LoH/Vengeance/Ally

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Cards
Card Badges Type Sub-type Attack Defense Card Text
​#Z03MG: Protector LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 3 0 #Z03MG: Protector is Unstoppable


While in your deck, Homeschool Allies have a 35% chance to deal +2 damage.

Johnny Tinker LoH PowerBadge.png LoH ScultpingBadge.png Ally Homeschool 7 3 Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.


If Johnny Tinker would be depleted, deplete another card instead.

Makeshift: Protector LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 5 2 Your opponent has a 33% chance to banish an Ally, a 33% chance to banish an Event, and a 33% chance to banish a Memento.


While Makeshift: Protector in your deck at the beginning of your turn, you have a 20% chance to recover an attack.

Maser: Protector LoH ScultpingBadge.png LoH PsychBadge.png Ally Homeschool 5 3 While in your deck, whenever you play an attack you have a 20% chance to gain +1 Willpower Counter


On deplete banish Maser: Protector, shuffle all Homeschool Allies from your depletion pile into your deck.

Quickhit: Protector LoH ReflexBadge.png LoH PowerBadge.png Ally Homeschool 3 4 Survivor 10: Shuffle a copy of Quickhit: Protector into your deck.


While in you deck, Reflex badged cards have a +10% chance to deal +2 damage.

While in you deck, Power badged threats you play have a %10 chance to gain +1 shield.

Crime Blotter: Gumshoe LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 4 3 Recover a Memento.


Delay: Shuffle in a copy of Glory Days and Show Stopper into your deck.

If Crime Blotter: Gumshoe is discarded, recover all Allies in your depletion pile.

Iso-Man LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Meanwhile 3 7 Deplete an Ally from your deck.


For the rest of the fight, Allies you play deal +2 damage.

On deplete, Recover 5 Attacks.

Southside Sentry: Steadfast LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 2 7 Southside Sentry: Steadfast is unstoppable.


Expend 3 Willpower Counters. Recover 3 for each Willpower Counter expended in this way.

If Southside Sentry: Steadfast is discarded, the next two threats played against you deal no more than 3 damage.

Chronarchivist: Meanwhile LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 4 6 Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.


If Chronarchivist: Meanwhile is discarded your next Ally does double damage.

Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage.

Codename Sidekick: Meanwhile LoH ReflexBadge.png LoH PsychBadge.png Ally Meanwhile 6 3 When Codename Sidekick: Meanwhile is discarded the next attack played against you deals no damage.


Ongoing: threats you play have a +20% chance to be critical strikes.

Codename Soldier: Meanwhile LoH ReflexBadge.png LoH PowerBadge.png Ally Meanwhile 4 4 For the rest of the battle, Meanwhile Squadron Allies you play deal +1 damage.


Discard your hand, if you discarded 1 card your opponent banishes 1 Ally and you recover 1 Meanwhile Squadron Ally. If you discarded 2 cards Codename Soldier: Meanwhile deals +4 damage.

Johnny Tinker: Meanwhile LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 4 1 Discard your hand. If you discarded 1 card +3 Shield. If you discarded 2 cards Meanwhile Squadron Allies gain +2 shield for the rest of the battle .


If Johnny Tinker: Meanwhile is discarded recover 2 attacks and 2 allies.

Scarlet Tiger: Meanwhile LoH PowerBadge.png LoH ReflexBadge.png Ally Meanwhile 3 4 Discard your hand. If you discarded 2 cards, recover 1 for each damage that Scarlet Tiger: Meanwhile does.


Ongoing: threats you play gain +1 Shield.