LoH/Tribunal/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Going Up LoH PsychBadge.png Martial 0 2 +3 Willpower Counters
Falling Heroes LoH PowerBadge.png Martial 1 2 Your next Martial Attack does +2 damage.
Unafraid LoH ScultpingBadge.png Tactical 0 0 Your opponent depletes 3.
Quick Hands LoH ReflexBadge.png Tactical 0 2 Your next Tactical Attack is unstoppable.
Two Scoops Event 0 0 Your next attack deals +1 damage and gains +1 shield.
Blue Prints Memento 0 0 While in deck, whenever you play an Ally you have a 10% chance to deal +1 damage and gain +1 shield.
Endless Time LoH PsychBadge.png Martial 0 3 The next time you play a Psych threat, recover 3 Allies.
Foot Soldiers LoH PowerBadge.png Martial 2 1 The next Power threat you play deals +3 damage and gains +3 Shield.
Surprise Witness LoH ScultpingBadge.png Tactical 3 0 The next Sculpting threat you play has a 25% chance to deal double damage.
In and Out LoH ReflexBadge.png Tactical 1 2 The next time you play a Reflex threat, you have a 25% chance to play an additional threat.
Quick! Memento 0 0 While in deck, whenever you play an Ally your opponent has a 30% chance to deplete 1.


On deplete, banish Quick!. Recover an Ally.

Trip Wire LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 Your opponent's next Martial Attack deals no more than 2 damage.
Timber LoH PowerBadge.png LoH PsychBadge.png Martial 2 3 Your opponent's next Tactical Attack deals no more than 2 damage.
Crossover LoH PowerBadge.png Martial 4 0 Recover a Memento for each point of damage dealt by Crossover.
Flung into Battle LoH ReflexBadge.png Tactical 2 2 The next Ally you play is unstoppable.
Keys to the Castle Event 0 0 On deplete, Allies you play gain +1 shield for the rest of the fight.
Landfall Memento 0 0 While in deck, whenever you play an Ally your opponents have a 50% chance to gain a Damage Counter.
Afterimage: Valiant LoH ReflexBadge.png Ally 3 0 Whenver you play Afterimage: Valiant you have a 10% chance to play Afterimage: Valiant from your deck.


Shuffle a copy of Afterimage: Valiant into your deck for each point of damage dealt by Afterimage: Valiant.

Cryotechnique LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 3 Survivor 5: Negate the next Ally your opponent depletes.


Survivor 15: Your opponent's next Ally deals no damage.

Your opponent's next Ally deals -3 damage.

Blown Away LoH PsychBadge.png Tactical 1 3 Your opponent banishes their hand.
Striking the Clock LoH PowerBadge.png Martial 2 2 Discard your hand, recover 4.


If Striking the Clock is discarded, your next Martial Attack deals +4 damage.

Recoil LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 4 Your next Tactical Attack deals +3 damage.
Overshoot LoH PsychBadge.png Martial 2 4 Ploy: If you're dealt damage by a Tactical Attack, that opponent depletes 4.
Hammer Throw LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 1 Whenever you play or discard Hammer Throw, your opponent cannot gain shield until the end of their next turn.
Abstraction Martial 0 2 Recover 6.
Unwilling Participants Event 0 0 On deplete, your opponent banishes 3 cards from their depletion pile.


Recover 2 of each card type.
Your opponent recovers 2 of each card type.

Tribunal Tactical 0 0 LoH ReflexBadge.pnglvl 3: Your opponent depletes 3.


LoH PsychBadge.pnglvl 3: Recover 5.

LoH PowerBadge.pnglvl 3: +5 shield.

LoH ScultpingBadge.pnglvl 3: +3 damage.

​Big Bad Susie: Worldbeater LoH PowerBadge.png LoH ReflexBadge.png Ally 2 2 Put a SMASH Counter on Big Bad Susie: Worldbeater.


Big Bad Susie: Worldbeater deals +2 damage and gains +2 shield for each SMASH Counter on Big Bad Susie: Worldbeater.

On Deplete, put a SMASH Counter on Big Bad Susie: Worldbeater.

The Don: Fight LoH PowerBadge.png LoH ScultpingBadge.png Ally Dimetrodon 5 4 Shuffle 3 copies of Dimetrodrone into your deck.
Edge of Nowhere LoH PsychBadge.png Tactical 0 5 Your opponent depletes 5 cards.


Survivor 30: Your opponent banishes 5 cards.

Johnny: TinkerTron LoH PowerBadge.png LoH ScultpingBadge.png Ally Tron 0 4 Tron Allies you play deal +1 damage and gain +1 shield for the rest of the fight.


Johnny: TinkerTron deals +1 damage for each Memento in your deck.

On deplete, banish Johnny: TinkerTron. Shuffle 1 copy of ScarabTron and 1 copy of BreakerTron into your deck.

