LoH/Tempus/Rare

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
...the Hand LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 3 2 Deplete an Ally from your deck. If you do, ...the Hand deals +1 damage.
Entrapment LoH PsychBadge.png Martial 4 4 Banish your depletion pile.
Feral Rage LoH PowerBadge.png LoH ReflexBadge.png Martial 5 0
Hard Target LoH PowerBadge.png Martial 3 2 Deplete 2.


LoH PsychBadge.png For the rest of the fight if you would gain shield, attacks you play gain +1 shield.

Home Delivery LoH PsychBadge.png Martial 4 1 If Home Delivery depletes an Ally, your opponent banishes an Ally.
Nick of Time LoH ReflexBadge.png Martial 0 3 Delay: For this turn, threats you play deal +3 damage.
Alley-Oops! LoH ReflexBadge.png Tactical 0 2 Your opponent banishes 2.
Evasive Maneuvers LoH ScultpingBadge.png Tactical 4 1 Delay: Recover 2.
Eye of the Storm LoH ScultpingBadge.png Tactical 2 3 Shuffle a Martial Attack and an Ally from your depletion pile into your deck.
Hot off the Presses LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 0 Banish 2.


The next threat played against you deals no damage.

Hyper Conductor LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Your opponent banishes 1, and you recover 1.
Pet Society LoH PsychBadge.png Tactical 0 3 For each Animal in your deck, deal +1 damage.
Streak of Tigers LoH PowerBadge.png LoH ReflexBadge.png Tactical 0 4 The next time you're attacked, if you're dealt no damage, your opponent depletes 4.
Remand... LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 1 3 Shuffle an Ally from your depletion pile into your deck.


The next threat you play deals +1 damage.

Sage Counsel Event 0 0 For the next 3 turns, your Allies deal +2 damage.
Key to the City Memento 0 0 At the beginning of your turn, you have a 20% chance to recover 1 and a 20% chance your opponent depletes 1.
Crime Blotter: Upstart LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 3 3 If Devastatrix: Upstart is in your deck, recover 3.


If Little Susie: Antihero is in your deck, banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.

Devastatrix: Upstart LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 4 3 For each Upstart in your depletion pile, deal +1 damage.
Shimmerstorm: Upstart LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 0 2 For each Upstart in your deck, deal +1 damage.


Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.

Southside Sentry: Upstart LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 5 1 For each Upstart in your deck, there's a 50% chance to gain +1 shield.
The Conservator: Protector LoH PowerBadge.png LoH PsychBadge.png Ally 2 3 For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
Bad Dreams LoH PsychBadge.png LoH PowerBadge.png Martial 4 2 LoH PsychBadge.png If Bad Dreams deals damage, your opponent depletes a Memento.
Bone Crusher LoH PowerBadge.png Martial 1 2 Deplete an Event from your deck.


The next Martial Attack you play deals +4 damage.

Emergence LoH PowerBadge.png Martial 0 4 Your Martial Attacks deal +1 damage for the rest of the fight.
Fanning the Flames LoH ScultpingBadge.png Martial 2 2 For this and the next two turns your Sculpting badged threats deal +2 damage.
Irrepressible Optimism LoH ReflexBadge.png Martial 1 2 Damage dealt by Irrepressible Optimism is unstoppable.


Your opponent depletes 1.

Your opponent banishes 1.

Recover 1.

LoH ReflexBadge.png 25% chance to play an additional threat this turn.

Outer Strength LoH PowerBadge.png Martial 3 1 Recover 2.


LoH PowerBadge.png: +2 Willpower Counters.

Spitting Image LoH ScultpingBadge.png LoH PowerBadge.png Martial 2 2 LoH PowerBadge.png Shuffle a copy of Endure into your deck.
Step Aside LoH ReflexBadge.png Martial 4 0 LoH ReflexBadge.png If the next threat played against you would deal 5 or more damage, it deals 1 damage instead.
Unholstered LoH PowerBadge.png LoH ReflexBadge.png Martial 2 2 There is a 33% chance that Unholstered deals +3 damage.


