LoH/Tribunal/Tactical

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Mastermind (Tribunal)
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Unafraid LoH ScultpingBadge.png Tactical 0 0 Your opponent depletes 3.
Quick Hands LoH ReflexBadge.png Tactical 0 2 Your next Tactical Attack is unstoppable.
Surprise Witness LoH ScultpingBadge.png Tactical 3 0 The next Sculpting threat you play has a 25% chance to deal double damage.
In and Out LoH ReflexBadge.png Tactical 1 2 The next time you play a Reflex threat, you have a 25% chance to play an additional threat.
Trip Wire LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 Your opponent's next Martial Attack deals no more than 2 damage.
Flung into Battle LoH ReflexBadge.png Tactical 2 2 The next Ally you play is unstoppable.
Blown Away LoH PsychBadge.png Tactical 1 3 Your opponent banishes their hand.
Recoil LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 4 Your next Tactical Attack deals +3 damage.
Hammer Throw LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 1 Whenever you play or discard Hammer Throw, your opponent cannot gain shield until the end of their next turn.
Tribunal Tactical 0 0 LoH ReflexBadge.pnglvl 3: Your opponent depletes 3.


LoH PsychBadge.pnglvl 3: Recover 5.

LoH PowerBadge.pnglvl 3: +5 shield.

LoH ScultpingBadge.pnglvl 3: +3 damage.

Edge of Nowhere LoH PsychBadge.png Tactical 0 5 Your opponent depletes 5 cards.


Survivor 30: Your opponent banishes 5 cards.

Black Ice LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 3 Ploy: If your opponent would recover, they gain 2 Damage Counters and attacks you play next turn deal +2 damage.


Whenever you play or discard Black Ice each player recovers 1.

On Deplete, banish Black Ice, each player recovers 1.

Hostile Witness LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 Ploy: If your opponent would deal 10 or more damage, prevent it and recover 5.


Your opponent's next threat deals -4 damage.

Boulder Dash LoH ReflexBadge.png Tactical 5 3 For the rest of the fight, whenever you play a Reflex card your opponent depletes 1.


For the rest of the fight, whenever you play a Reflex threat you have an 8% chance to play an additional threat.

On deplete, banish Boulder Dash. Your next Reflex threat is unstoppable.

Vortex LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 1 Deplete an Ally.


Play an Ally from your deck.

The next Ally your opponent plays deals no damage.

Negate the next Ally your opponent depletes.

You gain a Damage Counter.

Ice Storm LoH ScultpingBadge.png Tactical 2 0 Your opponent's next threat deals no more than 2 damage.


Attacks deal -5 damage for 2 turns.

Bewildered LoH PsychBadge.png Tactical 2 5 Ploy: If you would gain a Damage Counter your opponent banishes 2 memento instead.


Gain a Damage Counter.

Your opponent banishes a memento for each Damage Counter you have.