LoH/Genesis/Martial
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< LoH
| Genesis Cards |
| All Genesis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special | No Rarity |
| Tempus Cards |
| All Tempus |
| Common | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
| Vengeance Cards |
| All Vengeance |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
| Promo |
| All Promo |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Mastermind (Enemy) |
| All Mastermind |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Other Lists |
| All Cards |
| Cards |
| Card | Badges | Type | Sub-type | Attack | Defense | Card Text |
|---|---|---|---|---|---|---|
| Backhand | Martial | 2 | 1 | |||
| Balance v2 | Martial | 2 | 0 | Recover 1. | ||
| Balance v1 | Martial | 1 | 1 | Recover 1. | ||
| Balance v3 | Martial | 0 | 2 | Recover 1. | ||
| Jump Kick | Martial | 2 | 2 | |||
| Leg Sweep | Martial | 2 | 2 | |||
| Lesser Jump Kick | Martial | 2 | 0 | |||
| Lesser Spark | Martial | 1 | 1 | |||
| Lesser Leg Sweep | Martial | 1 | 1 | |||
| Lesser Strike | Martial | 2 | 0 | |||
| Light Jab | Martial | 2 | 0 | The next Martial Attack played by you or a member of your team deals +1 damage. | ||
| Rouse v.1 | Martial | 0 | 1 | +1 Willpower Counters | ||
| Rouse v.2 | Martial | 1 | 0 | +1 Willpower Counters | ||
| Rouse v.3 | Martial | 1 | 1 | +1 Willpower Counters | ||
| Running Start | Martial | 1 | 1 | Your next attack has a +20% chance to be a critical strike. | ||
| Spark | Martial | 2 | 2 | |||
| Strike | Martial | 2 | 2 | |||
| Take a Break | Martial | 0 | 1 | Recover 2. | ||
| Barrage | Martial | 3 | 3 | |||
| Bear Knuckle Brawling | Martial | 6 | 0 | Deplete 2. | ||
| Brain Drain | Martial | 1 | 3 | Remove up to 2 Willpower Counters from your opponent. For each Willpower Counter removed in this way, you gain 1 Willpower Counter. | ||
| Flurry of Blows | Martial | 2 | 1 | Expend up to 3 Willpower Counters. For each Willpower Counter expended in this way, deal +1 damage. | ||
| Freestyle Training | Martial | 0 | 0 | |||
| Greater Leg Sweep | Martial | 3 | 1 | |||
| Greater Jump Kick | Martial | 3 | 1 | |||
| Greater Spark | Martial | 4 | 0 | |||
| Greater Strike | Martial | 4 | 0 | |||
| Healing Flame | Martial | 1 | 2 | Recover 3. | ||
| Healing Light | Martial | 2 | 2 | Recover 2. | ||
| Follow Through | Martial | 2 | 1 | |||
| Kiss the Sky v.1 | Martial | 2 | 1 | |||
| Kiss the Sky v.2 | Martial | 2 | 1 | |||
| Lie in Wait | Martial | 2 | 0 | If Lie in Wait deals damage, remove 1 Willpower Counter from your opponent. | ||
| Mind's Eye | Martial | 2 | 0 | |||
| Missed Me | Martial | 2 | 0 | |||
| One-Two Punch | Martial | 2 | 1 | If the last threat you played was a Martial Attack, deal +2 damage. | ||
| Practice Makes Perfect | Martial | 2 | 1 | Reveal the top card of your deck. If it is a Tactical Attack, deal +1 damage. | ||
| Rise to the Occasion | Martial | 2 | 2 | Expend 2 Willpower Counters. For each Willpower Counter removed in this way, deal +1 damage. | ||
| Rise Up | Martial | 2 | 1 | If you have at least 5 Willpower Counters, play an additional Martial Attack. | ||
| Round Up | Martial | 2 | 3 | +1 Willpower Counters | ||
| Sidestep | Martial | 0 | 0 | The next attack played against you has a 25% chance to deal no damage. | ||
| Sleeper Hold | Martial | 1 | 3 | The next Ally your opponent plays deals -3 damage.
| ||
| Slow Burn | Martial | 1 | 2 | |||
| Try Again | Martial | 2 | 0 | If your previous threat dealt no damage, Try Again deals +2 damage. | ||
| That Felt Good | Martial | 3 | 0 | Recover 3. | ||
| Withstand | Martial | 0 | 3 | For the next 3 turns, if you would gain shield, gain +1 shield. | ||
| Seismic Strike | Martial | 3 | 2 | On your opponent's next turn, their Martial Attacks deal no damage. | ||
| Aerial Assault | Martial | 2 | 1 | Expend up to 3 Willpower Counters. For each Willpower Counter expended this way, deal +2 damage. | ||
| Battle Plans | Martial | 2 | 2 | |||
| Channel | Martial | 0 | 2 | |||
| Calm Before the Storm | Martial | 0 | 3 | |||
| Cheap Shot | Martial | 2 | 1 | |||
| Curtain Call | Martial | 7 | 0 | +4 Willpower Counters | ||
| Element of Surprise | Martial | 2 | 2 |
| ||
| Finishing Blow | Martial | 1 | 1 | |||
| Fire Wall | Martial | 1 | 1 | |||
| Icy Resolve | Martial | 2 | 1 | |||
| Immolate | Martial | 4 | 0 | |||
| Look Up! | Martial | 3 | 3 | |||
| Not so Fast | Martial | 4 | 0 | Ploy: If an opponent's threat would recover, banish their depletion pile. | ||
| Overload | Martial | 4 | 2 | |||
| Pound to a Pulp | Martial | 4 | 2 | |||
| Kick, Push | Martial | 3 | 3 | |||
| Slow Down! | Martial | 2 | 4 | |||
| Spitfire | Martial | 2 | 2 | |||
| Stiff Arm | Martial | 2 | 4 | |||
| Too Fast | Martial | 1 | 1 | |||
| Cunning Maneuver | Martial | 3 | 1 | Ploy: If you're dealt damage by a Tactical Attack, recover 4. | ||
| Fire and Ice | Martial | 4 | 3 | For each point of damage dealt by Fire and Ice, recover 1. | ||
| Blind Fury | Martial | 2 | 0 | Play a Martial Attack from your deck. It deals +3 damage. | ||
| Painful Memories | Martial | 0 | 0 | For each threat in your opponent's depletion pile, deal +1 damage. For each Ally in your depletion pile, deal +1 damage to yourself. | ||
| Last Ditch Effort | Martial | 0 | 0 | Survivor 25: +25 damage. | ||
| Sibling Rivalry | Martial | 0 | 0 | For each Martial Attack in your depletion pile, deal +1 damage.
| ||
| Moxie's Missiles | Martial | 4 | 3 | +1 Willpower Counters
| ||
| Knees and Elbows | Martial | 3 | 1 | Play 2 random attacks from your depletion pile. Each attack deals +1 damage. | ||
| Body Blow | Martial | 2 | 1 | |||
| Mighty Blow | Martial | 3 | 3 | Mighty Blow is a critical strike. |