LoH/Vengeance/Reflex

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Cards
Card Badges Type Sub-type Attack Defense Card Text
​#LOL LoH ReflexBadge.png LoH ScultpingBadge.png Martial 4 2 For each Home School Ally in your deck, your opponent has a 20% chance to deplete an Ally, a Memento, and a Tactical Attack from their deck.
​#Sawed Off LoH ReflexBadge.png LoH ScultpingBadge.png Martial 1 3 If you have at least 6 Martial attacks in your depletion pile, your opponent depletes 3.
Dead in Your Tracks LoH ReflexBadge.png Martial 1 2 If your opponent has a Memento in their depletion pile, the next threat you play is a critical strike.
Plot Twist LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Discard your hand. If you discarded 1 card, gain +1 Willpower Counter. If you discarded 2 cards, gain an additional +3 Willpower Counters.
Walk-On LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard a card. If you do, the next Tactical Attack you play deals +3 damage.
​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
Right in the Wheelhouse LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 2 For the next X turns, whenever your opponent plays a threat they deplete 1; where X= the number of Willpower Counters you have.
Stop Shooting Yourself LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 0 Your opponent's next threat deals no more than 2 damage.


Until your next turn, whenever your opponent plays a threat they deplete 2.

What's My Line? LoH ReflexBadge.png Tactical 2 3 LoH ReflexBadge.png Lv2: Recover 3.
​#Z03MG: Protector LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 3 0 #Z03MG: Protector is Unstoppable


While in your deck, Homeschool Allies have a 35% chance to deal +2 damage.

Makeshift: Protector LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 5 2 Your opponent has a 33% chance to banish an Ally, a 33% chance to banish an Event, and a 33% chance to banish a Memento.


While Makeshift: Protector in your deck at the beginning of your turn, you have a 20% chance to recover an attack.

Quickhit: Protector LoH ReflexBadge.png LoH PowerBadge.png Ally Homeschool 3 4 Survivor 10: Shuffle a copy of Quickhit: Protector into your deck.


While in you deck, Reflex badged cards have a +10% chance to deal +2 damage.

While in you deck, Power badged threats you play have a %10 chance to gain +1 shield.

Rain of Destruction LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes a Memento.


Survivor 10: Deal +1 damage for each copy of Rain of Destruction in your deck.

Survivor 15: Shuffle 3 copies of Rain of Destruction into your deck.

Survivor 20: Deal +1 damage for each copy of Rain of Destruction in your depletion pile.

Arch-Frenemies LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 3 LoH ReflexBadge.png Lv3: Deal +1 damage for each copy of Arch-Frenemies in your deck.


LoH ScultpingBadge.png Lv7: Deal +1 damage for each copy Arch-Frenemies in your depletion pile.

Shuffle a copy of Arch-Frenemies into your deck.

Don't Hold Me Back LoH ReflexBadge.png LoH PowerBadge.png Martial 1 1 The next threat played against you does -3 damage.


The next threat you play does +3 damage.

Early Edition LoH ReflexBadge.png Tactical 0 4 Discard a random card.


If you discarded a Martial attack, the next Martial attack you play deals +5 damage.

Into the Fray LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 6 2 The next Ally you play is unstoppable.


The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Lob City LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 6 5 Damage dealt by Lob City is unstoppable.


Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.

Man Out of Time LoH ReflexBadge.png LoH PsychBadge.png Martial 5 4 Your Martial attacks deal +3 damage for the next 2 turns.


If you play or discard Man Out of Time, your Martial attacks have a +30% chance to be critical strikes for the next 3 turns.

Muckraker LoH PsychBadge.png LoH ReflexBadge.png Martial 3 2 If Muckraker deals damage, your opponent depletes a Tactical Attack and a Martial Attack.


Survivor 6: Muckraker deals +3 damage.

Survivor 12: Your opponent depletes 4.

Survivor 24: Recover 5.

You're Welcome LoH ReflexBadge.png Martial 1 3 If You're Welcome is discarded, recover 3.
Bring the Ruckus LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 3 Bring the Ruckus is unstoppable.


Until your next turn, attacks played by your teammates are unstoppable.

Don't Move LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 1 If your opponent's next threat deals you no damage, they deplete 10.
Gruff Grabber LoH PsychBadge.png LoH ReflexBadge.png Tactical 4 2 If Gruff Grabber is discarded, your opponent banishes 2.
Guess Who? LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 3 Reveal the top card of your deck. If it's an Ally, Guess Who? deals +5 damage.


If it's an attack Guess Who? deals +3 damage.

Heads Up! LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 3 If your opponent has 4 or more shield, Heads Up! is unstoppable.
There's No 'Eye' in Team LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 Discard a card at random. If you do, play an Ally from your deck.


Delay: recover 2 Allies.

Trial by Fire LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 3 Discard your hand.


Recover every The Whom Ally in your depletion pile. For each Ally recovered this way, the next threat you play deals +2 damage.

Banish Trial by Fire upon play.

Crime Blotter: Gumshoe LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 4 3 Recover a Memento.


Delay: Shuffle in a copy of Glory Days and Show Stopper into your deck.

If Crime Blotter: Gumshoe is discarded, recover all Allies in your depletion pile.

Iso-Man LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Meanwhile 3 7 Deplete an Ally from your deck.


For the rest of the fight, Allies you play deal +2 damage.

