LoH/Tribunal/Sculpting

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Mastermind (Tribunal)
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Unafraid LoH ScultpingBadge.png Tactical 0 0 Your opponent depletes 3.
Surprise Witness LoH ScultpingBadge.png Tactical 3 0 The next Sculpting threat you play has a 25% chance to deal double damage.
Trip Wire LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 Your opponent's next Martial Attack deals no more than 2 damage.
Cryotechnique LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 3 Survivor 5: Negate the next Ally your opponent depletes.


Survivor 15: Your opponent's next Ally deals no damage.

Your opponent's next Ally deals -3 damage.

Recoil LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 4 Your next Tactical Attack deals +3 damage.
Hammer Throw LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 1 Whenever you play or discard Hammer Throw, your opponent cannot gain shield until the end of their next turn.
The Don: Fight LoH PowerBadge.png LoH ScultpingBadge.png Ally Dimetrodon 5 4 Shuffle 3 copies of Dimetrodrone into your deck.
Johnny: TinkerTron LoH PowerBadge.png LoH ScultpingBadge.png Ally Tron 0 4 Tron Allies you play deal +1 damage and gain +1 shield for the rest of the fight.


Johnny: TinkerTron deals +1 damage for each Memento in your deck.

On deplete, banish Johnny: TinkerTron. Shuffle 1 copy of ScarabTron and 1 copy of BreakerTron into your deck.

On Ice LoH ScultpingBadge.png Martial 7 0 Sculpting Attacks you play deal +3 damage for the next 2 turns.


Sculpting Allies you play have a +50% chance to be critical strikes for the next 2 turns.

Black Ice LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 3 Ploy: If your opponent would recover, they gain 2 Damage Counters and attacks you play next turn deal +2 damage.


Whenever you play or discard Black Ice each player recovers 1.

On Deplete, banish Black Ice, each player recovers 1.

Chronarch's Bidding LoH ScultpingBadge.png Martial 6 4 [Banisher] 6.


Negate Ally On deplete effects for 2 turns.

Ice Storm LoH ScultpingBadge.png Tactical 2 0 Your opponent's next threat deals no more than 2 damage.


Attacks deal -5 damage for 2 turns.

Johnny ThinkerTron LoH PowerBadge.png LoH ScultpingBadge.png Ally Tron 4 7 Discard 2. If you discarded 1 card, Play a ScarabTron from your deck. If you discarded 2 cards, Play a BreakerTron from your deck.


Whenever you discard Johnny ThinkerTron, Shuffle 2 ScarabTron and 2 BreakerTron into your deck.

Cryotechnique: Challenger LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 4 If you have 5 Willpower Counters or more shuffle 3 copies of Ice Storm into your deck.


On deplete, banish Cryotechnique: Challenger, +2 Willpower Counters.

Face Off! LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 4 4 Your opponent expends up to 3 Willpower Counters and you gain 1 Willpower Counter for each expended this way.


If you have more Willpower Counters than your opponent they banish 2 of each card type.

If you have 40 or more Willpower Counters play Face Off! from your deck.

Ongoing: Gain 1 Willpower Counter when you play an Ally.

FIGHT!!! LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5 Unstoppable


Deal +20 damage if you have Dimetrodon in your deck.