LoH/Vengeance/Legendary

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Stage Whisper LoH PowerBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 5 Your opponents banish 1 Event and Memento.


Survivor 10: Your opponents banish 1 Event and Memento.

Survivor 40: Your opponents banish all Events and Mementos.

Johnny Tinker LoH PowerBadge.png LoH ScultpingBadge.png Ally Homeschool 7 3 Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.


If Johnny Tinker would be depleted, deplete another card instead.

Rain of Destruction LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 3 Your opponent depletes a Memento.


Survivor 10: Deal +1 damage for each copy of Rain of Destruction in your deck.

Survivor 15: Shuffle 3 copies of Rain of Destruction into your deck.

Survivor 20: Deal +1 damage for each copy of Rain of Destruction in your depletion pile.

Chit Chat LoH PowerBadge.png LoH PsychBadge.png Martial 6 4 For the next two turns, if your opponent plays a Martial Attack they deplete 7.


For the next two turns, if your opponent plays a Tactical Attack you recover 5.

Into the Fray LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 6 2 The next Ally you play is unstoppable.


The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Lob City LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 6 5 Damage dealt by Lob City is unstoppable.


Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.

Iso-Man LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Meanwhile 3 7 Deplete an Ally from your deck.


For the rest of the fight, Allies you play deal +2 damage.

On deplete, Recover 5 Attacks.

After You LoH PowerBadge.png Martial 4 6 Deplete 2 events from your deck.


Delay: Allies and Martial Attacks you play this turn are critical strikes.

Ongoing: Allies and Martial attacks you play gain +2 damage +2 shield.

When After You is depleted, banish it.

Perfect Timing LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 5 The next Ally played against you deals no damage.


Survivor 12: Each opponent depletes 1 for each Ally in your depletion pile.

Delay: Recover 1 Martial Attack, Tactical Attack, 1 Ally, and 1 Memento.

Turn Back the Clock Event 0 0 Recover 7 Attacks.
Chronarchivist: Meanwhile LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 4 6 Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.


If Chronarchivist: Meanwhile is discarded your next Ally does double damage.

Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage.

Exit Strategy LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 4 6 Your opponent gains 1 Damage Counter.


Prevent the damage from the next threat your opponent plays that would deal you 9 or more damage.

If the next threat your opponent plays deals you no damage, they deplete 10.

Stand Together LoH PowerBadge.png LoH ScultpingBadge.png Tactical 6 3 The next threat your opponent plays deals no damage.


Recover 3.

The next threat you play deals +4 damage.

Date Night LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 1 Deplete an Event from your deck.


Play a Martial Attack from your deck.

Play a Martial Attack from your depletion pile.

Banish Date Night.

Selective Retention LoH PsychBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 5 4 Banish a copy of Selective Retention from your deck. If you do, Selective Retention deals +7 damage.


On deplete banish Selective Retention, for the rest of the battle attacks your teammates play deal +1 damage.