LoH/Tribunal/Epic

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Unwilling Participants Event 0 0 On deplete, your opponent banishes 3 cards from their depletion pile.


Recover 2 of each card type.
Your opponent recovers 2 of each card type.

Tribunal Tactical 0 0 LoH ReflexBadge.pnglvl 3: Your opponent depletes 3.


LoH PsychBadge.pnglvl 3: Recover 5.

LoH PowerBadge.pnglvl 3: +5 shield.

LoH ScultpingBadge.pnglvl 3: +3 damage.

​Big Bad Susie: Worldbeater LoH PowerBadge.png LoH ReflexBadge.png Ally 2 2 Put a SMASH Counter on Big Bad Susie: Worldbeater.


Big Bad Susie: Worldbeater deals +2 damage and gains +2 shield for each SMASH Counter on Big Bad Susie: Worldbeater.

On Deplete, put a SMASH Counter on Big Bad Susie: Worldbeater.

The Don: Fight LoH PowerBadge.png LoH ScultpingBadge.png Ally Dimetrodon 5 4 Shuffle 3 copies of Dimetrodrone into your deck.
Edge of Nowhere LoH PsychBadge.png Tactical 0 5 Your opponent depletes 5 cards.


Survivor 30: Your opponent banishes 5 cards.

Johnny: TinkerTron LoH PowerBadge.png LoH ScultpingBadge.png Ally Tron 0 4 Tron Allies you play deal +1 damage and gain +1 shield for the rest of the fight.


Johnny: TinkerTron deals +1 damage for each Memento in your deck.

On deplete, banish Johnny: TinkerTron. Shuffle 1 copy of ScarabTron and 1 copy of BreakerTron into your deck.

Archival of the Fittest Memento 0 0 While in deck, at the beginning of your turn your opponent has an 80% chance to gain a Damage Counter.
On Ice LoH ScultpingBadge.png Martial 7 0 Sculpting Attacks you play deal +3 damage for the next 2 turns.


Sculpting Allies you play have a +50% chance to be critical strikes for the next 2 turns.

Hot Rocks LoH ReflexBadge.png LoH PsychBadge.png Martial 4 2 Ploy: Negate the second threat your opponent plays this turn, and your opponent depletes 3.


Your opponent may only play 1 threat a turn for the next 3 turns.

Shattering Blow LoH PowerBadge.png Martial 5 1 Ploy: If your opponent deals 5 or more damage, gain +1 shield whenever you play a threat for the rest of the fight.


On deplete, banish Shattering Blow.

Ongoing: Threats you play gain +2 shield.

Black Ice LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 3 Ploy: If your opponent would recover, they gain 2 Damage Counters and attacks you play next turn deal +2 damage.


Whenever you play or discard Black Ice each player recovers 1.

On Deplete, banish Black Ice, each player recovers 1.

Hostile Witness LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 Ploy: If your opponent would deal 10 or more damage, prevent it and recover 5.


Your opponent's next threat deals -4 damage.

Foreboding LoH PowerBadge.png Martial 0 0 Recover 4.


For the next 4 turns you gain, at the beginning your turn recover 4.

Banish Foreboding.

Endless Void Event 0 0 Remove up to 3 [damage counters] from you, for each damage counter removed this way your opponent gains 1 damage counter.
Ice Storm LoH ScultpingBadge.png Tactical 2 0 Your opponent's next threat deals no more than 2 damage.


Attacks deal -5 damage for 2 turns.

Cryotechnique: Challenger LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 4 If you have 5 Willpower Counters or more shuffle 3 copies of Ice Storm into your deck.


On deplete, banish Cryotechnique: Challenger, +2 Willpower Counters.

Bewildered LoH PsychBadge.png Tactical 2 5 Ploy: If you would gain a Damage Counter your opponent banishes 2 memento instead.


Gain a Damage Counter.

Your opponent banishes a memento for each Damage Counter you have.

Otherworldly Enforcers LoH PowerBadge.png Martial 0 0 Shuffle 4 Dimetrodrone and 2 Dimetrodrone Fight into your deck.