LoH/Vengeance/Tactical

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Mastermind (Tempus)
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Mastermind (Vengeance)
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Other Lists
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Cards
Card Badges Type Sub-type Attack Defense Card Text
​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
Autonomous Effort LoH PowerBadge.png LoH PsychBadge.png Tactical 3 1 Autonomous Effort deals +1 damage for each Home School Ally in your deck.
Doubtless LoH PsychBadge.png Tactical 1 4 LoH PsychBadge.png Lv4: your opponent banishes 3.
Gentle Reminder LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Hit Your Mark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 Discard a card. If you do, the next threat your opponent plays deals -2 damage.
Recollection LoH PsychBadge.png Tactical 3 1 If your opponent has a Martial Attack in their depletion pile recover 3.
Right in the Wheelhouse LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 2 For the next X turns, whenever your opponent plays a threat they deplete 1; where X= the number of Willpower Counters you have.
Screen of Death Tactical 0 0 Ploy: if this is the second threat your opponent played this turn, negate and banish it. Your opponent's turn immediately ends.
Shooting Gallery LoH ScultpingBadge.png Tactical 2 3 If your opponent has a Tactical Attack in their depletion pile, they deplete 2.
Stage Whisper LoH PowerBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 5 Your opponents banish 1 Event and Memento.


Survivor 10: Your opponents banish 1 Event and Memento.

Survivor 40: Your opponents banish all Events and Mementos.

Stop Shooting Yourself LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 0 Your opponent's next threat deals no more than 2 damage.


Until your next turn, whenever your opponent plays a threat they deplete 2.

Waiting in the Wings LoH PowerBadge.png Tactical 2 2 For each Willpower Counter your opponent has, they have a 75% chance to deplete 1.
What's My Line? LoH ReflexBadge.png Tactical 2 3 LoH ReflexBadge.png Lv2: Recover 3.
Rain of Destruction LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes a Memento.


Survivor 10: Deal +1 damage for each copy of Rain of Destruction in your deck.

Survivor 15: Shuffle 3 copies of Rain of Destruction into your deck.

Survivor 20: Deal +1 damage for each copy of Rain of Destruction in your depletion pile.

Early Edition LoH ReflexBadge.png Tactical 0 4 Discard a random card.


If you discarded a Martial attack, the next Martial attack you play deals +5 damage.

Bombs Away LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 The next threat played against you deals no more than 5 damage.


If the next threat played against you would deal you 5 damage, your opponent depletes 5.

Bring the Ruckus LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 3 Bring the Ruckus is unstoppable.


Until your next turn, attacks played by your teammates are unstoppable.

Call to Arms LoH PowerBadge.png Tactical 3 2 For the rest of the battle, Power badged cards you play if you would gain shield, gain +1 shield.
Don't Move LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 1 If your opponent's next threat deals you no damage, they deplete 10.
Eye See Now... LoH PsychBadge.png Tactical 5 4 Discard your hand, for each card discarded your opponent banishes 1.


If Eye See Now... is discarded, your opponent depletes 4.

Gruff Grabber LoH PsychBadge.png LoH ReflexBadge.png Tactical 4 2 If Gruff Grabber is discarded, your opponent banishes 2.
Guess Who? LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 3 Reveal the top card of your deck. If it's an Ally, Guess Who? deals +5 damage.


If it's an attack Guess Who? deals +3 damage.

Hacking the System Tactical 2 3 If you have at least 4 Willpower Counters, your opponent banishes 2 Martial attacks from their deck.


If you have at least 6 Willpower Counters, your opponent banishes 2 Tactical attacks from their deck.

If you have at least 8 Willpower Counters your opponent banishes 2 Mementos from their deck.

Heads Up! LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 3 If your opponent has 4 or more shield, Heads Up! is unstoppable.
Manual Shutdown LoH ScultpingBadge.png LoH PowerBadge.png Tactical 3 2 Banish an Ally from your deck. If an Ally is not banished, negate Manual Shutdown. Your opponent banishes their depletion pile.
Pep Talk LoH PsychBadge.png LoH PowerBadge.png Tactical 1 3 LoH PsychBadge.png Lv2: For the next 2 turns threats you play have 40% chance to be unstoppable.


LoH PowerBadge.png Lv2: For the next two turns, whenever you play a threat you gain +1 shield.

There's No 'Eye' in Team LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 Discard a card at random. If you do, play an Ally from your deck.


Delay: recover 2 Allies.

