LoH/Villain/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​The 8-Bits LoH MastermindBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Henchman 2 2 Your opponent banishes 1.


Your opponent depletes 1.

On deplete banish The 8-Bits, Recover 1

​Sunderlings LoH MastermindBadge.png LoH PowerBadge.png Ally Henchman 3 3
Sunder: Unlikely Ally LoH MastermindBadge.png LoH PowerBadge.png Ally Mercenary 6 2
​Pillar of Strength LoH MastermindBadge.png LoH PowerBadge.png Martial 0 4 Play Sunderlings from your deck.


Recover 2 Henchman Allies.

​What We Need Is a Distraction Event 0 0 On deplete, your opponent's Allies deal no damage for the next 2 turns.
​Firestarter LoH MastermindBadge.png LoH ScultpingBadge.png Tactical 3 1 Your opponent gains 1 Damage Counter.
Ixnay: Unlikely Ally LoH MarksmanBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Mercenary 4 1 Your next attack is a Critical Strike.
​Haymaker LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH MarksmanBadge.png Martial 3 2 Haymaker is Unstoppable.
​Scientific Method LoH PsychBadge.png LoH PowerBadge.png LoH MastermindBadge.png Tactical 1 5 Recover 3 Allies from your depletion pile.
Notch: Unlikely Ally LoH ReflexBadge.png LoH PsychBadge.png LoH MarksmanBadge.png Ally Mercenary 2 3 Put a Bounty Counter on Notch: Unlikely Ally.


Notch: Unlikely Ally deals +3 damage for each Bounty Counter on Notch: Unlikely Ally.

​Wild in the Streets LoH PowerBadge.png Martial 4 4
​Pole Vault LoH PowerBadge.png Martial 4 2 Your next Martial Attack has a 50% chance to deal double damage.


Attacks played against you next turn deal - 2 damage.

​I Want Candy Memento 0 0 Your attacks have a +33% chance to be a Critical Strike.


Mercenaries you play deal +1 Damage.

Ongoing: Henchmen gain +2 Shield.

​Three-Headed Giant LoH PowerBadge.png LoH ReflexBadge.png LoH MastermindBadge.png Martial 4 4 Banish an Event and a Memento from your opponent's deck.
​Ix-Nay: oundFay LoH PsychBadge.png LoH MarksmanBadge.png LoH ReflexBadge.png Ally Mercenary 6 1 For the rest of the game whenever you play a Threat each opponent depletes 1 cards.


On deplete, banish Ix-Nay: oundFay. For the rest of the fight threats you play deal +1 damage.

​Monkeyshines LoH MastermindBadge.png LoH ScultpingBadge.png Martial 7 2 For the next three turns Allies you play deal +3 damage.
Firerazer: Unlikely Ally LoH MastermindBadge.png LoH ScultpingBadge.png Ally Mercenary 3 3 Your opponent gains 2 Damage Counters.
​Swat LoH MastermindBadge.png LoH PowerBadge.png Martial 3 3 Deplete 3.


For the rest of the fight your Power Attacks deal +3.

​Swing State LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 7 2 Swing State has a 50% chance to deal no damage.


Swing State has a 50% chance to deal double damage.

​Wiggle Room LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 0 0 The next 2 threats your opponent plays deal no damage.


Recover 2.

Torrent: Unlikely Ally LoH MarksmanBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Mercenary 5 1 Threats you play for the rest of the game deal +1.


Shuffle in 2 copies of The 8-Bits.

On deplete banish this, the next attack you play is a critical strike.

Ms. Modulus: Unlikely Ally LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Ally Mercenary 5 1 If the next attack would deal you damage, it deals you 2 damage instead.


Your next Sculpting Attack deals +4.

Your next Reflex Attack is unstoppable.

​Hard Headed LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Tactical 4 5 Each opponent banishes an Event from their deck.


Survivor 30: Each opponent banishes all Events from their decks.

Survivor 60: Each opponent banishes all Allies from their decks.

​Pointed Response Event 0 0 On Deplete, your opponent's next attack deals no damage.
​IxNay: ostLay LoH MarksmanBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Mercenary 5 0 For this turn, play an additional threat.
​Catch! LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 1 If Catch! causes a Memento to be depleted, your opponent banishes the top 4 cards of their deck.
​Candy Factory Memento 0 0 While in your deck, whenever you play an Ally your opponent banishes 2.


Henchmen and Mercenary Allies deal +1 damage and gain +1 shield.