Vampires in this stage&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The location of the giant secret lever is|In Level 5, Once you get to Stage 4, turn around and go back to stage 3 to find the lever}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warp Zone==&lt;br /&gt;
There is a &#039;Warp Zone&#039; in an early Level that allows you to skip ahead to levels 6, 7, and 8. In combination with the Secret Rooms book, you can use this to skip ahead from level 1 to level 8&lt;br /&gt;
{{Collapsed|The Warp Zone is located in&lt;br /&gt;
| Level 3&lt;br /&gt;
# Go to Stage 4 (Dwemer Ruin) but don&#039;t kill all the ghosts&lt;br /&gt;
# Fall into the hole where the Dwemer Lift would normally be&lt;br /&gt;
# Go down the stairs to find 3 Dwemer Doors that lead to levels 6, 7, and 8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47768</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47768"/>
		<updated>2013-04-24T06:02:32Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Secret Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Rabbit Hole is full of secrets waiting for adventurers to find! All of the secrets are revealed here.&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 1 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Keys==&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
# Additionally, there is a chest in Level 6 Ice Cave, and the Treasure Room, that contains a random secret key (this changes every time the chest respawns)&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
# Stage 3 (Imperial Fort), at the top of the stairs, on the table with the health potion and two gold&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the floor just past the portcullis (this one is pretty much free)&lt;br /&gt;
# Stage 4 (Dwemer Ruin), hidden in the shadows, near a wall right next to a golden urn&lt;br /&gt;
# Stage 5 (Ice Cave), On the second floor (not the one that leads to the Greatsword of Plot Advancement) there is a satchel containing the key&lt;br /&gt;
# Stage 2 (Nordic Ruin), On the right (from when you enter) there is a platform with a red light. The Key is on top of the platform&lt;br /&gt;
# Stage 3 (Imperial Fort), same location as level 1, but its on the ceiling! You will have to shoot it with an arrow or spell to get it to fall to the floor&lt;br /&gt;
# Stage 5 (Green Cave), In a barrel next to the ledge (stairs) that leads to the platform going to the exit&lt;br /&gt;
# Stage 2 (Nordic Ruin), Hidden in the shadows, its on a table hugging the wall opposite the exit&lt;br /&gt;
# Safe Room, On the table with food&lt;br /&gt;
# In the refrigerator (the corridor between the Dwemer Ruin and the Ice Cave) there is a spot where you can squeeze between pipes. Go behind the pipes and walk along the wall, to find the 10th secret key lying on the floor&lt;br /&gt;
}}&lt;br /&gt;
There is a [http://youtu.be/6Yt3ZxlPrJ4 video walkthrough detailing every secret key location]&lt;br /&gt;
&lt;br /&gt;
==Secret Lever==&lt;br /&gt;
# There is a secret room with a giant Dwarven Lever. &lt;br /&gt;
# Pulling this lever will cause all the other secret dwarven levers in The Rabbit Hole to appear. &lt;br /&gt;
# When you pull a secret dwarven lever, it will do one of two things:&lt;br /&gt;
## Spawn a random enemy to fight&lt;br /&gt;
### said enemy could be something menacing (like a Giant Spider) or something harmless (like a rabbit)&lt;br /&gt;
## Spawn an NPC that is hostile to the normal enemies in this room&lt;br /&gt;
### Example: The Secret Lever in Level 8, Stage 5, spawns a Fire Mage, which is hostile and super-effective against the Vampires in this stage&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The location of the giant secret lever is|In Level 5, Once you get to Stage 4, turn around and go back to stage 3 to find the lever}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warp Zone==&lt;br /&gt;
There is a &#039;Warp Zone&#039; in an early Level that allows you to skip ahead to levels 6, 7, and 8. In combination with the Secret Rooms book, you can use this to skip ahead from level 1 to level 8&lt;br /&gt;
{{Collapsed|The Warp Zone is located in&lt;br /&gt;
| Level 3&lt;br /&gt;
# Go to Stage 4 (Dwemer Ruin) but don&#039;t kill all the ghosts&lt;br /&gt;
# Fall into the hole where the Dwemer Lift would normally be&lt;br /&gt;
# Go down the stairs to find 3 Dwemer Doors that lead to levels 6, 7, and 8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Contents&amp;diff=47434</id>
		<title>TRH/Contents</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Contents&amp;diff=47434"/>
		<updated>2013-04-11T03:47:48Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRHBanner.jpg|center|823px]]&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-2}}&lt;br /&gt;
&lt;br /&gt;
;Overview&lt;br /&gt;
Full walkthrough for [http://steamcommunity.com/sharedfiles/filedetails/?id=135300521 The Rabbit Hole]  which is a mod for the [http://en.wikipedia.org/wiki/Skyrim Elder Scrolls V: Skyrim]&lt;br /&gt;
* [[TRH/WalkThrough| WalkThrough]] - Full walkthrough for all the dungeon levels&lt;br /&gt;
* [[TRH/Characters | Characters ]] - The people added by the mod&lt;br /&gt;
* [[TRH/Secrets | Secrets]] - Locations of every Easter Egg, Secret Key, and Spoon in the Rabbit Hole&lt;br /&gt;
* [[TRH/Items | Items]] - All the new items (Mostly Weapons)&lt;br /&gt;
* [[TRH/Spells | Spells]] - Every spell available in the mod&lt;br /&gt;
&lt;br /&gt;
;Play the mod&lt;br /&gt;
You must already have a legit copy of the Elder Scrolls V: Skyrim to play The Rabbit Hole. The mod itself is available for free at the following sites:&lt;br /&gt;
* [http://skyrim.nexusmods.com/mods/34106 Skyrim Nexus]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=135300521 Steam Workshop]&lt;br /&gt;
&lt;br /&gt;
{{col-2}}&lt;br /&gt;
;External Links&lt;br /&gt;
* [http://dbresurrection.blogspot.com Developer Diary] - The creator discusses how the mod was made, and his progress with updates&lt;br /&gt;
* [http://www.youtube.com/channel/UC-vBw6Ff3uwuxnlwN9H2qHQ Official Youtube Channel]&lt;br /&gt;
{{col-end}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47375</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47375"/>
		<updated>2013-04-08T23:16:30Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Safe Rooms Book */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted. All infinity weapons can be improved at a sharpening wheel using a Spoon.&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
===Infinity+1 Weapons===&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
==Wabba Wabbit==&lt;br /&gt;
The WabbaWabbit is very similar to the [http://www.uesp.net/wiki/Skyrim:Wabbajack WabbaJack], except if it turns someone into another creature, it will always be a rabbit. Instead of turning someone into a sweet roll, it will turn them into an Easter Egg. You can get the Wabba Wabbit in Level 9.&lt;br /&gt;
&lt;br /&gt;
==Spoon of Madness==&lt;br /&gt;
The Spoon of Madness is a spoon that can be used like a dagger. It possesses the same power as an Infinity+1 Dagger, but has a powerful fear enchantment on it. Legend says this spoon caused an intense argument between [[TRH/Characters#The_Great_Hare |The Great Rabbit]] and [http://www.uesp.net/wiki/Skyrim:Sheogorath Sheogorath]&lt;br /&gt;
&lt;br /&gt;
==Spoon==&lt;br /&gt;
Spoons are not unique items to The Rabbit Hole, they can be found in most Dwarven Ruins. There are however, a few in the Rabbit Hole.&lt;br /&gt;
#Locations&lt;br /&gt;
## Level 1 Safe room&lt;br /&gt;
## Level 2 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 3 Safe room&lt;br /&gt;
## Level 7 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 10 (Two giant version are in the Green Cave with rabbits)&lt;br /&gt;
&lt;br /&gt;
==Safe Rooms Book==&lt;br /&gt;
There is a book called &#039;Safe Rooms&#039; that will allow you to teleport to any of the safe rooms for the first 5 levels. You obtain this book by beating the final boss in Level 5. The book is on the table in the safe room of Level 5. Followers will not teleport with you, but The Rabbit Hole characters will eventually find you&lt;br /&gt;
* This book, in combination with the [[TRH/Secrets#Warp_Zone | Warp Zone]] can let you skip from level 1 all the way to level 8&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47374</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47374"/>
		<updated>2013-04-08T23:10:14Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted. All infinity weapons can be improved at a sharpening wheel using a Spoon.&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
===Infinity+1 Weapons===&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
==Wabba Wabbit==&lt;br /&gt;
The WabbaWabbit is very similar to the [http://www.uesp.net/wiki/Skyrim:Wabbajack WabbaJack], except if it turns someone into another creature, it will always be a rabbit. Instead of turning someone into a sweet roll, it will turn them into an Easter Egg. You can get the Wabba Wabbit in Level 9.&lt;br /&gt;
&lt;br /&gt;
==Spoon of Madness==&lt;br /&gt;
