LoH/Vengeance/Rare

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​#Sawed Off LoH ReflexBadge.png LoH ScultpingBadge.png Martial 1 3 If you have at least 6 Martial attacks in your depletion pile, your opponent depletes 3.
Adlib LoH PowerBadge.png Martial 2 2 If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Easy Access LoH ScultpingBadge.png Martial 2 3 LoH ScultpingBadge.png Lv8: Easy Access is a critical strike.
Dead in Your Tracks LoH ReflexBadge.png Martial 1 2 If your opponent has a Memento in their depletion pile, the next threat you play is a critical strike.
Hard Choices LoH PsychBadge.png Martial 0 2 Banish all Allies from your deck. You recover 1 and your opponent depletes 1 for each card banished in this way.
Power Tool LoH PowerBadge.png Martial 0 4 LoH PowerBadge.png Lv6: Power Tool deals +5 damage.
Saving Grab LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 3 Discard your hand. For each card discarded in this way, recover 3.
Plot Twist LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Discard your hand. If you discarded 1 card, gain +1 Willpower Counter. If you discarded 2 cards, gain an additional +3 Willpower Counters.
Tool Box LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Recover up to 2 Mementos.


Tool Box has a +50% chance to deal +1 damage for each Memento in your deck.

Walk-On LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard a card. If you do, the next Tactical Attack you play deals +3 damage.
​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
Autonomous Effort LoH PowerBadge.png LoH PsychBadge.png Tactical 3 1 Autonomous Effort deals +1 damage for each Home School Ally in your deck.
Doubtless LoH PsychBadge.png Tactical 1 4 LoH PsychBadge.png Lv4: your opponent banishes 3.
Gentle Reminder LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Hit Your Mark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 Discard a card. If you do, the next threat your opponent plays deals -2 damage.
Recollection LoH PsychBadge.png Tactical 3 1 If your opponent has a Martial Attack in their depletion pile recover 3.
Shooting Gallery LoH ScultpingBadge.png Tactical 2 3 If your opponent has a Tactical Attack in their depletion pile, they deplete 2.
Waiting in the Wings LoH PowerBadge.png Tactical 2 2 For each Willpower Counter your opponent has, they have a 75% chance to deplete 1.
What's My Line? LoH ReflexBadge.png Tactical 2 3 LoH ReflexBadge.png Lv2: Recover 3.
Oh, Hi! Event 0 0 Home School Allies deal +1 damage for the rest of the battle.
Leveled Playing Field Memento 0 0 Whenever you play a threat you have a 25% chance to recover 1.
Wax Lips Event 0 0 Recover 2 Tactical attacks.


Tactical attacks you play next turn are critical strikes.

Arch-Frenemies LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 3 LoH ReflexBadge.png Lv3: Deal +1 damage for each copy of Arch-Frenemies in your deck.


LoH ScultpingBadge.png Lv7: Deal +1 damage for each copy Arch-Frenemies in your depletion pile.

Shuffle a copy of Arch-Frenemies into your deck.

Chop-Block LoH PowerBadge.png Martial 5 0 If Chop-Block is discarded, your card that caused Chop-Block to discard if you would gain shield, gains +5 shield.


On deplete, banish Chop-Block. The next threat you play if you would gain shield, gains +3 shield.

Don't Hold Me Back LoH ReflexBadge.png LoH PowerBadge.png Martial 1 1 The next threat played against you does -3 damage.


The next threat you play does +3 damage.

Early Edition LoH ReflexBadge.png Tactical 0 4 Discard a random card.


If you discarded a Martial attack, the next Martial attack you play deals +5 damage.

Eye for an Eye LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 Shuffle a copy of Eye for an Eye into your deck.


LoH ScultpingBadge.png Lv2: Deal +2 damage.

LoH PsychBadge.png Lv5: recover 2.

Moment of Clarity LoH PowerBadge.png LoH PsychBadge.png Martial 1 3 If you have an Ally in your depletion pile Moment of Clarity deals +2 damage.


If you have at least three allies in your depletion pile Moment of Clarity is a critical strike.

Not on My Watch! LoH PowerBadge.png Martial 1 2 You and your opponent each gain +2 Willpower Counter.


Not on My Watch! deals +1 damage for each Willpower Counter your opponent has.

Still Waters Martial 4 4
You're Welcome LoH ReflexBadge.png Martial 1 3 If You're Welcome is discarded, recover 3.
Bombs Away LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 The next threat played against you deals no more than 5 damage.


If the next threat played against you would deal you 5 damage, your opponent depletes 5.

