LoH/Vengeance/Sculpting

From zoywiki.com
< LoH
Jump to: navigation, search

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​#LOL LoH ReflexBadge.png LoH ScultpingBadge.png Martial 4 2 For each Home School Ally in your deck, your opponent has a 20% chance to deplete an Ally, a Memento, and a Tactical Attack from their deck.
​#Sawed Off LoH ReflexBadge.png LoH ScultpingBadge.png Martial 1 3 If you have at least 6 Martial attacks in your depletion pile, your opponent depletes 3.
Easy Access LoH ScultpingBadge.png Martial 2 3 LoH ScultpingBadge.png Lv8: Easy Access is a critical strike.
Saving Grab LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 3 Discard your hand. For each card discarded in this way, recover 3.
Tool Box LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Recover up to 2 Mementos.


Tool Box has a +50% chance to deal +1 damage for each Memento in your deck.

Gentle Reminder LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Hit Your Mark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 Discard a card. If you do, the next threat your opponent plays deals -2 damage.
Shooting Gallery LoH ScultpingBadge.png Tactical 2 3 If your opponent has a Tactical Attack in their depletion pile, they deplete 2.
Stage Whisper LoH PowerBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 5 Your opponents banish 1 Event and Memento.


Survivor 10: Your opponents banish 1 Event and Memento.

Survivor 40: Your opponents banish all Events and Mementos.

Stop Shooting Yourself LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 0 Your opponent's next threat deals no more than 2 damage.


Until your next turn, whenever your opponent plays a threat they deplete 2.

​#Z03MG: Protector LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 3 0 #Z03MG: Protector is Unstoppable


While in your deck, Homeschool Allies have a 35% chance to deal +2 damage.

Johnny Tinker LoH PowerBadge.png LoH ScultpingBadge.png Ally Homeschool 7 3 Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.


If Johnny Tinker would be depleted, deplete another card instead.

Maser: Protector LoH ScultpingBadge.png LoH PsychBadge.png Ally Homeschool 5 3 While in your deck, whenever you play an attack you have a 20% chance to gain +1 Willpower Counter


On deplete banish Maser: Protector, shuffle all Homeschool Allies from your depletion pile into your deck.

Battle Modifications LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 4 Discard your hand. If you discarded one card recover 2 Allies.


If you discarded 2 cards, whenever you play an Ally it deals +1, and if you would gain shield, gain +1 shield.

Rain of Destruction LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes a Memento.


Survivor 10: Deal +1 damage for each copy of Rain of Destruction in your deck.

Survivor 15: Shuffle 3 copies of Rain of Destruction into your deck.

Survivor 20: Deal +1 damage for each copy of Rain of Destruction in your depletion pile.

Arch-Frenemies LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 3 LoH ReflexBadge.png Lv3: Deal +1 damage for each copy of Arch-Frenemies in your deck.


LoH ScultpingBadge.png Lv7: Deal +1 damage for each copy Arch-Frenemies in your depletion pile.

Shuffle a copy of Arch-Frenemies into your deck.

Eye for an Eye LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 Shuffle a copy of Eye for an Eye into your deck.


LoH ScultpingBadge.png Lv2: Deal +2 damage.

LoH PsychBadge.png Lv5: recover 2.

Hot Potato LoH ScultpingBadge.png LoH PowerBadge.png Martial 4 3 LoH PowerBadge.png Lv4: Hot Potato is a critical strike.


If Hot Potato is discarded, your opponent gains 1 Damage Counter.

Into the Fray LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 6 2 The next Ally you play is unstoppable.


The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Lob City LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 6 5 Damage dealt by Lob City is unstoppable.


Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.

Bring the Ruckus LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 3 Bring the Ruckus is unstoppable.


Until your next turn, attacks played by your teammates are unstoppable.

Manual Shutdown LoH ScultpingBadge.png LoH PowerBadge.png Tactical 3 2 Banish an Ally from your deck. If an Ally is not banished, negate Manual Shutdown. Your opponent banishes their depletion pile.
There's No 'Eye' in Team LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 Discard a card at random. If you do, play an Ally from your deck.