The Spoon of Madness is a spoon that can be used like a dagger. It possesses the same power as an Infinity+1 Dagger, but has a powerful fear enchantment on it. Legend says this spoon caused an intense argument between [[TRH/Characters#The_Great_Hare |The Great Rabbit]] and [http://www.uesp.net/wiki/Skyrim:Sheogorath Sheogorath]&lt;br /&gt;
&lt;br /&gt;
==Spoon==&lt;br /&gt;
Spoons are not unique items to The Rabbit Hole, they can be found in most Dwarven Ruins. There are however, a few in the Rabbit Hole.&lt;br /&gt;
#Locations&lt;br /&gt;
## Level 1 Safe room&lt;br /&gt;
## Level 2 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 3 Safe room&lt;br /&gt;
## Level 7 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 10 (Two giant version are in the Green Cave with rabbits)&lt;br /&gt;
&lt;br /&gt;
==Safe Rooms Book==&lt;br /&gt;
There is a book called &#039;Safe Rooms&#039; that will allow you to teleport to any of the safe rooms for the first 5 levels. You obtain this book by beating the final boss in Level 5. The book is on the table in the safe room of Level 5. Followers will not teleport with you, but The Rabbit Hole characters will eventually find you&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47373</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47373"/>
		<updated>2013-04-08T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* The Chick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Rabbits==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
# The Easter bunny gives you the one, and only, quest of the Rabbit Hole. &lt;br /&gt;
# Ask him where his eggs are in order to get the quest. &lt;br /&gt;
# There are 9 hidden [[TRH/Secrets#Easter_Eggs | Easter Eggs]] total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
# After you give the bunny his eggs, he gives you an [[TRH/Spells | Easter Blessing]] that multiplies your speed by 50%!&lt;br /&gt;
# After completing this quest, you can return anytime to the Easter Bunny for a blessing&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell [[TRH/Spells | Summon Killer Bunny Rabbit]]&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
These fellows will join your [http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Five Man Band]&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after you beat Level 3 and return a second time&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47348</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47348"/>
		<updated>2013-04-06T06:26:33Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Rabbits==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
# The Easter bunny gives you the one, and only, quest of the Rabbit Hole. &lt;br /&gt;
# Ask him where his eggs are in order to get the quest. &lt;br /&gt;
# There are 9 hidden [[TRH/Secrets#Easter_Eggs | Easter Eggs]] total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
# After you give the bunny his eggs, he gives you an [[TRH/Spells | Easter Blessing]] that multiplies your speed by 50%!&lt;br /&gt;
# After completing this quest, you can return anytime to the Easter Bunny for a blessing&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell [[TRH/Spells | Summon Killer Bunny Rabbit]]&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
These fellows will join your [http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Five Man Band]&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after your first play through&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47347</id>
		<title>TRH/WalkThrough/Level 1</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47347"/>
		<updated>2013-04-06T06:04:35Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 0&lt;br /&gt;
** Max Level: 20&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Easter_Bunny | The Easter bunny]]&lt;br /&gt;
&lt;br /&gt;
Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 6 Rabid Goats&lt;br /&gt;
NOTES:&lt;br /&gt;
#[[TRH/Characters#The_Easter_Bunny | The Easter Bunny]] is located in this room. Take the small passage near the ramp to find him. Ask him where is eggs are and offer to find them&lt;br /&gt;
#To go back to Skyrim, stand on the wooden stump and jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 21 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
*4 Dwarven Spiders&lt;br /&gt;
*1 Dwarven Sphere&lt;br /&gt;
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 3 ice wraiths&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47346</id>
		<title>TRH/WalkThrough/Level 1</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47346"/>
		<updated>2013-04-06T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 0&lt;br /&gt;
** Max Level: 20&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Easter_Bunny | The Easter bunny]]&lt;br /&gt;
&lt;br /&gt;
Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 6 Rabid Goats&lt;br /&gt;
NOTES:&lt;br /&gt;
#[[TRH/Characters#The_Easter_Bunny | The Easter Bunny]] is located in this room. Take the small passage near the ramp to find him. Ask him where is eggs are and offer to find them&lt;br /&gt;
#To go back to Skyrim, stand on the wooden stump and jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 21 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
**4 Dwarven Spiders&lt;br /&gt;
**1 Dwarven Sphere&lt;br /&gt;
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 3 ice wraiths&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Contents&amp;diff=47344</id>
		<title>TRH/Contents</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Contents&amp;diff=47344"/>
		<updated>2013-04-06T05:48:52Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TRHBanner.jpg|center|823px]]&lt;br /&gt;
&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-2}}&lt;br /&gt;
&lt;br /&gt;
;Overview&lt;br /&gt;
Full walkthrough for [http://steamcommunity.com/sharedfiles/filedetails/?id=135300521 The Rabbit Hole]  which is a mod for the [http://en.wikipedia.org/wiki/Skyrim Elder Scrolls V: Skyrim]&lt;br /&gt;
* [[TRH/WalkThrough| WalkThrough]] - Full walkthrough for all the dungeon levels&lt;br /&gt;
* [[TRH/Characters | Characters ]] - The people added by the mod&lt;br /&gt;
* [[TRH/Secrets | Secrets]] - Locations of every Easter Egg, Secret Key, and Spoon in the Rabbit Hole&lt;br /&gt;
* [[TRH/Items | Items]] - All the new items (Mostly Weapons)&lt;br /&gt;
* [[TRH/Spells | Spells]] - Every spell available in the mod&lt;br /&gt;
&lt;br /&gt;
;Play the mod&lt;br /&gt;
You must already have a legit copy of the Elder Scrolls V: Skyrim to play The Rabbit Hole. The mod itself is available for free at the following sites:&lt;br /&gt;
* [http://skyrim.nexusmods.com/mods/25941 Skyrim Nexus]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=135300521 Steam Workshop]&lt;br /&gt;
&lt;br /&gt;
{{col-2}}&lt;br /&gt;
;External Links&lt;br /&gt;
* [http://dbresurrection.blogspot.com Developer Diary] - The creator discusses how the mod was made, and his progress with updates&lt;br /&gt;
* [http://www.youtube.com/channel/UC-vBw6Ff3uwuxnlwN9H2qHQ Official Youtube Channel]&lt;br /&gt;
{{col-end}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47343</id>
		<title>TRH/WalkThrough/Level 4</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47343"/>
		<updated>2013-04-06T05:44:25Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 25&lt;br /&gt;
*Characters:&lt;br /&gt;
** [[TRH/Characters#The_Lancer | The Lancer]]&lt;br /&gt;
Summary: &lt;br /&gt;
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# Each stage gives you a single key. &lt;br /&gt;
# Only with all 5 keys can you unlock the doors to Level 5&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# On your way back, the [[TRH/Items#Swords_of_Plot_Advancement | Sword of Plot Advancement]] will appear. This does +40 damage against dragons.  &lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Go to the altar and pick up the Rabbit Hole Glass Claw&lt;br /&gt;
# Kill the 3 Draugr that wake up&lt;br /&gt;
# On your way back, kill the two Necromancers that appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Take the key from the chest that appears&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
Like the other levels, there is no &#039;door&#039; that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
* The infinity -1 bow appears here&lt;br /&gt;
** The creator didn&#039;t want the Archers to feel left out, since both one-handed and two-handed players get a &#039;sword of plot advancement&#039; here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# Grab the key from the chest&lt;br /&gt;
# Take the [[TRH/Items#Swords_of_Plot_Advancement | GreatSword of Plot Advancement]] if you want&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Exiting the Level:&lt;br /&gt;
# Go back to the &#039;Hub&#039; room, (lower level of the safe room)&lt;br /&gt;
# Opposite the 4 doors, there is a normal-looking imperial door, go out through this one&lt;br /&gt;
# There are 4 doors in a row you will have to unlock with all the keys you got&lt;br /&gt;
# To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2&lt;br /&gt;
{{Collapsed|The Puzzle Door Combination is|&lt;br /&gt;
