LoH/brawls/The Whom

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The Whom - Number of Players: 4
Need Image Difficulty Energy Experience Bucks Badges Deck
Normal 40 64 (+256) 480 LoH ScultpingBadge.png Class: Strongharm Rank: 7

LoH ReflexBadge.png Class: Acolyte Rank: 7

LoH PowerBadge.png Class: Acolyte Rank: 5

LoH PsychBadge.png Class: Strongharm Rank: 5

The Whom Normal Deck
Crisis 80 128 (+512) 1440 LoH PsychBadge.png Class: Acolyte Rank: 7

LoH ScultpingBadge.png Class: Firesculptor Rank: 8

LoH PowerBadge.png Class: Strongharm Rank: 8

LoH ReflexBadge.png Class: Non-Stop Rank: 7

LoH ScultpingBadge.png Class: Acolyte Rank: 8

LoH PsychBadge.png Class: Strongharm Rank: 8

The Whom Crisis Deck
Loot
Cards
Card Badges Type Sub-type Attack Defense Card Text
15 Minutes Event 0 0 On deplete, gain 2 Willpower Counters.
Have a Nice Trip LoH ReflexBadge.png Tactical 2 0 LoH ReflexBadge.png Damage dealt by Have a Nice Trip is unstoppable.
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
​#Sawed Off LoH ReflexBadge.png LoH ScultpingBadge.png Martial 1 3 If you have at least 6 Martial attacks in your depletion pile, your opponent depletes 3.
Adlib LoH PowerBadge.png Martial 2 2 If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Faster than the Eye LoH ReflexBadge.png Tactical 3 0 If Faster than the Eye deals damage, your opponent's next attack deals -2 damage.


LoH ReflexBadge.png If Faster than the Eye deals damage, there is a 50% chance your opponent's next attack deals -3 damage.

Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Plot Twist LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Discard your hand. If you discarded 1 card, gain +1 Willpower Counter. If you discarded 2 cards, gain an additional +3 Willpower Counters.
Shooting Gallery LoH ScultpingBadge.png Tactical 2 3 If your opponent has a Tactical Attack in their depletion pile, they deplete 2.
Too Fast LoH ReflexBadge.png Martial 1 1 LoH ReflexBadge.png For this turn, play an additional threat.
Time Out Event 0 0 On deplete, recover 3.
Unique Card to Encounter
Card Badges Type Sub-type Attack Defense Card Text
Support Beam LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 0 4 Support Beam deals +2 damage for each other member of your team.


You and each member of your teams recover 2.

Banish Support Beam.

On deplete, banish Support Beam.

Crafting Items
The Riot Act
The Riot Act