Archival of the Fittest Memento 0 0 While in deck, at the beginning of your turn your opponent has an 80% chance to gain a Damage Counter.
On Ice LoH ScultpingBadge.png Martial 7 0 Sculpting Attacks you play deal +3 damage for the next 2 turns.


Sculpting Allies you play have a +50% chance to be critical strikes for the next 2 turns.

Hot Rocks LoH ReflexBadge.png LoH PsychBadge.png Martial 4 2 Ploy: Negate the second threat your opponent plays this turn, and your opponent depletes 3.


Your opponent may only play 1 threat a turn for the next 3 turns.

Shattering Blow LoH PowerBadge.png Martial 5 1 Ploy: If your opponent deals 5 or more damage, gain +1 shield whenever you play a threat for the rest of the fight.


On deplete, banish Shattering Blow.

Ongoing: Threats you play gain +2 shield.

Black Ice LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 3 Ploy: If your opponent would recover, they gain 2 Damage Counters and attacks you play next turn deal +2 damage.


Whenever you play or discard Black Ice each player recovers 1.

On Deplete, banish Black Ice, each player recovers 1.

Hostile Witness LoH PowerBadge.png LoH PsychBadge.png Tactical 3 0 Ploy: If your opponent would deal 10 or more damage, prevent it and recover 5.


Your opponent's next threat deals -4 damage.

Foreboding LoH PowerBadge.png Martial 0 0 Recover 4.


For the next 4 turns you gain, at the beginning your turn recover 4.

Banish Foreboding.

Boulder Dash LoH ReflexBadge.png Tactical 5 3 For the rest of the fight, whenever you play a Reflex card your opponent depletes 1.


For the rest of the fight, whenever you play a Reflex threat you have an 8% chance to play an additional threat.

On deplete, banish Boulder Dash. Your next Reflex threat is unstoppable.

Chronarch's Bidding LoH ScultpingBadge.png Martial 6 4 [Banisher] 6.


Negate Ally On deplete effects for 2 turns.

Moxie: Empowered LoH PowerBadge.png Ally Summoned 7 5 LoH PowerBadge.png: Your next Ally is unstoppable.


LoH PowerBadge.png lvl 3: Recover 1 for each point of damage Moxie: Empowered deals.

Chronarbiter LoH PsychBadge.png LoH ReflexBadge.png Ally Chronarch 3 8 Deplete an Event.


Recover an Event from your banish pile.

Negate the next Event your opponent depletes.

Recover 1 for each Event in your banish pile.

Vortex LoH ReflexBadge.png LoH PowerBadge.png Tactical 1 1 Deplete an Ally.


Play an Ally from your deck.

The next Ally your opponent plays deals no damage.

Negate the next Ally your opponent depletes.

You gain a Damage Counter.

Endless Void Event 0 0 Remove up to 3 [damage counters] from you, for each damage counter removed this way your opponent gains 1 damage counter.
Afterimage: Displaced LoH ReflexBadge.png LoH PowerBadge.png Ally 6 0 Shuffle a copy of Afterimage, Afterimage: Valiant, and Afterimage: Displaced into your deck.


On deplete, banish Afterimage: Displaced, shuffle 2 Step for Step into your deck.

Ice Storm LoH ScultpingBadge.png Tactical 2 0 Your opponent's next threat deals no more than 2 damage.


Attacks deal -5 damage for 2 turns.

Johnny ThinkerTron LoH PowerBadge.png LoH ScultpingBadge.png Ally Tron 4 7 Discard 2. If you discarded 1 card, Play a ScarabTron from your deck. If you discarded 2 cards, Play a BreakerTron from your deck.


Whenever you discard Johnny ThinkerTron, Shuffle 2 ScarabTron and 2 BreakerTron into your deck.

Cryotechnique: Challenger LoH ScultpingBadge.png LoH PsychBadge.png Ally 2 4 If you have 5 Willpower Counters or more shuffle 3 copies of Ice Storm into your deck.


On deplete, banish Cryotechnique: Challenger, +2 Willpower Counters.

Face Off! LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 4 4 Your opponent expends up to 3 Willpower Counters and you gain 1 Willpower Counter for each expended this way.


If you have more Willpower Counters than your opponent they banish 2 of each card type.

If you have 40 or more Willpower Counters play Face Off! from your deck.

Ongoing: Gain 1 Willpower Counter when you play an Ally.

Bewildered LoH PsychBadge.png Tactical 2 5 Ploy: If you would gain a Damage Counter your opponent banishes 2 memento instead.


Gain a Damage Counter.

Your opponent banishes a memento for each Damage Counter you have.

Otherworldly Enforcers LoH PowerBadge.png Martial 0 0 Shuffle 4 Dimetrodrone and 2 Dimetrodrone Fight into your deck.
FIGHT!!! LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5 Unstoppable


Deal +20 damage if you have Dimetrodon in your deck.