# fox &lt;br /&gt;
# owl&lt;br /&gt;
# snake&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47342</id>
		<title>TRH/WalkThrough/Level 2</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47342"/>
		<updated>2013-04-06T05:42:26Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 15&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Secret_Keys | Secret Room]]&lt;br /&gt;
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 3 fire atronachs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 forsworn fire mages&lt;br /&gt;
* 2 Hagravens&lt;br /&gt;
* 1 Hagraven Companion&lt;br /&gt;
* If you are lvl 30 or greater you will also fight:&lt;br /&gt;
** 2 Hagravens&lt;br /&gt;
** 1 Forsworn Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 6 Warlocks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 Dwarven Spiders&lt;br /&gt;
* 1 Dwarven Sphere&lt;br /&gt;
* 1 Dwarven Centurion&lt;br /&gt;
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 1 Wisp Mother&lt;br /&gt;
** If you are above level 30, there will be 3 wisp mothers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47341</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47341"/>
		<updated>2013-04-06T05:41:21Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Characters==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
# The Easter bunny gives you the one, and only, quest of the Rabbit Hole. &lt;br /&gt;
# Ask him where his eggs are in order to get the quest. &lt;br /&gt;
# There are 9 hidden [[TRH/Secrets#Easter_Eggs | Easter Eggs]] total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
# After you give the bunny his eggs, he gives you an [[TRH/Spells | Easter Blessing]] that multiplies your speed by 50%!&lt;br /&gt;
# After completing this quest, you can return anytime to the Easter Bunny for a blessing&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell [[TRH/Spells | Summon Killer Bunny Rabbit]]&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after your first play through&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Spells&amp;diff=47340</id>
		<title>TRH/Spells</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Spells&amp;diff=47340"/>
		<updated>2013-04-06T05:39:58Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: Created page with &amp;quot;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}  ==Summon Killer Bunny Rabbit== Summons a Level 60 Killer Bunny Rabbit t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Summon Killer Bunny Rabbit==&lt;br /&gt;
Summons a Level 60 Killer Bunny Rabbit that will fight for you. The [[TRH/Characters#The_Great_Hare | Great Rabbit]] gives this spell to you.&lt;br /&gt;
# The killer bunny uses Shock spells only&lt;br /&gt;
## Chain Lighting&lt;br /&gt;
### The Killer bunny doesn&#039;t have the best aim&lt;br /&gt;
## Lighting Rune&lt;br /&gt;
&lt;br /&gt;
==Fire Easter Egg==&lt;br /&gt;
Found in: Level 9&lt;br /&gt;
# Basically the same damage as FireBall, but fires an Easter Egg that explodes in flame&lt;br /&gt;
# Fires in an arc, does not travel straight&lt;br /&gt;
&lt;br /&gt;
==Blessing of Easter==&lt;br /&gt;
# Blessing you can get from the [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]], this active magical effect multiplies your speed by 50%!&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47339</id>
		<title>TRH/WalkThrough/Level 9</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47339"/>
		<updated>2013-04-06T05:31:58Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 50&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Big_Guy | The Big Guy]]&lt;br /&gt;
Summary: &lt;br /&gt;
# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level&lt;br /&gt;
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. &lt;br /&gt;
## The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort&lt;br /&gt;
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.&lt;br /&gt;
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the lever&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the two Necromancers in this room&lt;br /&gt;
# Kill the 3 Draugr that appear after the necro&#039;s are dead&lt;br /&gt;
# Observer the puzzle hint that appears on the Nordic Column in the middle of this room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Observe the puzzle hint that appears on the wall&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# The Puzzle hint will appear in the Column of Ice on the raised platform&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The Puzzle Pillar Combination is|&lt;br /&gt;
# Green Cave -&amp;gt; Snake&lt;br /&gt;
# Nordic Ruin -&amp;gt; Dolphin&lt;br /&gt;
# Imperial Fort -&amp;gt; Dolphin&lt;br /&gt;
# Dwarven Ruin -&amp;gt; Eagle&lt;br /&gt;
# Ice Cave -&amp;gt; Snake&lt;br /&gt;
&lt;br /&gt;
[[Image:Combo1.jpg|thumb|none|snake, dolphin, dolphin]][[Image:Combo2.jpg|thumb|none|eagle, snake]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_7&amp;diff=47338</id>
		<title>TRH/WalkThrough/Level 7</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_7&amp;diff=47338"/>
		<updated>2013-04-06T05:31:31Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 40&lt;br /&gt;
*Characters:&lt;br /&gt;
** [[TRH/Characters#The_Clever_Mage | The Clever Mage]]&lt;br /&gt;
Summary: This level is identical to Level 2, but backwards, and with higher level enemies&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 3 Wisp Mothers&lt;br /&gt;
&lt;br /&gt;
NOTES: The second time through this stage, you will instead fight 3 Leveled Atronachs&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 4 Dwarven Centurions&lt;br /&gt;
* 4 Dwarven Spiders&lt;br /&gt;
* 4 Dwarven Spheres&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 5 Fire Warlocks&lt;br /&gt;
* 5 Fire Witches&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 Hagravens&lt;br /&gt;
* 1 Hagraven Companion&lt;br /&gt;
* 4 Forsworn Shamans&lt;br /&gt;
* 2 Forsworn Archers&lt;br /&gt;
If you are above level 30, you will also face:&lt;br /&gt;
* 1 Forsworn Boss&lt;br /&gt;
* 2 Hagravens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 5 Warlock Conjurers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47337</id>
		<title>TRH/WalkThrough/Level 4</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47337"/>
		<updated>2013-04-06T05:30:44Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 25&lt;br /&gt;
*Characters:&lt;br /&gt;
** [[TRH/Characters#The_Lancer | The Lancer]]&lt;br /&gt;
Summary: &lt;br /&gt;
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# Each stage gives you a single key. &lt;br /&gt;
# Only with all 5 keys can you unlock the doors to Level 5&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.  &lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Go to the altar and pick up the Rabbit Hole Glass Claw&lt;br /&gt;
# Kill the 3 Draugr that wake up&lt;br /&gt;
# On your way back, kill the two Necromancers that appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Take the key from the chest that appears&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
Like the other levels, there is no &#039;door&#039; that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
* The infinity -1 bow appears here&lt;br /&gt;
** The creator didn&#039;t want the Archers to feel left out, since both one-handed and two-handed players get a &#039;sword of plot advancement&#039; here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# Grab the key from the chest&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Exiting the Level:&lt;br /&gt;
# Go back to the &#039;Hub&#039; room, (lower level of the safe room)&lt;br /&gt;
# Opposite the 4 doors, there is a normal-looking imperial door, go out through this one&lt;br /&gt;
# There are 4 doors in a row you will have to unlock with all the keys you got&lt;br /&gt;
# To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2&lt;br /&gt;
{{Collapsed|The Puzzle Door Combination is|&lt;br /&gt;
# fox &lt;br /&gt;
# owl&lt;br /&gt;
# snake&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47336</id>
		<title>TRH/WalkThrough/Level 2</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47336"/>
		<updated>2013-04-06T05:30:06Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 15&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Secret_Keys | Secret Room]]&lt;br /&gt;
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 3 fire atronachs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 forsworn fire mages&lt;br /&gt;
* 2 Hagravens&lt;br /&gt;
* 1 Hagraven Companion&lt;br /&gt;
* If you are lvl 30 or greater you will also fight:&lt;br /&gt;
** 2 Hagravens&lt;br /&gt;
** 1 Forsworn Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 6 Warlocks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 Dwarven Spiders&lt;br /&gt;
* 1 Dwarven Sphere&lt;br /&gt;
* 1 Dwarven Centurion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 1 Wisp Mother&lt;br /&gt;
** If you are above level 30, there will be 3 wisp mothers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_3&amp;diff=47335</id>
		<title>TRH/WalkThrough/Level 3</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_3&amp;diff=47335"/>
