LoH/Vengeance/Power

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Adlib LoH PowerBadge.png Martial 2 2 If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Power Tool LoH PowerBadge.png Martial 0 4 LoH PowerBadge.png Lv6: Power Tool deals +5 damage.
Saving Grab LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 3 Discard your hand. For each card discarded in this way, recover 3.
Tool Box LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Recover up to 2 Mementos.


Tool Box has a +50% chance to deal +1 damage for each Memento in your deck.

Walk-On LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard a card. If you do, the next Tactical Attack you play deals +3 damage.
​#Headgames LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 1 Discard your hand. If you discarded 1 card, #Headgames has a +30% chance to be a critical strike. If you discarded 2 cards, #Headgames is a critical strike.
Autonomous Effort LoH PowerBadge.png LoH PsychBadge.png Tactical 3 1 Autonomous Effort deals +1 damage for each Home School Ally in your deck.
Hit Your Mark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 Discard a card. If you do, the next threat your opponent plays deals -2 damage.
Right in the Wheelhouse LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 2 For the next X turns, whenever your opponent plays a threat they deplete 1; where X= the number of Willpower Counters you have.
Stage Whisper LoH PowerBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 5 Your opponents banish 1 Event and Memento.


Survivor 10: Your opponents banish 1 Event and Memento.

Survivor 40: Your opponents banish all Events and Mementos.

Waiting in the Wings LoH PowerBadge.png Tactical 2 2 For each Willpower Counter your opponent has, they have a 75% chance to deplete 1.
Johnny Tinker LoH PowerBadge.png LoH ScultpingBadge.png Ally Homeschool 7 3 Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.


If Johnny Tinker would be depleted, deplete another card instead.

Quickhit: Protector LoH ReflexBadge.png LoH PowerBadge.png Ally Homeschool 3 4 Survivor 10: Shuffle a copy of Quickhit: Protector into your deck.


While in you deck, Reflex badged cards have a +10% chance to deal +2 damage.

While in you deck, Power badged threats you play have a %10 chance to gain +1 shield.

Battle Modifications LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 4 Discard your hand. If you discarded one card recover 2 Allies.


If you discarded 2 cards, whenever you play an Ally it deals +1, and if you would gain shield, gain +1 shield.

Rain of Destruction LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes a Memento.


Survivor 10: Deal +1 damage for each copy of Rain of Destruction in your deck.

Survivor 15: Shuffle 3 copies of Rain of Destruction into your deck.

Survivor 20: Deal +1 damage for each copy of Rain of Destruction in your depletion pile.

Chit Chat LoH PowerBadge.png LoH PsychBadge.png Martial 6 4 For the next two turns, if your opponent plays a Martial Attack they deplete 7.


For the next two turns, if your opponent plays a Tactical Attack you recover 5.

Chop-Block LoH PowerBadge.png Martial 5 0 If Chop-Block is discarded, your card that caused Chop-Block to discard if you would gain shield, gains +5 shield.


On deplete, banish Chop-Block. The next threat you play if you would gain shield, gains +3 shield.

Don't Hold Me Back LoH ReflexBadge.png LoH PowerBadge.png Martial 1 1 The next threat played against you does -3 damage.


The next threat you play does +3 damage.

Hot Potato LoH ScultpingBadge.png LoH PowerBadge.png Martial 4 3 LoH PowerBadge.png Lv4: Hot Potato is a critical strike.


If Hot Potato is discarded, your opponent gains 1 Damage Counter.

Into the Fray LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 6 2 The next Ally you play is unstoppable.


The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Lob City LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 6 5 Damage dealt by Lob City is unstoppable.


Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.

Moment of Clarity LoH PowerBadge.png LoH PsychBadge.png Martial 1 3 If you have an Ally in your depletion pile Moment of Clarity deals +2 damage.


If you have at least three allies in your depletion pile Moment of Clarity is a critical strike.

Not on My Watch! LoH PowerBadge.png Martial 1 2 You and your opponent each gain +2 Willpower Counter.


Not on My Watch! deals +1 damage for each Willpower Counter your opponent has.

On Your Feet LoH PsychBadge.png LoH PowerBadge.png Martial 3 3 Deal +1 damage for each Ally in your depletion pile.


Survivor 30: On Your Feet is unstoppable.

If On Your Feet is discarded, the next Ally you play deals +4 damage.

Bombs Away LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 The next threat played against you deals no more than 5 damage.


If the next threat played against you would deal you 5 damage, your opponent depletes 5.

Call to Arms LoH PowerBadge.png Tactical 3 2 For the rest of the battle, Power badged cards you play if you would gain shield, gain +1 shield.
Guess Who? LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 3 Reveal the top card of your deck. If it's an Ally, Guess Who? deals +5 damage.


If it's an attack Guess Who? deals +3 damage.

Heads Up! LoH ReflexBadge.png LoH PowerBadge.png Tactical 3 3 If your opponent has 4 or more shield, Heads Up! is unstoppable.
Manual Shutdown LoH ScultpingBadge.png LoH PowerBadge.png Tactical 3 2 Banish an Ally from your deck. If an Ally is not banished, negate Manual Shutdown. Your opponent banishes their depletion pile.
Pep Talk LoH PsychBadge.png LoH PowerBadge.png Tactical 1 3 LoH PsychBadge.png Lv2: For the next 2 turns threats you play have 40% chance to be unstoppable.


LoH PowerBadge.png Lv2: For the next two turns, whenever you play a threat you gain +1 shield.

There's No 'Eye' in Team LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 Discard a card at random. If you do, play an Ally from your deck.


