LoH/Genesis/Martial

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Backhand Martial 2 1
Balance v1 LoH ScultpingBadge.png Martial 1 1 Recover 1.
Balance v2 LoH PowerBadge.png Martial 2 0 Recover 1.
Balance v3 LoH PsychBadge.png Martial 0 2 Recover 1.
Jump Kick LoH ReflexBadge.png Martial 2 2
Leg Sweep LoH PsychBadge.png Martial 2 2
Lesser Jump Kick LoH ReflexBadge.png Martial 2 0
Lesser Leg Sweep LoH PsychBadge.png Martial 1 1
Lesser Spark LoH ScultpingBadge.png Martial 1 1
Lesser Strike LoH PowerBadge.png Martial 2 0
Light Jab Martial 2 0 The next Martial Attack played by you or a member of your team deals +1 damage.
Rouse v.1 LoH ScultpingBadge.png Martial 0 1 +1 Willpower Counters
Rouse v.2 LoH PowerBadge.png Martial 1 0 +1 Willpower Counters
Rouse v.3 LoH PsychBadge.png Martial 1 1 +1 Willpower Counters
Running Start LoH ReflexBadge.png Martial 1 1 Your next attack has a +20% chance to be a critical strike.
Spark LoH ScultpingBadge.png Martial 2 2
Strike LoH PowerBadge.png Martial 2 2
Take a Break Martial 0 1 Recover 2.
Barrage Martial 3 3
Bear Knuckle Brawling LoH PowerBadge.png Martial 6 0 Deplete 2.
Brain Drain LoH PsychBadge.png Martial 1 3 Remove up to 2 Willpower Counters from your opponent. For each Willpower Counter removed in this way, you gain 1 Willpower Counter.
Flurry of Blows LoH ReflexBadge.png Martial 2 1 Expend up to 3 Willpower Counters. For each Willpower Counter expended in this way, deal +1 damage.
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Greater Jump Kick LoH ReflexBadge.png Martial 3 1
Greater Leg Sweep LoH PsychBadge.png Martial 3 1
Greater Spark LoH ScultpingBadge.png Martial 4 0
Greater Strike LoH PowerBadge.png Martial 4 0
Healing Flame LoH ScultpingBadge.png Martial 1 2 Recover 3.
Healing Light LoH PsychBadge.png Martial 2 2 Recover 2.
Follow Through LoH PowerBadge.png Martial 2 1 LoH PowerBadge.png +3 damage.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Kiss the Sky v.2 LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Lie in Wait LoH ReflexBadge.png Martial 2 0 If Lie in Wait deals damage, remove 1 Willpower Counter from your opponent.
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
Missed Me LoH ReflexBadge.png Martial 2 0 LoH ReflexBadge.png The next threat your opponent plays deals -4 damage.
One-Two Punch LoH PowerBadge.png Martial 2 1 If the last threat you played was a Martial Attack, deal +2 damage.
Practice Makes Perfect Martial 2 1 Reveal the top card of your deck. If it is a Tactical Attack, deal +1 damage.
Rise to the Occasion Martial 2 2 Expend 2 Willpower Counters. For each Willpower Counter removed in this way, deal +1 damage.
Rise Up LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1 If you have at least 5 Willpower Counters, play an additional Martial Attack.
Round Up Martial 2 3 +1 Willpower Counters
Sidestep LoH ReflexBadge.png Martial 0 0 The next attack played against you has a 25% chance to deal no damage.
Sleeper Hold LoH PsychBadge.png Martial 1 3 The next Ally your opponent plays deals -3 damage.


The next attack you play deals +2 damage.

Slow Burn LoH ScultpingBadge.png Martial 1 2 LoH ScultpingBadge.png Each opponent depletes 2.
Try Again LoH ScultpingBadge.png Martial 2 0 If your previous threat dealt no damage, Try Again deals +2 damage.
That Felt Good Martial 3 0 Recover 3.
Withstand LoH PowerBadge.png LoH ScultpingBadge.png Martial 0 3 For the next 3 turns, if you would gain shield, gain +1 shield.
Seismic Strike LoH PowerBadge.png Martial 3 2 On your opponent's next turn, their Martial Attacks deal no damage.
Aerial Assault LoH ReflexBadge.png Martial 2 1 Expend up to 3 Willpower Counters. For each Willpower Counter expended this way, deal +2 damage.
Battle Plans LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png For the rest of the fight, Martial Attacks you play have a +10% chance to be critical strikes.
Calm Before the Storm LoH PsychBadge.png Martial 0 3 LoH PsychBadge.png Recover 4.
Channel LoH PsychBadge.png Martial 0 2 LoH PsychBadge.png For each Willpower Counter you have, deal +1 damage. Expend 2 Willpower Counters.
Cheap Shot LoH ReflexBadge.png Martial 2 1 LoH ReflexBadge.png If Cheap Shot is the first attack played this fight, deal +6 damage.
Curtain Call LoH PowerBadge.png Martial 7 0 +4 Willpower Counters
Element of Surprise LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 LoH ReflexBadge.png The next threat played against you has a 30% chance to deal no damage.


LoH PsychBadge.png The next Martial Attack you play has a 30% chance to deal double damage.

Finishing Blow LoH PowerBadge.png Martial 1 1 LoH PowerBadge.png Banish all cards in your depletion pile. For every 3 cards banished in this way, deal +1 damage.
Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Icy Resolve LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 1 LoH ScultpingBadge.png Recover 2.


LoH PowerBadge.png +2 damage.

Immolate LoH ScultpingBadge.png Martial 4 0 LoH ScultpingBadge.png [Banisher] 5.
Look Up! LoH PsychBadge.png Martial 3 3
Not so Fast Martial 4 0 Ploy: If an opponent's threat would recover, banish their depletion pile.
Overload LoH ScultpingBadge.png Martial 4 2
Pound to a Pulp LoH PowerBadge.png Martial 4 2
Kick, Push LoH ReflexBadge.png Martial 3 3
Slow Down! LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 4
Spitfire LoH ScultpingBadge.png Martial 2 2 LoH ScultpingBadge.png For each copy of Spitfire in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Stiff Arm LoH PowerBadge.png LoH PsychBadge.png Martial 2 4
Too Fast LoH ReflexBadge.png Martial 1 1 LoH ReflexBadge.png For this turn, play an additional threat.
Cunning Maneuver LoH ReflexBadge.png Martial 3 1 Ploy: If you're dealt damage by a Tactical Attack, recover 4.
Fire and Ice LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 For each point of damage dealt by Fire and Ice, recover 1.
Blind Fury LoH PowerBadge.png LoH ReflexBadge.png Martial 2 0 Play a Martial Attack from your deck. It deals +3 damage.


Banish Blind Fury.

Painful Memories LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each threat in your opponent's depletion pile, deal +1 damage. For each Ally in your depletion pile, deal +1 damage to yourself.


Banish Painful Memories.

Last Ditch Effort LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 0 0 Survivor 25: +25 damage.
Sibling Rivalry LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each Martial Attack in your depletion pile, deal +1 damage.


Recover 2.

Moxie's Missiles LoH PowerBadge.png Martial 4 3 +1 Willpower Counters


For each Willpower Counter you have, deal +2 damage.

Knees and Elbows LoH ReflexBadge.png Martial 3 1 Play 2 random attacks from your depletion pile. Each attack deals +1 damage.


Banish Knees and Elbows.

Body Blow Martial 2 1
​Mighty Blow LoH PowerBadge.png Martial 3 3 Mighty Blow is a critical strike.