		<updated>2013-04-06T05:29:36Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Lvl 20&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Chick | The Chick]] - (she only appears during your second playthrough)&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Warp_Zone | Warp Zone]]&lt;br /&gt;
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 4 Werewolves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 19 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Necromancers&lt;br /&gt;
** These Necro&#039;s will try to summon some of the corpses lying around the place&lt;br /&gt;
* There will be 3 High-level necro&#039;s if you are above level 40 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: 4 Ghosts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 5 Vampires&lt;br /&gt;
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47334</id>
		<title>TRH/WalkThrough/Level 2</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47334"/>
		<updated>2013-04-06T05:28:54Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 15&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Secret_Keys | Secret Room]]&lt;br /&gt;
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 3 fire atronachs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 forsworn fire mages&lt;br /&gt;
* 2 Hagravens&lt;br /&gt;
* 1 Hagraven Companion&lt;br /&gt;
* If you are lvl 30 or greater you will also fight:&lt;br /&gt;
** 2 Hagravens&lt;br /&gt;
** 1 Forsworn Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 6 Warlocks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 Dwarven Spiders&lt;br /&gt;
* 1 Dwarven Sphere&lt;br /&gt;
* 1 Dwarven Centurion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 1 Wisp Mother&lt;br /&gt;
** If you are above level 30, there will be 3 wisp mothers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47333</id>
		<title>TRH/WalkThrough/Level 1</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47333"/>
		<updated>2013-04-06T05:28:29Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 0&lt;br /&gt;
** Max Level: 20&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Easter_Bunny | The Easter bunny]]&lt;br /&gt;
&lt;br /&gt;
Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 6 Rabid Goats&lt;br /&gt;
NOTES:&lt;br /&gt;
#The Easter Bunny is located in this room. Take the small passage near the ramp to find him. Ask him where is eggs are and offer to find them&lt;br /&gt;
#To go back to Skyrim, stand on the wooden stump and jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 21 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
**4 Dwarven Spiders&lt;br /&gt;
**1 Dwarven Sphere&lt;br /&gt;
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 3 ice wraiths&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_8&amp;diff=47332</id>
		<title>TRH/WalkThrough/Level 8</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_8&amp;diff=47332"/>
		<updated>2013-04-06T05:27:03Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Lvl 45&lt;br /&gt;
Summary: Like Level 3, this level is filled with undead enemies. The safe room preceding this one has holy weapons that are more powerful than the ones you got in level 3&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 4 Werewolves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 19 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Necromancers&lt;br /&gt;
** These Necro&#039;s will try to summon some of the corpses lying around the place&lt;br /&gt;
* There will be 3 High-level necro&#039;s if you are above level 40 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: 4 Ghosts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 5 Vampires&lt;br /&gt;
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Safe Room&lt;br /&gt;
|Instructions: &lt;br /&gt;
# Kill the 4 Draugr&lt;br /&gt;
# Take the stairs on the left leg of the table.&lt;br /&gt;
# Kill the 3 Atronachs on the table for the path forward to appear&lt;br /&gt;
# Kill the 2 Forsworn on the map table&lt;br /&gt;
## You can jump across to the circular table with magic potions, if you need them&lt;br /&gt;
# Cross over to the Enchanting station&lt;br /&gt;
# Kill the 4 Vampires that appear&lt;br /&gt;
# Make your way across to the table with food.&lt;br /&gt;
# Cross the bridge to the Weapons table&lt;br /&gt;
# Take the stairs down to the exit&lt;br /&gt;
&lt;br /&gt;
In this safe room, you will find that you have shrunken to a very small size. (or has the room grown to be huge?) You will have to navigate your way across the tabletops to get to the entrance to level 9.&lt;br /&gt;
You can still take the exit out to skyrim if you want to give up&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_5&amp;diff=47331</id>
		<title>TRH/WalkThrough/Level 5</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_5&amp;diff=47331"/>
		<updated>2013-04-06T05:26:02Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 30&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Secret_Lever | Giant Switch]]&lt;br /&gt;
&lt;br /&gt;
Summary: This level features the largest bosses in Skyrim. Expect to have to look up frequently&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 2 Giants&lt;br /&gt;
* 1 Mammoth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Spiders&lt;br /&gt;
* 1 Hagraven&lt;br /&gt;
* 2 Forsworn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Atronachs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 Falmer Bosses&lt;br /&gt;
* 2 Falmer Companions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 1 Frost Dragon Priest&lt;br /&gt;
* 1 Ghost Dragon with Frost Shouts&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_3&amp;diff=47330</id>
		<title>TRH/WalkThrough/Level 3</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_3&amp;diff=47330"/>
		<updated>2013-04-06T05:24:28Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Lvl 20&lt;br /&gt;
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee&lt;br /&gt;
&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Chick | The Chick]] - (she only appears during your second playthrough)&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Warp_Zone | Warp Zone]]&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 4 Werewolves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 19 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Necromancers&lt;br /&gt;
** These Necro&#039;s will try to summon some of the corpses lying around the place&lt;br /&gt;
* There will be 3 High-level necro&#039;s if you are above level 40 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: 4 Ghosts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 5 Vampires&lt;br /&gt;
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47329</id>
		<title>TRH/WalkThrough/Level 2</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_2&amp;diff=47329"/>
		<updated>2013-04-06T05:23:14Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 15&lt;br /&gt;
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost&lt;br /&gt;
* Secrets:&lt;br /&gt;
** [[TRH/Secrets#Secret_Keys | Secret Room]]&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 3 fire atronachs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 forsworn fire mages&lt;br /&gt;
* 2 Hagravens&lt;br /&gt;
* 1 Hagraven Companion&lt;br /&gt;
* If you are lvl 30 or greater you will also fight:&lt;br /&gt;
** 2 Hagravens&lt;br /&gt;
** 1 Forsworn Boss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 6 Warlocks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 Dwarven Spiders&lt;br /&gt;
* 1 Dwarven Sphere&lt;br /&gt;
* 1 Dwarven Centurion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 1 Wisp Mother&lt;br /&gt;
** If you are above level 30, there will be 3 wisp mothers&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47328</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47328"/>
		<updated>2013-04-06T05:21:18Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Spoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted. All infinity weapons can be improved at a sharpening wheel using a Spoon.&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
===Infinity+1 Weapons===&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
==Wabba Wabbit==&lt;br /&gt;
The WabbaWabbit is very similar to the [http://www.uesp.net/wiki/Skyrim:Wabbajack WabbaJack], except if it turns someone into another creature, it will always be a rabbit. Instead of turning someone into a sweet roll, it will turn them into an Easter Egg. You can get the Wabba Wabbit in Level 9.&lt;br /&gt;
&lt;br /&gt;
==Spoon of Madness==&lt;br /&gt;
The Spoon of Madness is a spoon that can be used like a dagger. It possesses the same power as an Infinity+1 Dagger, but has a powerful fear enchantment on it. Legend says this spoon caused an intense argument between [[TRH/Characters#The_Great_Hare |The Great Rabbit]] and [http://www.uesp.net/wiki/Skyrim:Sheogorath Sheogorath]&lt;br /&gt;
&lt;br /&gt;
==Spoon==&lt;br /&gt;
Spoons are not unique items to The Rabbit Hole, they can be found in most Dwarven Ruins. There are however, a few in the Rabbit Hole.&lt;br /&gt;