Delay: recover 2 Allies.

Too Hot to Handle LoH ScultpingBadge.png Tactical 0 3 Discard your hand.


If you discarded one card, your opponent depletes 2.

If you discarded 2 cards, your opponent banishes 2.

Trial by Fire LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 3 Discard your hand.


Recover every The Whom Ally in your depletion pile. For each Ally recovered this way, the next threat you play deals +2 damage.

Banish Trial by Fire upon play.

Plan B LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Discard your hand. If you discarded 1 card, Plan B deals +2 damage.


If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.

Long Memory LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 5 For the next 4 turns, whenever a player plays a threat they discard 2 cards.
Red Thumb LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 LoH ScultpingBadge.png Lv2: Red Thumb deals + 2.


LoH PsychBadge.png Lv2: Banish one card from your opponent's deck and depletion pile.

Broken Clock LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes 2 Martial attacks and 2 Tactical attacks.


Banish 5 Martial attacks in your opponent's depletion pile and 5 Tactical attacks in your opponent's depletion pile.

By the Book LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 When By the Book is depleted, banish it.


Ongoing: If an attack that you play deals damage, your opponent depletes 1.

Horse Play LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 3 Survivor 8: Horse Play is unstoppable.


Survivor 16: Play another threat this turn.

Survivor 24: the next 2 threats played against you deal no more than 4 damage.

Injury to Eye Panel LoH ScultpingBadge.png Tactical 3 2 Discard you hand. The next Martial Attack you play deals +4 damage.


If Injury to Eye Panel is discarded, the next Martial Attack you play deals +4 damage.

Overheat LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 The next threat you play deals +2 damage.


LoH ReflexBadge.png Lv3: Your opponent depletes 2.

Perfect Timing LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 The next Ally played against you deals no damage.


Survivor 12: Each opponent depletes 1 for each Ally in your depletion pile.

Delay: Recover 1 Martial Attack, Tactical Attack, 1 Ally, and 1 Memento.

Chronarchivist: Meanwhile LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 4 6 Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.


If Chronarchivist: Meanwhile is discarded your next Ally does double damage.

Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage.

Johnny Tinker: Meanwhile LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 4 1 Discard your hand. If you discarded 1 card +3 Shield. If you discarded 2 cards Meanwhile Squadron Allies gain +2 shield for the rest of the battle .


If Johnny Tinker: Meanwhile is discarded recover 2 attacks and 2 allies.

Between the Lines LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 Shuffle an Event from your banish pile into your deck.


Banish Between the Lines.

Delay: Recover 2 Mementos and 2 Allies.

For the rest of the battle, Allies you play gain +2 shield.

Exit Strategy LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 4 6 Your opponent gains 1 Damage Counter.


Prevent the damage from the next threat your opponent plays that would deal you 9 or more damage.

If the next threat your opponent plays deals you no damage, they deplete 10.

Stand Together LoH PowerBadge.png LoH ScultpingBadge.png Tactical 6 3 The next threat your opponent plays deals no damage.


Recover 3.

The next threat you play deals +4 damage.

Support Beam LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 0 4 Support Beam deals +2 damage for each other member of your team.


You and each member of your teams recover 2.

Banish Support Beam.

On deplete, banish Support Beam.

Date Night LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 1 Deplete an Event from your deck.


Play a Martial Attack from your deck.

Play a Martial Attack from your depletion pile.

Banish Date Night.

Fire Wrangling LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 3 Each opponent banishes an Ally from their deck.


You have a 70% chance to search your deck for a copy of Fire Wrangling and play it.

If Fire Wrangling is discarded shuffle 2 copies of Fire Wrangling into your deck.

Selective Retention LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 4 Banish a copy of Selective Retention from your deck. If you do, Selective Retention deals +7 damage.


On deplete banish Selective Retention, for the rest of the battle attacks your teammates play deal +1 damage.