Call to Arms LoH PowerBadge.png Tactical 3 2 For the rest of the battle, Power badged cards you play if you would gain shield, gain +1 shield.
Don't Move LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 1 If your opponent's next threat deals you no damage, they deplete 10.
Gruff Grabber LoH PsychBadge.png LoH ReflexBadge.png Tactical 4 2 If Gruff Grabber is discarded, your opponent banishes 2.
Guess Who? LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 3 Reveal the top card of your deck. If it's an Ally, Guess Who? deals +5 damage.


If it's an attack Guess Who? deals +3 damage.

Heads Up! LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 3 If your opponent has 4 or more shield, Heads Up! is unstoppable.
Manual Shutdown LoH ScultpingBadge.png LoH PowerBadge.png Tactical 3 2 Banish an Ally from your deck. If an Ally is not banished, negate Manual Shutdown. Your opponent banishes their depletion pile.
Pep Talk LoH PsychBadge.png LoH PowerBadge.png Tactical 1 3 LoH PsychBadge.png Lv2: For the next 2 turns threats you play have 40% chance to be unstoppable.


LoH PowerBadge.png Lv2: For the next two turns, whenever you play a threat you gain +1 shield.

Too Hot to Handle LoH ScultpingBadge.png Tactical 0 3 Discard your hand.


If you discarded one card, your opponent depletes 2.

If you discarded 2 cards, your opponent banishes 2.

Downtime Event 0 0 Recover 2.


The next threat you play deals +2 damage.

The Crime Line Memento 0 0 Whenever you play a Martial Attack you have a 35% chance to gain +1 Willpower Counter.
Plan B LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Discard your hand. If you discarded 1 card, Plan B deals +2 damage.


If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.

Blindsided LoH PowerBadge.png LoH ReflexBadge.png Martial 3 2 If Blindsided is discarded, the next Tactical Attack you play deals +4 damage.
Master and Disciple LoH PsychBadge.png LoH ReflexBadge.png Martial 3 0 Discard your hand. If you discarded 1 card, your opponent banishes a Memento from their deck. If you discarded 2 cards, the next threat played against you deals no damage.
Men on a Mission LoH PowerBadge.png Martial 3 1 Deplete 5.


Delay: The next attack you play deals double damage.

Missed Connection LoH PowerBadge.png Martial 2 4 Ongoing: Martial Attacks you play have a +10% chance to deal +1 damage.
Reluctant Warrior Martial 0 0 Discard your hand. Recover 3.


If Reluctant Warrior is discarded, your opponent depletes 5.

Inconvenient Interruption Martial 7 0 Discard your hand.
Take Down LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 Discard your hand.


If you discarded 2 Meanwhile Squadron Allies, your opponent banishes 12.

If Take Down is discarded, recover 4 Meanwhile Squadron Allies.

By the Book LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 When By the Book is depleted, banish it.


Ongoing: If an attack that you play deals damage, your opponent depletes 1.

Deboned Tactical 0 0 Discard your hand. The next attack your opponent plays deals -5 damage.


If Deboned is discarded, recover 7.

Injury to Eye Panel LoH ScultpingBadge.png Tactical 3 2 Discard you hand. The next Martial Attack you play deals +4 damage.


If Injury to Eye Panel is discarded, the next Martial Attack you play deals +4 damage.

Overheat LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 The next threat you play deals +2 damage.


LoH ReflexBadge.png Lv3: Your opponent depletes 2.

Unplugged LoH ReflexBadge.png Tactical 2 1 Discard your hand. If you discarded 1 card, recover 3. If you discarded 2 cards, Unplugged deals +3 damage.
Meanwhile... Memento 0 0 Meanwhile Squadron allies you play deal +1 damage.


Ongoing: Meanwhile Squadron allies you play deal +2 damage.

Johnny Tinker: Meanwhile LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 4 1 Discard your hand. If you discarded 1 card +3 Shield. If you discarded 2 cards Meanwhile Squadron Allies gain +2 shield for the rest of the battle .


If Johnny Tinker: Meanwhile is discarded recover 2 attacks and 2 allies.

Keep Your Hands and Feet In... LoH ReflexBadge.png Tactical 3 2 Tactical attacks you play for the next 2 turns deal +3 damage.


If Keep Your Hands and Feet In... is discarded your opponent depletes 3.

Cat Scan LoH PsychBadge.png Tactical 0 4 Shuffle 2 copies of Cat Scan into your deck.


Your opponent depletes 1 for each copy of Cat Scan in your deck.

Trick Shot Martial 3 3 You have a 25% chance to play a Ally from your deck.


You have a 25% chance to play a Ally from your depletion pile.