#Locations&lt;br /&gt;
## Level 1 Safe room&lt;br /&gt;
## Level 2 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 3 Safe room&lt;br /&gt;
## Level 7 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 10 (Two giant version are in the Green Cave with rabbits)&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47327</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47327"/>
		<updated>2013-04-06T05:20:49Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted. All infinity weapons can be improved at a sharpening wheel using a Spoon.&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
===Infinity+1 Weapons===&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
==Wabba Wabbit==&lt;br /&gt;
The WabbaWabbit is very similar to the [http://www.uesp.net/wiki/Skyrim:Wabbajack WabbaJack], except if it turns someone into another creature, it will always be a rabbit. Instead of turning someone into a sweet roll, it will turn them into an Easter Egg. You can get the Wabba Wabbit in Level 9.&lt;br /&gt;
&lt;br /&gt;
==Spoon of Madness==&lt;br /&gt;
The Spoon of Madness is a spoon that can be used like a dagger. It possesses the same power as an Infinity+1 Dagger, but has a powerful fear enchantment on it. Legend says this spoon caused an intense argument between [[TRH/Characters#The_Great_Hare |The Great Rabbit]] and [http://www.uesp.net/wiki/Skyrim:Sheogorath Sheogorath]&lt;br /&gt;
&lt;br /&gt;
==Spoon==&lt;br /&gt;
Spoons are not unique weapons to The Rabbit Hole, they can be found in most Dwarven Ruins. There are however, a few in the Rabbit Hole.&lt;br /&gt;
#Locations&lt;br /&gt;
## Level 1 Safe room&lt;br /&gt;
## Level 2 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 3 Safe room&lt;br /&gt;
## Level 7 Safe room and Dwemer Ruin&lt;br /&gt;
## Level 10 (Two giant version are in the Green Cave with rabbits)&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47326</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47326"/>
		<updated>2013-04-06T05:15:29Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
====Infinity+1 Weapons====&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Keys | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
====Wabba Wabbit====&lt;br /&gt;
The WabbaWabbit is very similar to the [http://www.uesp.net/wiki/Skyrim:Wabbajack WabbaJack], except if it turns someone into another creature, it will always be a rabbit. Instead of turning someone into a sweet roll, it will turn them into an Easter Egg. You can get the Wabba Wabbit in Level 9.&lt;br /&gt;
&lt;br /&gt;
====Spoon of Madness====&lt;br /&gt;
The Spoon of Madness is a spoon that can be used like a dagger. It possesses the same power as an Infinity+1 Dagger, but has a powerful fear enchantment on it. Legend says this spoon caused an intense argument between [[TRH/Characters#The_Great_Hare |The Great Rabbit]] and [http://www.uesp.net/wiki/Skyrim:Sheogorath Sheogorath]&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47325</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47325"/>
		<updated>2013-04-06T05:09:42Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===Infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room&lt;br /&gt;
# There is one of each type of enchanted infinity-1 weapon in the [[TRH/Secrets#Secret_Room | Secret Room ]]&lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;br /&gt;
These enchanted weapons cannot be disenchanted, therefore the enchantment cannot be learned or applied to other weapons&lt;br /&gt;
&lt;br /&gt;
====Infinity+1 Weapons====&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] are identical to the Infinity-1 weapons, except they have +4 added to their base stats. They are therefore +8 greater than their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts]. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityPlusOneSword Infinity+1 Weapons] can be sharpened at a sharpening wheel using a spoon, just like the infinity -1 weapons.&lt;br /&gt;
====Location====&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a very, very small chance an infinity+1 weapon will spawn in the level 8 safe room&lt;br /&gt;
# There is a very small chance an infinity+1 weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity+1 weapon in the [[TRH/Secrets#Secret_Room | Secret Room ]]&lt;br /&gt;
&lt;br /&gt;
====Wabba Wabbit====&lt;br /&gt;
&lt;br /&gt;
====Spoon of Madness====&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47324</id>
		<title>TRH/Items</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Items&amp;diff=47324"/>
		<updated>2013-04-06T04:59:52Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: Created page with &amp;quot;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}  ==Infinity Weapons== None of the Infinity weapons can be crafted, they ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
&lt;br /&gt;
==Infinity Weapons==&lt;br /&gt;
None of the Infinity weapons can be crafted, they can only be found in the Rabbit Hole. Enchanted Infinity-1 weapons cannot be Disenchanted&lt;br /&gt;
===Swords of Plot Advancement===&lt;br /&gt;
The [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Sword of Plot Advancement] and the [http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordOfPlotAdvancement Greatsword of Plot Advancement] are identical to the Infinity-1 Sword and the Infinity-1 Greatsword, except they have an enchantment that does +40 damage to Dragons (10 points of shock damage to others). This is the same enchantment on [http://www.uesp.net/wiki/Skyrim:Dragonbane Dragonbane] Since the Final Boss and Bonus Boss are both dragons, this weapon is super effective against them.&lt;br /&gt;
===infinity-1 Weapons===&lt;br /&gt;
Mentioned in the book &#039;Infinite Weapons&#039; these are the Second-Most powerfull weapons in The Rabbit Hole. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InfinityMinusOneSword Infinity-1 Weapons] are identical to their [http://www.uesp.net/wiki/Skyrim:Daedric#Daedric_Weapons Daedric Counterparts], except they have +4 to all their base stats. Infinity-1 weapons can be improved at a sharpening wheel using a Spoon&lt;br /&gt;
====Location====&lt;br /&gt;
# There is an Infinity-1 Bow in the Level 4, Stage 4 (Dwarven Ruin) chest&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 5 safe room&lt;br /&gt;
# There is a chance an infinity-1 weapon will spawn in the Level 8 Safe Room&lt;br /&gt;
# There is a chance an infinity-1 enchanted weapon will spawn in the Treasure Room&lt;br /&gt;
# There is one of each type of infinity-1 weapon in the treasure room &lt;br /&gt;
====Infinity-1 Enchantment====&lt;br /&gt;
Among the randomly spawning Infinity-1 weapons, there is a chance that one of them will have the Infinity-1 Enchantment. &lt;br /&gt;
* Infinity-1 Enchantment does:&lt;br /&gt;
** 50 points of Shock Damage&lt;br /&gt;
** 50 points of Fire Damage&lt;br /&gt;
** 50 points of Frost Damage&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47323</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47323"/>
		<updated>2013-04-06T04:32:00Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Rabbit Hole is full of secrets waiting for adventurers to find! All of the secrets are revealed here.&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 1 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Keys==&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
# Additionally, there is a chest in Level 6 Ice Cave, and the Treasure Room, that contains a random secret key (this changes every time the chest respawns)&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
# Stage 3 (Imperial Fort), at the top of the stairs, on the table with the health potion and two gold&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the floor just past the portcullis (this one is pretty much free)&lt;br /&gt;
# Stage 4 (Dwemer Ruin), hidden in the shadows, near a wall right next to a golden urn&lt;br /&gt;
# Stage 5 (Ice Cave), On the second floor (not the one that leads to the Greatsword of Plot Advancement) there is a satchel containing the key&lt;br /&gt;
# Stage 2 (Nordic Ruin), On the right (from when you enter) there is a platform with a red light. The Key is on top of the platform&lt;br /&gt;
# Stage 3 (Imperial Fort), same location as level 1, but its on the ceiling! You will have to shoot it with an arrow or spell to get it to fall to the floor&lt;br /&gt;
# Stage 5 (Green Cave), In a barrel next to the ledge (stairs) that leads to the platform going to the exit&lt;br /&gt;
# Stage 2 (Nordic Ruin), Hidden in the shadows, its on a table hugging the wall opposite the exit&lt;br /&gt;
# Safe Room, On the table with food&lt;br /&gt;
# In the refrigerator (the corridor between the Dwemer Ruin and the Ice Cave) there is a spot where you can squeeze between pipes. Go behind the pipes and walk along the wall, to find the 10th secret key lying on the floor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Lever==&lt;br /&gt;
# There is a secret room with a giant Dwarven Lever. &lt;br /&gt;
# Pulling this lever will cause all the other secret dwarven levers in The Rabbit Hole to appear. &lt;br /&gt;
# When you pull a secret dwarven lever, it will do one of two things:&lt;br /&gt;
## Spawn a random enemy to fight&lt;br /&gt;
### said enemy could be something menacing (like a Giant Spider) or something harmless (like a rabbit)&lt;br /&gt;
## Spawn an NPC that is hostile to the normal enemies in this room&lt;br /&gt;
### Example: The Secret Lever in Level 8, Stage 5, spawns a Fire Mage, which is hostile and super-effective against the Vampires in this stage&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The location of the giant secret lever is|In Level 5, Once you get to Stage 4, turn around and go back to stage 3 to find the lever}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warp Zone==&lt;br /&gt;
There is a &#039;Warp Zone&#039; in an early Level that allows you to skip ahead to levels 6, 7, and 8. In combination with the Secret Rooms book, you can use this to skip ahead from level 1 to level 8&lt;br /&gt;
