LoH/Tempus/Sculpting

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Cards
Card Badges Type Sub-type Attack Defense Card Text
...the Hand LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 3 2 Deplete an Ally from your deck. If you do, ...the Hand deals +1 damage.
Team Spirit LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Team Spirit is unstoppable.


Delay: Threats you play this turn are critical strikes.

Team Building LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Survivor 5: +4 damage.


Survivor 15: Recover 4.

Evasive Maneuvers LoH ScultpingBadge.png Tactical 4 1 Delay: Recover 2.
Eye of the Storm LoH ScultpingBadge.png Tactical 2 3 Shuffle a Martial Attack and an Ally from your depletion pile into your deck.
Hot off the Presses LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 0 Banish 2.


The next threat played against you deals no damage.

Hyper Conductor LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Your opponent banishes 1, and you recover 1.
Remand... LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 1 3 Shuffle an Ally from your depletion pile into your deck.


The next threat you play deals +1 damage.

Help from Above LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 +1 Willpower Counters


Deal +1 damage for each Willpower Counter you have.

Help from Above is a critical strike.

Devastatrix: Upstart LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 4 3 For each Upstart in your depletion pile, deal +1 damage.
Shimmerstorm: Upstart LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 0 2 For each Upstart in your deck, deal +1 damage.


Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.

Shimmerstorm: Warning LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 4 Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.


Delay: Recover 5.

Delay: For this turn, you may play an additional threat.

On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage.

Fanning the Flames LoH ScultpingBadge.png Martial 2 2 For this and the next two turns your Sculpting badged threats deal +2 damage.
Spitting Image LoH ScultpingBadge.png LoH PowerBadge.png Martial 2 2 LoH PowerBadge.png Shuffle a copy of Endure into your deck.
Cover Fire LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 5 1 Play a random Ally from your deck.
Fireroad LoH ScultpingBadge.png Tactical 1 2 Recover 2.


The next threat you play deals +2 damage.

Fuel for the Fire LoH ScultpingBadge.png Tactical 3 0 Shuffle 2 copies of Fuel for the Fire into your deck.
Shadowplay LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 2 The next 2 threats played against you will deal you no more than 5 damage.
Siegecraft LoH ScultpingBadge.png Tactical 2 2 The next threat you play has a 50% chance to be a critical strike.
Dimetrodon: Cage Fighter LoH PowerBadge.png LoH ScultpingBadge.png Ally 5 3 Dimetrodon: Cage Fighter is unstoppable.
Helios: Genesis LoH ScultpingBadge.png Ally Genesis 4 2 The next time you're dealt 8 or more damage, your opponent depletes that many cards.


On deplete, your opponent depletes 2.

Zeroth: Genesis LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, threats you play deal +3 damage.


LoH ReflexBadge.png Play an additional threat this turn.

LoH ScultpingBadge.png Recover 5.

LoH PsychBadge.png You have a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.

Do as I Do LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 1 3 The next attack played by each of the other members of your team is a critical strike.
Head-on Collision LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 0 4 Deal +2 damage for each other member in your team.
Vise Grip LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 6 6
​#nextlevel LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png Lv3: Banish 2 cards from your opponent's deck.


LoH ReflexBadge.png Lv3: Recover 2.

​#uhoh LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 4 +2 Willpower Counters


Each other member of your team gains 1 Willpower Counter.

Corner Pocket LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 4 Corner Pocket deals double damage.


On deplete, banish Corner Pocket. Recover 2 and your opponent depletes 2.

Evenly Matched LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 0 Remove all Willpower Counters from all players.


Banish all cards in all depletion piles.

Each opponent depletes 3.

Banish an Event from your opponent's deck.

Freezeframe LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 0 If the next threat played against you would deal you 5 or more damage, prevent it.


Recover 5.

Banish Freezeframe.

Old Habits LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 6 3 Recover 6.


Each opponent banishes 10 cards from their depletion pile.

Reflective Reasoning LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 LoH ScultpingBadge.png Lv5: Your opponent depletes 3.


LoH PsychBadge.png Lv5: Banish 5 cards from your opponent's depletion pile.

Some Say... LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Lv3: Some Say... has a 50% chance to deal double damage.


LoH ScultpingBadge.png Lv6: +2 damage.

LoH ScultpingBadge.png Lv10: Your opponent gains 1 Damage Counter.

​#Z03MG: Far from Home LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 1 2 LoH ScultpingBadge.png Lv3: #Z03MG: Far from Home deals double damage.


LoH ReflexBadge.png Lv3: #Z03MG: Far from Home deals +2 damage.

Absolute Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 +3 Willpower Counters


Absolute Zeroth is unstoppable.

Deal +2 damage for each Willpower Counter your opponent has.

On deplete, the next Ally you play deals double damage.

Bantam: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 5 0 LoH ScultpingBadge.png Your next attack gains [Banisher] 6.


LoH PowerBadge.png Lv5: Search your deck for a copy of Bookworm: The Whom, play it, and recover 4.

Beacon: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 3 4 LoH PowerBadge.png If Beacon: The Whom deals damage, banish an Event from your opponent's deck.


LoH ScultpingBadge.png Lv7: Banish a Memento from your opponent's Deck.

On deplete, banish 4 cards from your opponent's depletion pile.

Coax LoH PsychBadge.png LoH ScultpingBadge.png Ally Dramaclub 0 5 Your opponent depletes 4.


If your opponent has an Ally in their depletion pile, recover 4.

If your opponent has a Memento in their depletion pile, they banish 2.

If Coax would be depleted, deplete another card instead.

Cornerstone LoH ScultpingBadge.png LoH PowerBadge.png Ally Dramaclub 3 3 The next threat you play deals +4 damage.


The next threat you play gives you +4 shield, if you would gain shield.

Maser: Far from Home LoH ScultpingBadge.png Ally Homeschool 4 2 Recover 2 Tactical attacks.


If your next threat is Tactical, it deals +3 damage.

The Accelerant: The Whom LoH ScultpingBadge.png LoH ReflexBadge.png Ally Whom 3 3 LoH ScultpingBadge.png Shuffle a copy of The Accelerant: The Whom into your deck.


LoH ReflexBadge.png Lv7: Recover 4.

Zeroth: Resolute LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 5 2 +3 Willpower Counters


Play a random Ally from your depletion pile.

Play an additional threat this turn.

On deplete, banish Zeroth: Resolute and remove up to 3 Willpower Counters. Recover 2 and your opponent depletes 2 for each Willpower Counter removed this way.