LoH/brawls/Formula: Unsolved

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Formula: Unsolved - Number of Players: 1
Need Image Difficulty Energy Experience Bucks Badges Deck
Normal 400 640 (+2560) 4800 LoH MastermindBadge.png Class: Villain Rank: 5

LoH PowerBadge.png Class: Strongharm Rank: 5

LoH PsychBadge.png Class: Acolyte Rank: 4

LoH PowerBadge.png Class: Acolyte Rank: 4

LoH PsychBadge.png Class: Strongharm Rank: 4

Formula: Unsolved Normal Deck
Crisis 800 1280 (+5120) 14400 LoH MastermindBadge.png Class: Villain Rank: 8

LoH PowerBadge.png Class: Strongharm Rank: 9

LoH PsychBadge.png Class: Acolyte Rank: 6

LoH PowerBadge.png Class: Acolyte Rank: 8

LoH PsychBadge.png Class: Strongharm Rank: 8

Formula: Unsolved Crisis Deck
Loot
Cards
Card Badges Type Sub-type Attack Defense Card Text
15 Minutes Event 0 0 On deplete, gain 2 Willpower Counters.
Have a Nice Trip LoH ReflexBadge.png Tactical 2 0 LoH ReflexBadge.png Damage dealt by Have a Nice Trip is unstoppable.
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
Red Thumb LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 LoH ScultpingBadge.png Lv2: Red Thumb deals + 2.


LoH PsychBadge.png Lv2: Banish one card from your opponent's deck and depletion pile.

The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

Wall Flower LoH ReflexBadge.png LoH PowerBadge.png Martial 2 2 LoH ReflexBadge.png Lv2: The next attack played against you deals -2.


LoH PowerBadge.png Lv2: The next attack you play, if you would gain shield, gain +1 shield.

​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
Adlib LoH PowerBadge.png Martial 2 2 If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Blindsided LoH PowerBadge.png LoH ReflexBadge.png Martial 3 2 If Blindsided is discarded, the next Tactical Attack you play deals +4 damage.
Chop-Block LoH PowerBadge.png Martial 5 0 If Chop-Block is discarded, your card that caused Chop-Block to discard if you would gain shield, gains +5 shield.


On deplete, banish Chop-Block. The next threat you play if you would gain shield, gains +3 shield.

Downtime Event 0 0 Recover 2.


The next threat you play deals +2 damage.

Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Plot Twist LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Discard your hand. If you discarded 1 card, gain +1 Willpower Counter. If you discarded 2 cards, gain an additional +3 Willpower Counters.
Shooting Gallery LoH ScultpingBadge.png Tactical 2 3 If your opponent has a Tactical Attack in their depletion pile, they deplete 2.
Take Down LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 Discard your hand.


If you discarded 2 Meanwhile Squadron Allies, your opponent banishes 12.

If Take Down is discarded, recover 4 Meanwhile Squadron Allies.

Too Fast LoH ReflexBadge.png Martial 1 1 LoH ReflexBadge.png For this turn, play an additional threat.
Unique Card to Encounter
Card Badges Type Sub-type Attack Defense Card Text
Formula for Success Memento 0 0 At the beginning of your turn, you have a 50% chance to recover 2 and a 50% chance your opponent depletes 2.