LoH/Vengeance/Martial

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​#LOL LoH ReflexBadge.png LoH ScultpingBadge.png Martial 4 2 For each Home School Ally in your deck, your opponent has a 20% chance to deplete an Ally, a Memento, and a Tactical Attack from their deck.
​#Sawed Off LoH ReflexBadge.png LoH ScultpingBadge.png Martial 1 3 If you have at least 6 Martial attacks in your depletion pile, your opponent depletes 3.
Adlib LoH PowerBadge.png Martial 2 2 If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Easy Access LoH ScultpingBadge.png Martial 2 3 LoH ScultpingBadge.png Lv8: Easy Access is a critical strike.
Dead in Your Tracks LoH ReflexBadge.png Martial 1 2 If your opponent has a Memento in their depletion pile, the next threat you play is a critical strike.
Hard Choices LoH PsychBadge.png Martial 0 2 Banish all Allies from your deck. You recover 1 and your opponent depletes 1 for each card banished in this way.
Power Tool LoH PowerBadge.png Martial 0 4 LoH PowerBadge.png Lv6: Power Tool deals +5 damage.
Saving Grab LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 3 Discard your hand. For each card discarded in this way, recover 3.
Plot Twist LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Discard your hand. If you discarded 1 card, gain +1 Willpower Counter. If you discarded 2 cards, gain an additional +3 Willpower Counters.
Tool Box LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Recover up to 2 Mementos.


Tool Box has a +50% chance to deal +1 damage for each Memento in your deck.

Walk-On LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard a card. If you do, the next Tactical Attack you play deals +3 damage.
Battle Modifications LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 4 Discard your hand. If you discarded one card recover 2 Allies.


If you discarded 2 cards, whenever you play an Ally it deals +1, and if you would gain shield, gain +1 shield.

Arch-Frenemies LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 3 LoH ReflexBadge.png Lv3: Deal +1 damage for each copy of Arch-Frenemies in your deck.


LoH ScultpingBadge.png Lv7: Deal +1 damage for each copy Arch-Frenemies in your depletion pile.

Shuffle a copy of Arch-Frenemies into your deck.

Chit Chat LoH PowerBadge.png LoH PsychBadge.png Martial 6 4 For the next two turns, if your opponent plays a Martial Attack they deplete 7.


For the next two turns, if your opponent plays a Tactical Attack you recover 5.

Chop-Block LoH PowerBadge.png Martial 5 0 If Chop-Block is discarded, your card that caused Chop-Block to discard if you would gain shield, gains +5 shield.


On deplete, banish Chop-Block. The next threat you play if you would gain shield, gains +3 shield.

Coercion LoH PsychBadge.png Martial 4 5 The next time a threat played against you would deal you 9 or more damage, prevent it.


If Coercion is discarded, your opponent depletes 2 Tactical attacks, and 2 Martial attacks from their deck.

Don't Hold Me Back LoH ReflexBadge.png LoH PowerBadge.png Martial 1 1 The next threat played against you does -3 damage.


The next threat you play does +3 damage.

Eye for an Eye LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 Shuffle a copy of Eye for an Eye into your deck.


LoH ScultpingBadge.png Lv2: Deal +2 damage.

LoH PsychBadge.png Lv5: recover 2.

Hot Potato LoH ScultpingBadge.png LoH PowerBadge.png Martial 4 3 LoH PowerBadge.png Lv4: Hot Potato is a critical strike.


If Hot Potato is discarded, your opponent gains 1 Damage Counter.

Into the Fray LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 6 2 The next Ally you play is unstoppable.


The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Lob City LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 6 5 Damage dealt by Lob City is unstoppable.


Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.

Man Out of Time LoH ReflexBadge.png LoH PsychBadge.png Martial 5 4 Your Martial attacks deal +3 damage for the next 2 turns.


If you play or discard Man Out of Time, your Martial attacks have a +30% chance to be critical strikes for the next 3 turns.

Moment of Clarity LoH PowerBadge.png LoH PsychBadge.png Martial 1 3 If you have an Ally in your depletion pile Moment of Clarity deals +2 damage.


If you have at least three allies in your depletion pile Moment of Clarity is a critical strike.

Muckraker LoH PsychBadge.png LoH ReflexBadge.png Martial 3 2 If Muckraker deals damage, your opponent depletes a Tactical Attack and a Martial Attack.