{{Collapsed|The Warp Zone is located in&lt;br /&gt;
| Level 3&lt;br /&gt;
# Go to Stage 4 (Dwemer Ruin) but don&#039;t kill all the ghosts&lt;br /&gt;
# Fall into the hole where the Dwemer Lift would normally be&lt;br /&gt;
# Go down the stairs to find 3 Dwemer Doors that lead to levels 6, 7, and 8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47322</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47322"/>
		<updated>2013-04-06T04:25:43Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 1 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Keys===&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
# Additionally, there is a chest in Level 6 Ice Cave, and the Treasure Room, that contains a random secret key (this changes every time the chest respawns)&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
# Stage 3 (Imperial Fort), at the top of the stairs, on the table with the health potion and two gold&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the floor just past the portcullis (this one is pretty much free)&lt;br /&gt;
# Stage 4 (Dwemer Ruin), hidden in the shadows, near a wall right next to a golden urn&lt;br /&gt;
# Stage 5 (Ice Cave), On the second floor (not the one that leads to the Greatsword of Plot Advancement) there is a satchel containing the key&lt;br /&gt;
# Stage 2 (Nordic Ruin), On the right (from when you enter) there is a platform with a red light. The Key is on top of the platform&lt;br /&gt;
# Stage 3 (Imperial Fort), same location as level 1, but its on the ceiling! You will have to shoot it with an arrow or spell to get it to fall to the floor&lt;br /&gt;
# Stage 5 (Green Cave), In a barrel next to the ledge (stairs) that leads to the platform going to the exit&lt;br /&gt;
# Stage 2 (Nordic Ruin), Hidden in the shadows, its on a table hugging the wall opposite the exit&lt;br /&gt;
# Safe Room, On the table with food&lt;br /&gt;
# In the refrigerator (the corridor between the Dwemer Ruin and the Ice Cave) there is a spot where you can squeeze between pipes. Go behind the pipes and walk along the wall, to find the 10th secret key lying on the floor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Lever===&lt;br /&gt;
# There is a secret room with a giant Dwarven Lever. &lt;br /&gt;
# Pulling this lever will cause all the other secret dwarven levers in The Rabbit Hole to appear. &lt;br /&gt;
# When you pull a secret dwarven lever, it will do one of two things:&lt;br /&gt;
## Spawn a random enemy to fight&lt;br /&gt;
### said enemy could be something menacing (like a Giant Spider) or something harmless (like a rabbit)&lt;br /&gt;
## Spawn an NPC that is hostile to the normal enemies in this room&lt;br /&gt;
### Example: The Secret Lever in Level 8, Stage 5, spawns a Fire Mage, which is hostile and super-effective against the Vampires in this stage&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The location of the giant secret lever is|In Level 5, Once you get to Stage 4, turn around and go back to stage 3 to find the lever}}&lt;br /&gt;
&lt;br /&gt;
===Warp Zone===&lt;br /&gt;
There is a &#039;Warp Zone&#039; in an early Level that allows you to skip ahead to levels 6, 7, and 8. In combination with the Secret Rooms book, you can use this to skip ahead from level 1 to level 8&lt;br /&gt;
{{Collapsed|The Warp Zone is located in&lt;br /&gt;
| Level 3&lt;br /&gt;
# Go to Stage 4 (Dwemer Ruin) but don&#039;t kill all the ghosts&lt;br /&gt;
# Fall into the hole where the Dwemer Lift would normally be&lt;br /&gt;
# Go down the stairs to find 3 Dwemer Doors that lead to levels 6, 7, and 8&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47321</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47321"/>
		<updated>2013-04-06T04:12:29Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Secret Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 5 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Keys===&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
# Additionally, there is a chest in Level 6 Ice Cave, and the Treasure Room, that contains a random secret key (this changes every time the chest respawns)&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
# Stage 3 (Imperial Fort), at the top of the stairs, on the table with the health potion and two gold&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the floor just past the portcullis (this one is pretty much free)&lt;br /&gt;
# Stage 4 (Dwemer Ruin), hidden in the shadows, near a wall right next to a golden urn&lt;br /&gt;
# Stage 5 (Ice Cave), On the second floor (not the one that leads to the Greatsword of Plot Advancement) there is a satchel containing the key&lt;br /&gt;
# Stage 2 (Nordic Ruin), On the right (from when you enter) there is a platform with a red light. The Key is on top of the platform&lt;br /&gt;
# Stage 3 (Imperial Fort), same location as level 1, but its on the ceiling! You will have to shoot it with an arrow or spell to get it to fall to the floor&lt;br /&gt;
# Stage 5 (Green Cave), In a barrel next to the ledge (stairs) that leads to the platform going to the exit&lt;br /&gt;
# Stage 2 (Nordic Ruin), Hidden in the shadows, its on a table hugging the wall opposite the exit&lt;br /&gt;
# Safe Room, On the table with food&lt;br /&gt;
# In the refrigerator (the corridor between the Dwemer Ruin and the Ice Cave) there is a spot where you can squeeze between pipes. Go behind the pipes and walk along the wall, to find the 10th secret key lying on the floor&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47320</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47320"/>
		<updated>2013-04-06T03:55:59Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Secret Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 5 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Keys===&lt;br /&gt;
# In Level 2, Stage 2 there is a secret room with the most powerful weapons in The Rabbit Hole&lt;br /&gt;
# You will need to open the portcullis and unlock 10 secret doors in order to get into the secret room&lt;br /&gt;
# There is a secret key in each level of The Rabbit hole. Only by finding them all can you unlock all 10 secret doors&lt;br /&gt;
{{Collapsed|To open the portcullis|Pull the Dwemer Lever in Level 2, Stage 4 (The Dwemer Ruin)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The locations of secret keys in each level:|&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47319</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47319"/>
		<updated>2013-04-06T03:49:17Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Characters==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
# The Easter bunny gives you the one, and only, quest of the Rabbit Hole. &lt;br /&gt;
# Ask him where his eggs are in order to get the quest. &lt;br /&gt;
# There are 9 hidden [[TRH/Secrets#Easter_Eggs | Easter Eggs]] total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
# After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell &#039;Summon Killer Bunny Rabbit&#039;&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after your first play through&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47318</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47318"/>
		<updated>2013-04-06T03:48:25Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 5 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Keys===&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47317</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47317"/>
		<updated>2013-04-06T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 5 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Secret Keys===&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47316</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47316"/>
		<updated>2013-04-06T03:46:45Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* The Easter Bunny */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Characters==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