There is a 33% chance that Unholstered is unstoppable.

Wet Work LoH ReflexBadge.png Martial 0 2 Banish up to 6 cards from your depletion pile, Wet Work deals +1 damage for each card banished in this way.
Bank Shot LoH PowerBadge.png Tactical 0 3 Deplete 2.


You gain 4 Willpower Counters.

Decoy Mission LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 The next Tactical Attack you play is unstoppable.
Fireroad LoH ScultpingBadge.png Tactical 1 2 Recover 2.


The next threat you play deals +2 damage.

Fuel for the Fire LoH ScultpingBadge.png Tactical 3 0 Shuffle 2 copies of Fuel for the Fire into your deck.
Recon Mission LoH ReflexBadge.png LoH PowerBadge.png Tactical 4 1 If you have 5 or more Willpower Counters, the next threat you play deals double damage.


If you have 4 or fewer Willpower Counters, gain +2 Willpower Counters and shuffle a copy of Recon Mission into your deck.

Shadowplay LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 2 The next 2 threats played against you will deal you no more than 5 damage.
Siegecraft LoH ScultpingBadge.png Tactical 2 2 The next threat you play has a 50% chance to be a critical strike.
Welcome Wagon Event 0 0 On deplete, your opponent can't gain shield until the end of their next turn.
Show Stopper Memento 0 0 While in deck, your threats have a 33% chance to deal +1 damage for each Ally in your depletion pile.
Codename: Sidekick LoH PsychBadge.png LoH ReflexBadge.png Ally 1 4 If you have at least 1 Tactical Attack in your depletion pile, gain 1 Willpower Counter.


If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 Willpower Counter.

If Codename: Soldier is in your deck, gain 1 Willpower Counter.

Codename: Soldier LoH PowerBadge.png LoH ReflexBadge.png Ally 3 2 Shuffle an Ally from your depletion pile into your deck.


If Codename: Sidekick is in your deck, you have a 40% chance to recover a card for each Willpower Counter you have.

Dark Thoughts LoH PowerBadge.png LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png Lv3: Your opponent depletes 2.


LoH PowerBadge.png Lv5: Your next Ally deals +3 damage.

Do as I Do LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 1 3 The next attack played by each of the other members of your team is a critical strike.
​#nextlevel LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png Lv3: Banish 2 cards from your opponent's deck.


LoH ReflexBadge.png Lv3: Recover 2.

​#uhoh LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 4 +2 Willpower Counters


Each other member of your team gains 1 Willpower Counter.

Fool Me Once... LoH PsychBadge.png Tactical 0 3 50% chance to deal +1 damage for each Ally in your deck.
Reflective Reasoning LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 LoH ScultpingBadge.png Lv5: Your opponent depletes 3.


LoH PsychBadge.png Lv5: Banish 5 cards from your opponent's depletion pile.

Philosophical Differences Event 0 0 On deplete, recover 2 Allies.
Surprised Party Event 0 0 On deplete, the next threat you play deals +2 damage.
Undercard Bout Event 0 0 On deplete, the next threat you play is unstoppable.
Faculty Mixer Memento 0 0 While in deck, if you would gain shield, gain an additional 1 shield.
The Road to Hell Memento 0 0 While in deck, attacks you play have a 10% chance to be unstoppable.
​#Z03MG: Far from Home LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 1 2 LoH ScultpingBadge.png Lv3: #Z03MG: Far from Home deals double damage.


LoH ReflexBadge.png Lv3: #Z03MG: Far from Home deals +2 damage.

Makeshift: Far from Home LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 4 1 Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.


Ploy: If an attack played against you deals damage, recover 3.

Maser: Far from Home LoH ScultpingBadge.png Ally Homeschool 4 2 Recover 2 Tactical attacks.


If your next threat is Tactical, it deals +3 damage.

Quickhit: Far from Home LoH ReflexBadge.png Ally Homeschool 2 3 Delay: Allies you play this turn deal +2 damage.


Delay: Attacks you play this turn deal +1 damage.