Survivor 6: Muckraker deals +3 damage.

Survivor 12: Your opponent depletes 4.

Survivor 24: Recover 5.

Not on My Watch! LoH PowerBadge.png Martial 1 2 You and your opponent each gain +2 Willpower Counter.


Not on My Watch! deals +1 damage for each Willpower Counter your opponent has.

On Your Feet LoH PsychBadge.png LoH PowerBadge.png Martial 3 3 Deal +1 damage for each Ally in your depletion pile.


Survivor 30: On Your Feet is unstoppable.

If On Your Feet is discarded, the next Ally you play deals +4 damage.

Still Waters Martial 4 4
You're Welcome LoH ReflexBadge.png Martial 1 3 If You're Welcome is discarded, recover 3.
Plan B LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 2 Discard your hand. If you discarded 1 card, Plan B deals +2 damage.


If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.

After You LoH PowerBadge.png Martial 4 6 Deplete 2 events from your deck.


Delay: Allies and Martial Attacks you play this turn are critical strikes.

Ongoing: Allies and Martial attacks you play gain +2 damage +2 shield.

When After You is depleted, banish it.

Blindsided LoH PowerBadge.png LoH ReflexBadge.png Martial 3 2 If Blindsided is discarded, the next Tactical Attack you play deals +4 damage.
Long Memory LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 5 For the next 4 turns, whenever a player plays a threat they discard 2 cards.
Master and Disciple LoH PsychBadge.png LoH ReflexBadge.png Martial 3 0 Discard your hand. If you discarded 1 card, your opponent banishes a Memento from their deck. If you discarded 2 cards, the next threat played against you deals no damage.
Men on a Mission LoH PowerBadge.png Martial 3 1 Deplete 5.


Delay: The next attack you play deals double damage.

Missed Connection LoH PowerBadge.png Martial 2 4 Ongoing: Martial Attacks you play have a +10% chance to deal +1 damage.
Red Thumb LoH ScultpingBadge.png LoH PsychBadge.png Martial 1 2 LoH ScultpingBadge.png Lv2: Red Thumb deals + 2.


LoH PsychBadge.png Lv2: Banish one card from your opponent's deck and depletion pile.

Reluctant Warrior Martial 0 0 Discard your hand. Recover 3.


If Reluctant Warrior is discarded, your opponent depletes 5.

Road Kill LoH ReflexBadge.png Martial 0 4 Survivor 25: Gain 1 Willpower Counter for each Ally in your deck.


For every 3 Willpower Counters you have Road Kill deals +1 damage.

Inconvenient Interruption Martial 7 0 Discard your hand.
Take Down LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 Discard your hand.


If you discarded 2 Meanwhile Squadron Allies, your opponent banishes 12.

If Take Down is discarded, recover 4 Meanwhile Squadron Allies.

Wall Flower LoH ReflexBadge.png LoH PowerBadge.png Martial 2 2 LoH ReflexBadge.png Lv2: The next attack played against you deals -2.


LoH PowerBadge.png Lv2: The next attack you play, if you would gain shield, gain +1 shield.

Exit Strategy LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 4 6 Your opponent gains 1 Damage Counter.


Prevent the damage from the next threat your opponent plays that would deal you 9 or more damage.

If the next threat your opponent plays deals you no damage, they deplete 10.

Backflip LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 4 Survivor 5: Shuffle a copy of Splash Damage into your deck.


Survivor 10: Shuffle a copy of Time Out into your deck.

Support Beam LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 0 4 Support Beam deals +2 damage for each other member of your team.


You and each member of your teams recover 2.

Banish Support Beam.

On deplete, banish Support Beam.

Trick Shot Martial 3 3 You have a 25% chance to play a Ally from your deck.


You have a 25% chance to play a Ally from your depletion pile.

Date Night LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 1 Deplete an Event from your deck.


Play a Martial Attack from your deck.

Play a Martial Attack from your depletion pile.

Banish Date Night.

Fire Wrangling LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 3 Each opponent banishes an Ally from their deck.


You have a 70% chance to search your deck for a copy of Fire Wrangling and play it.

If Fire Wrangling is discarded shuffle 2 copies of Fire Wrangling into your deck.