# The Easter bunny gives you the one, and only, quest of the Rabbit Hole. &lt;br /&gt;
# Ask him where his eggs are in order to get the quest. &lt;br /&gt;
# There are 9 hidden Easter eggs total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
# After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell &#039;Summon Killer Bunny Rabbit&#039;&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after your first play through&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47315</id>
		<title>TRH/Secrets</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Secrets&amp;diff=47315"/>
		<updated>2013-04-06T03:46:10Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: Created page with &amp;quot;==Secrets== This page is full of spoilers, so beware! ===Easter Eggs=== There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Secrets==&lt;br /&gt;
This page is full of spoilers, so beware!&lt;br /&gt;
===Easter Eggs===&lt;br /&gt;
There is a hidden Easter Egg in each level, but you only need to find 5 for [[TRH/Characters#The_Easter_Bunny | The Easter Bunny]]. After you give the bunny his eggs, he gives you a blessing that multiplies your speed by 50%!&lt;br /&gt;
{{Collapsed|Easter Egg Locations for each level:|&lt;br /&gt;
# Stage 1 (Green Cave), in the corner where the creek flows into a passage, opposite the exit to stage 2&lt;br /&gt;
# Stage 3 (Imperial Fort), Down the stairs from the entrance, on top of a dresser next to the green flag.&lt;br /&gt;
# In the Safe Room, on the table with all the food&lt;br /&gt;
# Stage 4 (Dwemer Ruin), Near the Dwemer lift. Jump across the hole to one of the ledges, the egg can only be seen from there&lt;br /&gt;
# Stage 4 (Dwemer Ruin), on the floor near a bunch of pipes&lt;br /&gt;
# Stage 2 (Nordic Ruin), on the ceiling where there would normally be a health potion on a desk. You will have to shoot the egg with a spell or arrow to get it to come down&lt;br /&gt;
# Stage 5 (Ice Cave), on the floor past the bridge that leads to the exit&lt;br /&gt;
# Stage 4 (Nordic Ruin), Hidden in the shadows, next to a golden Urn&lt;br /&gt;
# In the room with all the puzzle pillars, the egg is next to the green cave puzzle pillar&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47314</id>
		<title>TRH/WalkThrough/Level 9</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47314"/>
		<updated>2013-04-06T03:31:25Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 50&lt;br /&gt;
Summary: &lt;br /&gt;
# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level&lt;br /&gt;
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. &lt;br /&gt;
## The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort&lt;br /&gt;
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.&lt;br /&gt;
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the lever&lt;br /&gt;
&lt;br /&gt;
Characters:&lt;br /&gt;
* [[TRH/Characters#The_Big_Guy | The Big Guy]]&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the two Necromancers in this room&lt;br /&gt;
# Kill the 3 Draugr that appear after the necro&#039;s are dead&lt;br /&gt;
# Observer the puzzle hint that appears on the Nordic Column in the middle of this room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Observe the puzzle hint that appears on the wall&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# The Puzzle hint will appear in the Column of Ice on the raised platform&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The Puzzle Pillar Combination is|&lt;br /&gt;
# Green Cave -&amp;gt; Snake&lt;br /&gt;
# Nordic Ruin -&amp;gt; Dolphin&lt;br /&gt;
# Imperial Fort -&amp;gt; Dolphin&lt;br /&gt;
# Dwarven Ruin -&amp;gt; Eagle&lt;br /&gt;
# Ice Cave -&amp;gt; Snake&lt;br /&gt;
&lt;br /&gt;
[[Image:Combo1.jpg|thumb|none|snake, dolphin, dolphin]][[Image:Combo2.jpg|thumb|none|eagle, snake]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47313</id>
		<title>TRH/WalkThrough/Level 4</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_4&amp;diff=47313"/>
		<updated>2013-04-06T03:29:32Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 25&lt;br /&gt;
Summary: &lt;br /&gt;
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# Each stage gives you a single key. &lt;br /&gt;
# Only with all 5 keys can you unlock the doors to Level 5&lt;br /&gt;
&lt;br /&gt;
*Characters:&lt;br /&gt;
** [[TRH/Characters#The_Lancer | The Lancer]]&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.  &lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Go to the altar and pick up the Rabbit Hole Glass Claw&lt;br /&gt;
# Kill the 3 Draugr that wake up&lt;br /&gt;
# On your way back, kill the two Necromancers that appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Take the key from the chest that appears&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
Like the other levels, there is no &#039;door&#039; that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
* The infinity -1 bow appears here&lt;br /&gt;
** The creator didn&#039;t want the Archers to feel left out, since both one-handed and two-handed players get a &#039;sword of plot advancement&#039; here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# Grab the key from the chest&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Exiting the Level:&lt;br /&gt;
# Go back to the &#039;Hub&#039; room, (lower level of the safe room)&lt;br /&gt;
# Opposite the 4 doors, there is a normal-looking imperial door, go out through this one&lt;br /&gt;
# There are 4 doors in a row you will have to unlock with all the keys you got&lt;br /&gt;
# To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2&lt;br /&gt;
{{Collapsed|The Puzzle Door Combination is|&lt;br /&gt;
# fox &lt;br /&gt;
# owl&lt;br /&gt;
# snake&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47312</id>
		<title>TRH/WalkThrough/Level 1</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_1&amp;diff=47312"/>
		<updated>2013-04-06T03:27:30Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Encounter Zone&lt;br /&gt;
* Min Level: 0&lt;br /&gt;
* Max Level: 20&lt;br /&gt;
Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.&lt;br /&gt;
* Characters:&lt;br /&gt;
** [[TRH/Characters#The_Easter_Bunny | The Easter bunny]]&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: 6 Rabid Goats&lt;br /&gt;
NOTES:&lt;br /&gt;
#The Easter Bunny is located in this room. Take the small passage near the ramp to find him. Ask him where is eggs are and offer to find them&lt;br /&gt;
#To go back to Skyrim, stand on the wooden stump and jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: 21 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
**4 Dwarven Spiders&lt;br /&gt;
**1 Dwarven Sphere&lt;br /&gt;
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: 3 ice wraiths&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47311</id>
		<title>TRH/WalkThrough/Level 9</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_9&amp;diff=47311"/>
		<updated>2013-04-06T03:26:28Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 50&lt;br /&gt;
Summary: &lt;br /&gt;
# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.&lt;br /&gt;
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level&lt;br /&gt;
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. &lt;br /&gt;
## The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort&lt;br /&gt;
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.&lt;br /&gt;
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the switch&lt;br /&gt;
&lt;br /&gt;
Characters:&lt;br /&gt;
* [[TRH/Characters#The_Big_Guy | The Big Guy]]&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 2 Spriggans&lt;br /&gt;
* 4 Spriggan Companions&lt;br /&gt;
NOTES:&lt;br /&gt;
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the two Necromancers in this room&lt;br /&gt;
# Kill the 3 Draugr that appear after the necro&#039;s are dead&lt;br /&gt;
# Observer the puzzle hint that appears on the Nordic Column in the middle of this room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Instructions:&lt;br /&gt;
# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs&lt;br /&gt;
# Kill the 3 bandits at the top of the tower&lt;br /&gt;
# Observe the puzzle hint that appears on the wall&lt;br /&gt;
# On your way back to the safe room you will have to kill 6 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill:&lt;br /&gt;
* 3 spheres&lt;br /&gt;
* 2 Dwarven Centurions&lt;br /&gt;
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room.&lt;br /&gt;
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around  the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Instructions:&lt;br /&gt;
# Kill the 3 frost trolls&lt;br /&gt;
# Kill the 3 Ice Wraiths&lt;br /&gt;
# The Puzzle hint will appear in the Column of Ice on the raised platform&lt;br /&gt;
# Kill the Wisp mother on your way back to the safe room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Collapsed|The Puzzle Pillar Combination is|&lt;br /&gt;
# Green Cave -&amp;gt; Snake&lt;br /&gt;
# Nordic Ruin -&amp;gt; Dolphin&lt;br /&gt;
# Imperial Fort -&amp;gt; Dolphin&lt;br /&gt;
# Dwarven Ruin -&amp;gt; Eagle&lt;br /&gt;
# Ice Cave -&amp;gt; Snake&lt;br /&gt;
&lt;br /&gt;
[[Image:Combo1.jpg|thumb|none|snake, dolphin, dolphin]][[Image:Combo2.jpg|thumb|none|eagle, snake]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_10&amp;diff=47310</id>
