LoH/Villain/Rare

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Sunder: Unlikely Ally LoH MastermindBadge.png LoH PowerBadge.png Ally Mercenary 6 2
​Pillar of Strength LoH MastermindBadge.png LoH PowerBadge.png Martial 0 4 Play Sunderlings from your deck.


Recover 2 Henchman Allies.

​What We Need Is a Distraction Event 0 0 On deplete, your opponent's Allies deal no damage for the next 2 turns.
​Firestarter LoH MastermindBadge.png LoH ScultpingBadge.png Tactical 3 1 Your opponent gains 1 Damage Counter.
Ixnay: Unlikely Ally LoH MarksmanBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Mercenary 4 1 Your next attack is a Critical Strike.
​Haymaker LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH MarksmanBadge.png Martial 3 2 Haymaker is Unstoppable.
​Scientific Method LoH PsychBadge.png LoH PowerBadge.png LoH MastermindBadge.png Tactical 1 5 Recover 3 Allies from your depletion pile.
Notch: Unlikely Ally LoH ReflexBadge.png LoH PsychBadge.png LoH MarksmanBadge.png Ally Mercenary 2 3 Put a Bounty Counter on Notch: Unlikely Ally.


Notch: Unlikely Ally deals +3 damage for each Bounty Counter on Notch: Unlikely Ally.

​Wild in the Streets LoH PowerBadge.png Martial 4 4
​Pole Vault LoH PowerBadge.png Martial 4 2 Your next Martial Attack has a 50% chance to deal double damage.


Attacks played against you next turn deal - 2 damage.

​Catch! LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 1 If Catch! causes a Memento to be depleted, your opponent banishes the top 4 cards of their deck.