LoH/Tribunal/Reflex

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Mastermind (Tribunal)
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Quick Hands LoH ReflexBadge.png Tactical 0 2 Your next Tactical Attack is unstoppable.
In and Out LoH ReflexBadge.png Tactical 1 2 The next time you play a Reflex threat, you have a 25% chance to play an additional threat.
Trip Wire LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 Your opponent's next Martial Attack deals no more than 2 damage.
Flung into Battle LoH ReflexBadge.png Tactical 2 2 The next Ally you play is unstoppable.
Afterimage: Valiant LoH ReflexBadge.png Ally 3 0 Whenver you play Afterimage: Valiant you have a 10% chance to play Afterimage: Valiant from your deck.


Shuffle a copy of Afterimage: Valiant into your deck for each point of damage dealt by Afterimage: Valiant.

Recoil LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 4 Your next Tactical Attack deals +3 damage.
Hammer Throw LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 1 Whenever you play or discard Hammer Throw, your opponent cannot gain shield until the end of their next turn.
​Big Bad Susie: Worldbeater LoH PowerBadge.png LoH ReflexBadge.png Ally 2 2 Put a SMASH Counter on Big Bad Susie: Worldbeater.


Big Bad Susie: Worldbeater deals +2 damage and gains +2 shield for each SMASH Counter on Big Bad Susie: Worldbeater.

On Deplete, put a SMASH Counter on Big Bad Susie: Worldbeater.

Hot Rocks LoH ReflexBadge.png LoH PsychBadge.png Martial 4 2 Ploy: Negate the second threat your opponent plays this turn, and your opponent depletes 3.


Your opponent may only play 1 threat a turn for the next 3 turns.

Black Ice LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 3 Ploy: If your opponent would recover, they gain 2 Damage Counters and attacks you play next turn deal +2 damage.


Whenever you play or discard Black Ice each player recovers 1.

On Deplete, banish Black Ice, each player recovers 1.

Boulder Dash LoH ReflexBadge.png Tactical 5 3 For the rest of the fight, whenever you play a Reflex card your opponent depletes 1.


For the rest of the fight, whenever you play a Reflex threat you have an 8% chance to play an additional threat.

On deplete, banish Boulder Dash. Your next Reflex threat is unstoppable.

Chronarbiter LoH PsychBadge.png LoH ReflexBadge.png Ally Chronarch 3 8 Deplete an Event.


Recover an Event from your banish pile.

Negate the next Event your opponent depletes.

Recover 1 for each Event in your banish pile.

Vortex LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 1 Deplete an Ally.


Play an Ally from your deck.

The next Ally your opponent plays deals no damage.

Negate the next Ally your opponent depletes.

You gain a Damage Counter.

Afterimage: Displaced LoH ReflexBadge.png LoH PowerBadge.png Ally 6 0 Shuffle a copy of Afterimage, Afterimage: Valiant, and Afterimage: Displaced into your deck.


On deplete, banish Afterimage: Displaced, shuffle 2 Step for Step into your deck.

Face Off! LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 4 4 Your opponent expends up to 3 Willpower Counters and you gain 1 Willpower Counter for each expended this way.


If you have more Willpower Counters than your opponent they banish 2 of each card type.

If you have 40 or more Willpower Counters play Face Off! from your deck.

Ongoing: Gain 1 Willpower Counter when you play an Ally.