		<title>TRH/WalkThrough/Level 10</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_10&amp;diff=47310"/>
		<updated>2013-04-06T03:24:33Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 60&lt;br /&gt;
Summary: This is it! The Final level, the real prison built by Sheogorath to imprison the nefarious [[TRH/Characters#The_Great_Hare | Great Hare]]! Unlike the previous levels, which where just shattered versions of this prison in various dimensions, this level in contiguous and has no loading screens.&lt;br /&gt;
===Instructions===&lt;br /&gt;
# Kill the 8 Warlocks in the Imperial Tower&lt;br /&gt;
# Make your way to the second tower and kill the 4 Warlocks residing there&lt;br /&gt;
# Go through the door, and follow the water into the Green Cave with rabbits&lt;br /&gt;
## Notice the rabbit ears and the spoon? In this room and the connecting corridor you can see peek outside to realize you aren&#039;t in Skyrim anymore&lt;br /&gt;
# In the Catacombs there are two Draugr to kill&lt;br /&gt;
# Open the door to the Nordic Ruin and slay the 9 Forsworn&lt;br /&gt;
# Go down the stairs at the top of the Nordic Ruin, and follow the pipes to the Dwarven Ruin&lt;br /&gt;
# Kill the 2 Dwarven Centurions, 1 Dwarven Sphere and several Dwarven Spiders&lt;br /&gt;
# Walk through the only refrigerator in Skyrim, and make your way into the frozen prison beyond&lt;br /&gt;
# Kill the Bonus Boss that appears&lt;br /&gt;
# Kill the 5 Daedra that appear after killing the bonus boss&lt;br /&gt;
# Talk to the [[TRH/Characters#The_Great_Hare | Great Hare]] to get your reward, a &#039;Summon Killer Rabbit&#039; spell&lt;br /&gt;
# Go into the sewer to the Treasure Room&lt;br /&gt;
&lt;br /&gt;
===The Treasure Room===&lt;br /&gt;
# The Treasure Room&lt;br /&gt;
# This room is similar to levels 4 and 9, but have no enemies, only lots and lots of Treasure&lt;br /&gt;
# There is a single, unenchanted Infinity-1 weapon in each stage of this level. &lt;br /&gt;
# There are many randomly generated weapons in this level. If you are lucky, you will get a random Infinity-1 weapon, or maybe even an Infinity+1 weapon!&lt;br /&gt;
# Choose your treasure carefully! Once you leave there is no guarantee the treasure you see in this level will remain. It will most likely respawn by the time you return to the treasure room again!&lt;br /&gt;
# The exit is in the basement of the safe room.&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_10&amp;diff=47309</id>
		<title>TRH/WalkThrough/Level 10</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_10&amp;diff=47309"/>
		<updated>2013-04-06T03:23:04Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: Created page with &amp;quot;* Encounter Zone ** Min Level: 60 Summary: This is it! The Final level, the real prison built by Sheogorath to imprison the nefarious [[TRH/Characters#The_Great_Hare | Great H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone&lt;br /&gt;
** Min Level: 60&lt;br /&gt;
Summary: This is it! The Final level, the real prison built by Sheogorath to imprison the nefarious [[TRH/Characters#The_Great_Hare | Great Hare]]! Unlike the previous levels, which where just shattered versions of this prison in various dimensions, this level in contiguous and has no loading screens.&lt;br /&gt;
===Instructions===&lt;br /&gt;
# Kill the 8 Warlocks in the Imperial Tower&lt;br /&gt;
# Make your way to the second tower and kill the 4 Warlocks residing there&lt;br /&gt;
# Go through the door, and follow the water into the Green Cave with rabbits&lt;br /&gt;
## Notice the rabbit ears and the spoon? In this room and the connecting corridor you can see peek outside to realize you aren&#039;t in Skyrim anymore&lt;br /&gt;
# In the Catacombs there are two Draugr to kill&lt;br /&gt;
# Open the door to the Nordic Ruin and slay the 9 Forsworn&lt;br /&gt;
# Go down the stairs at the top of the Nordic Ruin, and follow the pipes to the Dwarven Ruin&lt;br /&gt;
# Kill the 2 Dwarven Centurions, 1 Dwarven Sphere and several Dwarven Spiders&lt;br /&gt;
# Walk through the only refrigerator in Skyrim, and make your way into the frozen prison beyond&lt;br /&gt;
# Kill the Bonus Boss that appears&lt;br /&gt;
# Kill the 5 Daedra that appear after killing the bonus boss&lt;br /&gt;
# Talk to the [[TRH/Characters#The_Great_Hare | Great Hare]] to get your reward, a &#039;Summon Killer Rabbit&#039; spell&lt;br /&gt;
# Go into the sewer to the Treasure Room&lt;br /&gt;
&lt;br /&gt;
===The Treasure Room===&lt;br /&gt;
# The Treasure Room&lt;br /&gt;
# This room is similar to levels 4 and 9, but have no enemies, only lots and lots of Treasure&lt;br /&gt;
# There is a single, unenchanted Infinity - 1 weapon in each stage of this level. &lt;br /&gt;
# There are many randomly generated weapons in this level. If you are lucky, you will get a random Infinity -1 weapon, or maybe even an Infinity+1 weapon!&lt;br /&gt;
# Choose your treasure carefully! Once you leave there is no guarantee the treasure you see in this level will remain. It will most likely respawn by the time you get to the treasure room again!&lt;br /&gt;
# The exit is in the basement of the safe room.&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47308</id>
		<title>TRH/Characters</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/Characters&amp;diff=47308"/>
		<updated>2013-04-06T03:01:11Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}&lt;br /&gt;
==Characters==&lt;br /&gt;
===The Easter Bunny===&lt;br /&gt;
* Found In: Level 1, Stage 1&lt;br /&gt;
The Easter bunny gives you the one, and only, quest of the Rabbit Hole. Ask him where his eggs are in order to get the quest. There are 9 hidden Easter eggs total in the dungeon, but you only have to find 5 in order to finish the quest&lt;br /&gt;
&lt;br /&gt;
===The Great Hare===&lt;br /&gt;
* Found In: Level 10&lt;br /&gt;
Arguably the main character of The Rabbit Hole, this poor wabbit was imprisoned by the mad Sheogorath. When he is freed, talk to him and he will give you the magic spell &#039;Summon Killer Bunny Rabbit&#039;&lt;br /&gt;
===The Chick===&lt;br /&gt;
* Found In: Level 3, Stage 1, after your first play through&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] is a master of archery&lt;br /&gt;
===The Lancer===&lt;br /&gt;
* Found In: Level 4&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] is a master of two-handed weapons&lt;br /&gt;
===The Clever Mage===&lt;br /&gt;
* Found In: Level 6, Safe Room&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmartGuy The Clever Mage] is a master of Destruction Spells&lt;br /&gt;
&lt;br /&gt;
===The Big Guy===&lt;br /&gt;
* Found In: Level 9&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheBigGuy The Big Guy] is a master of two-handed weapons&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_6&amp;diff=47307</id>
		<title>TRH/WalkThrough/Level 6</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_6&amp;diff=47307"/>
		<updated>2013-04-06T02:57:06Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 35&lt;br /&gt;
&lt;br /&gt;
Summary: This level is upside down. Two [[TRH/Secrets | Secrets]] are on the ceiling, so don&#039;t forget to look up!&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 Spriggans&lt;br /&gt;
* Way too many elk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 6 Skeletons&lt;br /&gt;
* 3 Draugr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Bandits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 2 Dwarven Spheres&lt;br /&gt;
* 4 Dwarven Spiders&lt;br /&gt;
NOTE: Unlike most rooms, you only have to kill one dwarven sphere near the &#039;start&#039; of this stage for the exit to appear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 Frost Warlocks&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
	<entry>
		<id>https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_5&amp;diff=47306</id>
		<title>TRH/WalkThrough/Level 5</title>
		<link rel="alternate" type="text/html" href="https://zoywiki.com/index.php?title=TRH/WalkThrough/Level_5&amp;diff=47306"/>
		<updated>2013-04-06T02:56:40Z</updated>

		<summary type="html">&lt;p&gt;Jediborg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Encounter Zone:&lt;br /&gt;
** Min Level: 30&lt;br /&gt;
&lt;br /&gt;
Summary: This level features the largest bosses in Skyrim. Expect to have to look up frequently&lt;br /&gt;
&lt;br /&gt;
{{###EXPANDALL###}}&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 1&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 2 Giants&lt;br /&gt;
* 1 Mammoth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 2&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 4 Spiders&lt;br /&gt;
* 1 Hagraven&lt;br /&gt;
* 2 Forsworn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 3&lt;br /&gt;
|Enemies to Kill: 5 Atronachs&lt;br /&gt;
NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 3 Falmer Bosses&lt;br /&gt;
* 2 Falmer Companions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsed&lt;br /&gt;
|Stage 5&lt;br /&gt;
|Enemies to Kill: &lt;br /&gt;
* 1 Frost Dragon Priest&lt;br /&gt;
* 1 Ghost Dragon with Frost Shouts&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jediborg</name></author>
	</entry>
</feed>