LoH/Tempus/Reflex

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
...the Hand LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 3 2 Deplete an Ally from your deck. If you do, ...the Hand deals +1 damage.
Feral Rage LoH PowerBadge.png LoH ReflexBadge.png Martial 5 0
Nick of Time LoH ReflexBadge.png Martial 0 3 Delay: For this turn, threats you play deal +3 damage.
Team Spirit LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Team Spirit is unstoppable.


Delay: Threats you play this turn are critical strikes.

Team Building LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Survivor 5: +4 damage.


Survivor 15: Recover 4.

Up and at 'em LoH ReflexBadge.png LoH PsychBadge.png Martial 3 4 Recover an Ally. For the rest of the fight, Allies that share a subtype with the recovered Ally deal +2 damage.
Alley-Oops! LoH ReflexBadge.png Tactical 0 2 Your opponent banishes 2.
Streak of Tigers LoH PowerBadge.png LoH ReflexBadge.png Tactical 0 4 The next time you're attacked, if you're dealt no damage, your opponent depletes 4.
Remand... LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 1 3 Shuffle an Ally from your depletion pile into your deck.


The next threat you play deals +1 damage.

Help from Above LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 +1 Willpower Counters


Deal +1 damage for each Willpower Counter you have.

Help from Above is a critical strike.

Crime Blotter: Upstart LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 3 3 If Devastatrix: Upstart is in your deck, recover 3.


If Little Susie: Antihero is in your deck, banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.

Shimmerstorm: Upstart LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 0 2 For each Upstart in your deck, deal +1 damage.


Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.

The Scarlet Tiger LoH PowerBadge.png LoH ReflexBadge.png Ally 5 2 The next Ally you play is a critical strike.


When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.

Shimmerstorm: Warning LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 4 Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.


Delay: Recover 5.

Delay: For this turn, you may play an additional threat.

On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage.

Irrepressible Optimism LoH ReflexBadge.png Martial 1 2 Damage dealt by Irrepressible Optimism is unstoppable.


Your opponent depletes 1.

Your opponent banishes 1.

Recover 1.

LoH ReflexBadge.png 25% chance to play an additional threat this turn.

Step Aside LoH ReflexBadge.png Martial 4 0 LoH ReflexBadge.png If the next threat played against you would deal 5 or more damage, it deals 1 damage instead.
Unholstered LoH PowerBadge.png LoH ReflexBadge.png Martial 2 2 There is a 33% chance that Unholstered deals +3 damage.


There is a 33% chance that Unholstered is unstoppable.

Wet Work LoH ReflexBadge.png Martial 0 2 Banish up to 6 cards from your depletion pile, Wet Work deals +1 damage for each card banished in this way.
Cover Fire LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 5 1 Play a random Ally from your deck.
Decoy Mission LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 The next Tactical Attack you play is unstoppable.
Recon Mission LoH ReflexBadge.png LoH PowerBadge.png Tactical 4 1 If you have 5 or more Willpower Counters, the next threat you play deals double damage.


If you have 4 or fewer Willpower Counters, gain +2 Willpower Counters and shuffle a copy of Recon Mission into your deck.

Codename: Sidekick LoH PsychBadge.png LoH ReflexBadge.png Ally 1 4 If you have at least 1 Tactical Attack in your depletion pile, gain 1 Willpower Counter.


If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 Willpower Counter.

If Codename: Soldier is in your deck, gain 1 Willpower Counter.

Codename: Soldier LoH PowerBadge.png LoH ReflexBadge.png Ally 3 2 Shuffle an Ally from your depletion pile into your deck.


If Codename: Sidekick is in your deck, you have a 40% chance to recover a card for each Willpower Counter you have.

Billy Stopless: Genesis LoH ReflexBadge.png Ally Genesis 3 1 Billy Stopless: Genesis is unstoppable.


Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.

Zeroth: Genesis LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, threats you play deal +3 damage.


LoH ReflexBadge.png Play an additional threat this turn.

LoH ScultpingBadge.png Recover 5.

LoH PsychBadge.png You have a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.

Do as I Do LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 1 3 The next attack played by each of the other members of your team is a critical strike.
Head-on Collision LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 0 4 Deal +2 damage for each other member in your team.
Held at Bay LoH ReflexBadge.png LoH PowerBadge.png Martial 4 3 LoH ReflexBadge.png Lv3: Held at Bay deals +2 damage.


LoH PowerBadge.png Lv3: Gain 1 Willpower Counter for each point of damage dealt by Held at Bay.

Missing Each Other LoH ReflexBadge.png Martial 5 1 LoH ReflexBadge.png Lv3: The next attack played against you deals -2 damage.


LoH ReflexBadge.png Lv6: Your opponent depletes 3.

LoH ReflexBadge.png Lv10: Play an additional threat this turn.

Vise Grip LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 6 6
​#nextlevel LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png Lv3: Banish 2 cards from your opponent's deck.


LoH ReflexBadge.png Lv3: Recover 2.

​#uhoh LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 4 +2 Willpower Counters


Each other member of your team gains 1 Willpower Counter.

Corner Pocket LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 4 Corner Pocket deals double damage.


On deplete, banish Corner Pocket. Recover 2 and your opponent depletes 2.

Evenly Matched LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 0 Remove all Willpower Counters from all players.


Banish all cards in all depletion piles.

Each opponent depletes 3.

Banish an Event from your opponent's deck.

Old Habits LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 6 3 Recover 6.


Each opponent banishes 10 cards from their depletion pile.

​#Z03MG: Far from Home LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 1 2 LoH ScultpingBadge.png Lv3: #Z03MG: Far from Home deals double damage.


LoH ReflexBadge.png Lv3: #Z03MG: Far from Home deals +2 damage.

Absolute Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 +3 Willpower Counters


Absolute Zeroth is unstoppable.

Deal +2 damage for each Willpower Counter your opponent has.

On deplete, the next Ally you play deals double damage.

Afterimage LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 5 2 Search your deck for 2 copies of Step for Step and play them.


On deplete, shuffle 2 copies of Afterimage Token into your deck.

Bookworm: The Whom LoH ReflexBadge.png LoH PsychBadge.png Ally Whom 2 2 LoH ReflexBadge.png Bookworm: The Whom is unstoppable.


LoH PsychBadge.png Lv5: Search your deck for a copy of Bantam: The Whom and play it. It deals +4 damage.

Makeshift: Far from Home LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 4 1 Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.


Ploy: If an attack played against you deals damage, recover 3.

Quickhit: Far from Home LoH ReflexBadge.png Ally Homeschool 2 3 Delay: Allies you play this turn deal +2 damage.


Delay: Attacks you play this turn deal +1 damage.

The Accelerant: The Whom LoH ScultpingBadge.png LoH ReflexBadge.png Ally Whom 3 3 LoH ScultpingBadge.png Shuffle a copy of The Accelerant: The Whom into your deck.


LoH ReflexBadge.png Lv7: Recover 4.

Zeroth: Resolute LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 5 2 +3 Willpower Counters


Play a random Ally from your depletion pile.

Play an additional threat this turn.

On deplete, banish Zeroth: Resolute and remove up to 3 Willpower Counters. Recover 2 and your opponent depletes 2 for each Willpower Counter removed this way.

Afterimage Token LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 4 1 Search your deck for a copy of Step for Step and play it.