On deplete, Recover 5 Attacks.

Missing Your Mark LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 3 For each copy of Missing Your Mark in your deck, your opponent depletes 2.
Blindsided LoH PowerBadge.png LoH ReflexBadge.png Martial 3 2 If Blindsided is discarded, the next Tactical Attack you play deals +4 damage.
Master and Disciple LoH PsychBadge.png LoH ReflexBadge.png Martial 3 0 Discard your hand. If you discarded 1 card, your opponent banishes a Memento from their deck. If you discarded 2 cards, the next threat played against you deals no damage.
Road Kill LoH ReflexBadge.png Martial 0 4 Survivor 25: Gain 1 Willpower Counter for each Ally in your deck.


For every 3 Willpower Counters you have Road Kill deals +1 damage.

Take Down LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 Discard your hand.


If you discarded 2 Meanwhile Squadron Allies, your opponent banishes 12.

If Take Down is discarded, recover 4 Meanwhile Squadron Allies.

Wall Flower LoH ReflexBadge.png LoH PowerBadge.png Martial 2 2 LoH ReflexBadge.png Lv2: The next attack played against you deals -2.


LoH PowerBadge.png Lv2: The next attack you play, if you would gain shield, gain +1 shield.

Overheat LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 The next threat you play deals +2 damage.


LoH ReflexBadge.png Lv3: Your opponent depletes 2.

Plea Bargain LoH PowerBadge.png LoH ReflexBadge.png Tactical 4 4 +2 Willpower Counters


When Plea Bargain is depleted, banish it.

Ongoing: Whenever you play a threat gain +1 Willpower Counter.

Teen Angst LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 1 Discard a card, the next Martial Attack you play has a 75% chance to deal +1 damage and be unstoppable.
Perfect Timing LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 The next Ally played against you deals no damage.


Survivor 12: Each opponent depletes 1 for each Ally in your depletion pile.

Delay: Recover 1 Martial Attack, Tactical Attack, 1 Ally, and 1 Memento.

Unplugged LoH ReflexBadge.png Tactical 2 1 Discard your hand. If you discarded 1 card, recover 3. If you discarded 2 cards, Unplugged deals +3 damage.
Chronarchivist: Meanwhile LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 4 6 Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.


If Chronarchivist: Meanwhile is discarded your next Ally does double damage.

Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage.

Codename Sidekick: Meanwhile LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 6 3 When Codename Sidekick: Meanwhile is discarded the next attack played against you deals no damage.


Ongoing: threats you play have a +20% chance to be critical strikes.

Codename Soldier: Meanwhile LoH ReflexBadge.png LoH PowerBadge.png Ally Meanwhile 4 4 For the rest of the battle, Meanwhile Squadron Allies you play deal +1 damage.


Discard your hand, if you discarded 1 card your opponent banishes 1 Ally and you recover 1 Meanwhile Squadron Ally. If you discarded 2 cards Codename Soldier: Meanwhile deals +4 damage.

Scarlet Tiger: Meanwhile LoH PowerBadge.png LoH ReflexBadge.png Ally Meanwhile 3 4 Discard your hand. If you discarded 2 cards, recover 1 for each damage that Scarlet Tiger: Meanwhile does.


Ongoing: threats you play gain +1 Shield.

Keep Your Hands and Feet In... LoH ReflexBadge.png Tactical 3 2 Tactical attacks you play for the next 2 turns deal +3 damage.


If Keep Your Hands and Feet In... is discarded your opponent depletes 3.

Between the Lines LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 Shuffle an Event from your banish pile into your deck.


Banish Between the Lines.

Delay: Recover 2 Mementos and 2 Allies.

For the rest of the battle, Allies you play gain +2 shield.

Exit Strategy LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 4 6 Your opponent gains 1 Damage Counter.


Prevent the damage from the next threat your opponent plays that would deal you 9 or more damage.

If the next threat your opponent plays deals you no damage, they deplete 10.

Backflip LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 4 Survivor 5: Shuffle a copy of Splash Damage into your deck.


Survivor 10: Shuffle a copy of Time Out into your deck.

Support Beam LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 0 4 Support Beam deals +2 damage for each other member of your team.


You and each member of your teams recover 2.

Banish Support Beam.

On deplete, banish Support Beam.

Date Night LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 1 Deplete an Event from your deck.


Play a Martial Attack from your deck.

Play a Martial Attack from your depletion pile.

Banish Date Night.

Fire Wrangling LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 3 Each opponent banishes an Ally from their deck.


You have a 70% chance to search your deck for a copy of Fire Wrangling and play it.

If Fire Wrangling is discarded shuffle 2 copies of Fire Wrangling into your deck.

Selective Retention LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 4 Banish a copy of Selective Retention from your deck. If you do, Selective Retention deals +7 damage.


On deplete banish Selective Retention, for the rest of the battle attacks your teammates play deal +1 damage.

Parting Shot LoH PsychBadge.png LoH ReflexBadge.png Tactical 1 5 The next time an opponent plays an attack against you they deplete 4.


The next time an opponent plays an Ally against you they banish 3.

Delay: The next attack you play is a critical strike.

Rallying Cry LoH PowerBadge.png LoH ReflexBadge.png Tactical 3 3 Rallying Cry is unstoppable.


Your opponent has an 80% chance to deplete a Memento from their deck for each member of your team.