Delay: recover 2 Allies.

This May Sting... LoH PowerBadge.png Tactical 2 5 Discard your hand.


If you discarded 1 card, the next threat played against you deal no more than 1 damage.

If you discarded 2 cards, your opponent depletes 3 each time they play a threat next turn.

Trial by Fire LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 3 Discard your hand.


Recover every The Whom Ally in your depletion pile. For each Ally recovered this way, the next threat you play deals +2 damage.

Banish Trial by Fire upon play.

Iso-Man LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Meanwhile 3 7 Deplete an Ally from your deck.


For the rest of the fight, Allies you play deal +2 damage.

On deplete, Recover 5 Attacks.

Southside Sentry: Steadfast LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 2 7 Southside Sentry: Steadfast is unstoppable.


Expend 3 Willpower Counters. Recover 3 for each Willpower Counter expended in this way.

If Southside Sentry: Steadfast is discarded, the next two threats played against you deal no more than 3 damage.

Plan B LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Discard your hand. If you discarded 1 card, Plan B deals +2 damage.


If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.

Missing Your Mark LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 3 For each copy of Missing Your Mark in your deck, your opponent depletes 2.
After You LoH PowerBadge.png Martial 4 6 Deplete 2 events from your deck.


Delay: Allies and Martial Attacks you play this turn are critical strikes.

Ongoing: Allies and Martial attacks you play gain +2 damage +2 shield.

When After You is depleted, banish it.

Blindsided LoH PowerBadge.png LoH ReflexBadge.png Martial 3 2 If Blindsided is discarded, the next Tactical Attack you play deals +4 damage.
Long Memory LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 5 For the next 4 turns, whenever a player plays a threat they discard 2 cards.
Men on a Mission LoH PowerBadge.png Martial 3 1 Deplete 5.


Delay: The next attack you play deals double damage.

Missed Connection LoH PowerBadge.png Martial 2 4 Ongoing: Martial Attacks you play have a +10% chance to deal +1 damage.
Take Down LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 Discard your hand.


If you discarded 2 Meanwhile Squadron Allies, your opponent banishes 12.

If Take Down is discarded, recover 4 Meanwhile Squadron Allies.

Wall Flower LoH ReflexBadge.png LoH PowerBadge.png Martial 2 2 LoH ReflexBadge.png Lv2: The next attack played against you deals -2.


LoH PowerBadge.png Lv2: The next attack you play, if you would gain shield, gain +1 shield.

By the Book LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 1 When By the Book is depleted, banish it.


Ongoing: If an attack that you play deals damage, your opponent depletes 1.

Horse Play LoH PowerBadge.png LoH ScultpingBadge.png Tactical 4 3 Survivor 8: Horse Play is unstoppable.


Survivor 16: Play another threat this turn.

Survivor 24: the next 2 threats played against you deal no more than 4 damage.

Plea Bargain LoH PowerBadge.png LoH ReflexBadge.png Tactical 4 4 +2 Willpower Counters


When Plea Bargain is depleted, banish it.

Ongoing: Whenever you play a threat gain +1 Willpower Counter.

Codename Soldier: Meanwhile LoH ReflexBadge.png LoH PowerBadge.png Ally Meanwhile 4 4 For the rest of the battle, Meanwhile Squadron Allies you play deal +1 damage.


Discard your hand, if you discarded 1 card your opponent banishes 1 Ally and you recover 1 Meanwhile Squadron Ally. If you discarded 2 cards Codename Soldier: Meanwhile deals +4 damage.

Johnny Tinker: Meanwhile LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 4 1 Discard your hand. If you discarded 1 card +3 Shield. If you discarded 2 cards Meanwhile Squadron Allies gain +2 shield for the rest of the battle .


If Johnny Tinker: Meanwhile is discarded recover 2 attacks and 2 allies.

Scarlet Tiger: Meanwhile LoH PowerBadge.png LoH ReflexBadge.png Ally Meanwhile 3 4 Discard your hand. If you discarded 2 cards, recover 1 for each damage that Scarlet Tiger: Meanwhile does.


Ongoing: threats you play gain +1 Shield.

Exit Strategy LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 4 6 Your opponent gains 1 Damage Counter.


Prevent the damage from the next threat your opponent plays that would deal you 9 or more damage.

If the next threat your opponent plays deals you no damage, they deplete 10.

Backflip LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 4 Survivor 5: Shuffle a copy of Splash Damage into your deck.


Survivor 10: Shuffle a copy of Time Out into your deck.

Stand Together LoH PowerBadge.png LoH ScultpingBadge.png Tactical 6 3 The next threat your opponent plays deals no damage.


Recover 3.

The next threat you play deals +4 damage.

Eye Opener LoH PsychBadge.png LoH PowerBadge.png Tactical 5 3 Deplete 3 Allies from your deck.


Recover 2 for each other member of your team.

On deplete, the next threat played by each of your teammates deals +1 damage.

Date Night LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 1 Deplete an Event from your deck.


Play a Martial Attack from your deck.

Play a Martial Attack from your depletion pile.

Banish Date Night.

Selective Retention LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 4 Banish a copy of Selective Retention from your deck. If you do, Selective Retention deals +7 damage.


On deplete banish Selective Retention, for the rest of the battle attacks your teammates play deal +1 damage.

Rallying Cry LoH PowerBadge.png LoH ReflexBadge.png Tactical 3 3 Rallying Cry is unstoppable.


Your opponent has an 80% chance to deplete a Memento from their deck for each member of your team.