This May Sting... LoH PowerBadge.png Tactical 2 5 Discard your hand.


If you discarded 1 card, the next threat played against you deal no more than 1 damage.

If you discarded 2 cards, your opponent depletes 3 each time they play a threat next turn.

Too Hot to Handle LoH ScultpingBadge.png Tactical 0 3 Discard your hand.


If you discarded one card, your opponent depletes 2.

If you discarded 2 cards, your opponent banishes 2.

Trial by Fire LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 3 Discard your hand.


Recover every The Whom Ally in your depletion pile. For each Ally recovered this way, the next threat you play deals +2 damage.

Banish Trial by Fire upon play.

Missing Your Mark LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 3 For each copy of Missing Your Mark in your deck, your opponent depletes 2.
Broken Clock LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes 2 Martial attacks and 2 Tactical attacks.


Banish 5 Martial attacks in your opponent's depletion pile and 5 Tactical attacks in your opponent's depletion pile.

By the Book LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 When By the Book is depleted, banish it.


Ongoing: If an attack that you play deals damage, your opponent depletes 1.

Deboned Tactical 0 0 Discard your hand. The next attack your opponent plays deals -5 damage.


If Deboned is discarded, recover 7.

Declawed LoH PsychBadge.png Tactical 3 3 Deplete 3, for each attack depleted this way, your opponent banishes 2 cards.
Horse Play LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 3 Survivor 8: Horse Play is unstoppable.


Survivor 16: Play another threat this turn.

Survivor 24: the next 2 threats played against you deal no more than 4 damage.

Injury to Eye Panel LoH ScultpingBadge.png Tactical 3 2 Discard you hand. The next Martial Attack you play deals +4 damage.


If Injury to Eye Panel is discarded, the next Martial Attack you play deals +4 damage.

Overheat LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 The next threat you play deals +2 damage.


LoH ReflexBadge.png Lv3: Your opponent depletes 2.

Plea Bargain LoH PowerBadge.png LoH ReflexBadge.png Tactical 4 4 +2 Willpower Counters


When Plea Bargain is depleted, banish it.

Ongoing: Whenever you play a threat gain +1 Willpower Counter.

Teen Angst LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 1 Discard a card, the next Martial Attack you play has a 75% chance to deal +1 damage and be unstoppable.
Perfect Timing LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 The next Ally played against you deals no damage.


Survivor 12: Each opponent depletes 1 for each Ally in your depletion pile.

Delay: Recover 1 Martial Attack, Tactical Attack, 1 Ally, and 1 Memento.

Unplugged LoH ReflexBadge.png Tactical 2 1 Discard your hand. If you discarded 1 card, recover 3. If you discarded 2 cards, Unplugged deals +3 damage.
Keep Your Hands and Feet In... LoH ReflexBadge.png Tactical 3 2 Tactical attacks you play for the next 2 turns deal +3 damage.


If Keep Your Hands and Feet In... is discarded your opponent depletes 3.

Between the Lines LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 Shuffle an Event from your banish pile into your deck.


Banish Between the Lines.

Delay: Recover 2 Mementos and 2 Allies.

For the rest of the battle, Allies you play gain +2 shield.

Cat Scan LoH PsychBadge.png Tactical 0 4 Shuffle 2 copies of Cat Scan into your deck.


Your opponent depletes 1 for each copy of Cat Scan in your deck.

Stand Together LoH PowerBadge.png LoH ScultpingBadge.png Tactical 6 3 The next threat your opponent plays deals no damage.


Recover 3.

The next threat you play deals +4 damage.

Eye Opener LoH PsychBadge.png LoH PowerBadge.png Tactical 5 3 Deplete 3 Allies from your deck.


Recover 2 for each other member of your team.

On deplete, the next threat played by each of your teammates deals +1 damage.

Selective Retention LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 4 Banish a copy of Selective Retention from your deck. If you do, Selective Retention deals +7 damage.


On deplete banish Selective Retention, for the rest of the battle attacks your teammates play deal +1 damage.

Parting Shot LoH PsychBadge.png LoH ReflexBadge.png Tactical 1 5 The next time an opponent plays an attack against you they deplete 4.


The next time an opponent plays an Ally against you they banish 3.

Delay: The next attack you play is a critical strike.

Rallying Cry LoH PowerBadge.png LoH ReflexBadge.png Tactical 3 3 Rallying Cry is unstoppable.


Your opponent has an 80% chance to deplete a Memento from their deck for each member of your team.