LoH/Vengeance/No Badge

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
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Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
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Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Screen of Death Tactical 0 0 Ploy: if this is the second threat your opponent played this turn, negate and banish it. Your opponent's turn immediately ends.
Oh, Hi! Event 0 0 Home School Allies deal +1 damage for the rest of the battle.
Leveled Playing Field Memento 0 0 Whenever you play a threat you have a 25% chance to recover 1.
Wax Lips Event 0 0 Recover 2 Tactical attacks.


Tactical attacks you play next turn are critical strikes.

Still Waters Martial 4 4
Hacking the System Tactical 2 3 If you have at least 4 Willpower Counters, your opponent banishes 2 Martial attacks from their deck.


If you have at least 6 Willpower Counters, your opponent banishes 2 Tactical attacks from their deck.

If you have at least 8 Willpower Counters your opponent banishes 2 Mementos from their deck.

Downtime Event 0 0 Recover 2.


The next threat you play deals +2 damage.

The Crime Line Memento 0 0 Whenever you play a Martial Attack you have a 35% chance to gain +1 Willpower Counter.
Reluctant Warrior Martial 0 0 Discard your hand. Recover 3.


If Reluctant Warrior is discarded, your opponent depletes 5.

Inconvenient Interruption Martial 7 0 Discard your hand.
Deboned Tactical 0 0 Discard your hand. The next attack your opponent plays deals -5 damage.


If Deboned is discarded, recover 7.

Turn Back the Clock Event 0 0 Recover 7 Attacks.
Meanwhile... Memento 0 0 Meanwhile Squadron allies you play deal +1 damage.


Ongoing: Meanwhile Squadron allies you play deal +2 damage.

Trick Shot Martial 3 3 You have a 25% chance to play a Ally from your deck.


You have a 25% chance to play a Ally from your depletion pile.

Formula for Success Memento 0 0 At the beginning of your turn, you have a 50% chance to recover 2 and a 50% chance your opponent depletes 2.