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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Card Badges Type Sub-type Attack Defense Card Text
Going Up LoH PsychBadge.png Martial 0 2 +3 Willpower Counters
Endless Time LoH PsychBadge.png Martial 0 3 The next time you play a Psych threat, recover 3 Allies.
Timber LoH PowerBadge.png LoH PsychBadge.png Martial 2 3 Your opponent's next Tactical Attack deals no more than 2 damage.
Cryotechnique LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 3 Survivor 5: Negate the next Ally your opponent depletes.

Survivor 15: Your opponent's next Ally deals no damage.

Your opponent's next Ally deals -3 damage.

Blown Away LoH PsychBadge.png Tactical 1 3 Your opponent banishes their hand.
Overshoot LoH PsychBadge.png Martial 2 4 Ploy: If you're dealt damage by a Tactical Attack, that opponent depletes 4.
Edge of Nowhere LoH PsychBadge.png Tactical 0 5 Your opponent depletes 5 cards.

Survivor 30: Your opponent banishes 5 cards.

Hot Rocks LoH ReflexBadge.png LoH PsychBadge.png Martial 4 2 Ploy: Negate the second threat your opponent plays this turn, and your opponent depletes 3.

Your opponent may only play 1 threat a turn for the next 3 turns.

Hostile Witness LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 Ploy: If your opponent would deal 10 or more damage, prevent it and recover 5.

Your opponent's next threat deals -4 damage.

Chronarbiter LoH PsychBadge.png LoH ReflexBadge.png Ally Chronarch 3 8 Deplete an Event.

Recover an Event from your banish pile.

Negate the next Event your opponent depletes.

Recover 1 for each Event in your banish pile.

Cryotechnique: Challenger LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 4 If you have 5 Willpower Counters or more shuffle 3 copies of Ice Storm into your deck.

On deplete, banish Cryotechnique: Challenger, +2 Willpower Counters.

Face Off! LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 4 4 Your opponent expends up to 3 Willpower Counters and you gain 1 Willpower Counter for each expended this way.

If you have more Willpower Counters than your opponent they banish 2 of each card type.

If you have 40 or more Willpower Counters play Face Off! from your deck.

Ongoing: Gain 1 Willpower Counter when you play an Ally.

Bewildered LoH PsychBadge.png Tactical 2 5 Ploy: If you would gain a Damage Counter your opponent banishes 2 memento instead.

Gain a Damage Counter.

Your opponent banishes a memento for each Damage Counter you have.