LoH/Villain/Power

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​Sunderlings LoH MastermindBadge.png LoH PowerBadge.png Ally Henchman 3 3
Sunder: Unlikely Ally LoH MastermindBadge.png LoH PowerBadge.png Ally Mercenary 6 2
​Pillar of Strength LoH MastermindBadge.png LoH PowerBadge.png Martial 0 4 Play Sunderlings from your deck.


Recover 2 Henchman Allies.

​Haymaker LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH MarksmanBadge.png Martial 3 2 Haymaker is Unstoppable.
​Scientific Method LoH PsychBadge.png LoH PowerBadge.png LoH MastermindBadge.png Tactical 1 5 Recover 3 Allies from your depletion pile.
​Wild in the Streets LoH PowerBadge.png Martial 4 4
​Pole Vault LoH PowerBadge.png Martial 4 2 Your next Martial Attack has a 50% chance to deal double damage.


Attacks played against you next turn deal - 2 damage.

​Three-Headed Giant LoH PowerBadge.png LoH ReflexBadge.png LoH MastermindBadge.png Martial 4 4 Banish an Event and a Memento from your opponent's deck.
​Swat LoH MastermindBadge.png LoH PowerBadge.png Martial 3 3 Deplete 3.


For the rest of the fight your Power Attacks deal +3.

​Hard Headed LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Tactical 4 5 Each opponent banishes an Event from their deck.


Survivor 30: Each opponent banishes all Events from their decks.

Survivor 60: Each opponent banishes all Allies from their decks.

​Catch! LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 1 If Catch! causes a Memento to be depleted, your opponent banishes the top 4 cards of their deck.