LoH/Tempus/Psych

From zoywiki.com
< LoH
Jump to: navigation, search

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
...the Hand LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 3 2 Deplete an Ally from your deck. If you do, ...the Hand deals +1 damage.
Entrapment LoH PsychBadge.png Martial 4 4 Banish your depletion pile.
Home Delivery LoH PsychBadge.png Martial 4 1 If Home Delivery depletes an Ally, your opponent banishes an Ally.
Team Spirit LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Team Spirit is unstoppable.


Delay: Threats you play this turn are critical strikes.

Team Building LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Survivor 5: +4 damage.


Survivor 15: Recover 4.

Up and at 'em LoH ReflexBadge.png LoH PsychBadge.png Martial 3 4 Recover an Ally. For the rest of the fight, Allies that share a subtype with the recovered Ally deal +2 damage.
Hot off the Presses LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 0 Banish 2.


The next threat played against you deals no damage.

Pet Society LoH PsychBadge.png Tactical 0 3 For each Animal in your deck, deal +1 damage.
Remand... LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 1 3 Shuffle an Ally from your depletion pile into your deck.


The next threat you play deals +1 damage.

Help from Above LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 +1 Willpower Counters


Deal +1 damage for each Willpower Counter you have.

Help from Above is a critical strike.

Investigative Journalism LoH PowerBadge.png LoH PsychBadge.png Tactical 5 4 If Investigative Journalism deals damage, your opponent banishes an Event and an Ally from their deck.


Banish Investigative Journalism.

Crime Blotter: Upstart LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 3 3 If Devastatrix: Upstart is in your deck, recover 3.


If Little Susie: Antihero is in your deck, banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.

Southside Sentry: Upstart LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 5 1 For each Upstart in your deck, there's a 50% chance to gain +1 shield.
The Conservator: Protector LoH PowerBadge.png LoH PsychBadge.png Ally 2 3 For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
Pesticide: Receiver of Wreck LoH PsychBadge.png Ally 3 3 For each Ally in your depletion pile, deal +1 damage.


When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.

Bad Dreams LoH PsychBadge.png LoH PowerBadge.png Martial 4 2 LoH PsychBadge.png If Bad Dreams deals damage, your opponent depletes a Memento.
Cover Fire LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 5 1 Play a random Ally from your deck.
Forgotten Promises LoH PsychBadge.png Martial 3 4 Your opponent depletes 1 for each Ally card in their deck.
Decoy Mission LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 The next Tactical Attack you play is unstoppable.
Shadowplay LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 2 The next 2 threats played against you will deal you no more than 5 damage.
Night Music LoH PsychBadge.png Tactical 4 2 If Night Music would deal damage, you instead shuffle a copy of Sleeper Agent into your opponent's deck for each point of damage it would have inflicted.
Codename: Sidekick LoH PsychBadge.png LoH ReflexBadge.png Ally 1 4 If you have at least 1 Tactical Attack in your depletion pile, gain 1 Willpower Counter.


If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 Willpower Counter.

If Codename: Soldier is in your deck, gain 1 Willpower Counter.

The Abyss: Genesis LoH PsychBadge.png Ally Genesis 3 4 Shuffle 3 copies of Sleeper Agent into your opponent's deck.


On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.

Zeroth: Genesis LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, threats you play deal +3 damage.


LoH ReflexBadge.png Play an additional threat this turn.

LoH ScultpingBadge.png Recover 5.

LoH PsychBadge.png You have a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.

Dark Thoughts LoH PowerBadge.png LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png Lv3: Your opponent depletes 2.


LoH PowerBadge.png Lv5: Your next Ally deals +3 damage.

Do as I Do LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 1 3 The next attack played by each of the other members of your team is a critical strike.
Head-on Collision LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 0 4 Deal +2 damage for each other member in your team.
​#uhoh LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 4 +2 Willpower Counters


Each other member of your team gains 1 Willpower Counter.

Corner Pocket LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 4 Corner Pocket deals double damage.


On deplete, banish Corner Pocket. Recover 2 and your opponent depletes 2.

Evenly Matched LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 0 Remove all Willpower Counters from all players.


Banish all cards in all depletion piles.

Each opponent depletes 3.

Banish an Event from your opponent's deck.

Fool Me Once... LoH PsychBadge.png Tactical 0 3 50% chance to deal +1 damage for each Ally in your deck.
Freezeframe LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 0 If the next threat played against you would deal you 5 or more damage, prevent it.


Recover 5.

Banish Freezeframe.

Grip of Fanaticism LoH PsychBadge.png Tactical 1 4 LoH PsychBadge.png Lv3: Recover 2.


LoH PsychBadge.png Lv6: Negate the next two Allies your opponent depletes.

LoH PsychBadge.png Lv10: Recover 2 whenever you play a Psych threat for the rest of the fight.

Old Habits LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 6 3 Recover 6.


Each opponent banishes 10 cards from their depletion pile.

Reflective Reasoning LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 LoH ScultpingBadge.png Lv5: Your opponent depletes 3.


LoH PsychBadge.png Lv5: Banish 5 cards from your opponent's depletion pile.

Absolute Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 +3 Willpower Counters


Absolute Zeroth is unstoppable.

Deal +2 damage for each Willpower Counter your opponent has.

On deplete, the next Ally you play deals double damage.

Afterimage LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 5 2 Search your deck for 2 copies of Step for Step and play them.


On deplete, shuffle 2 copies of Afterimage Token into your deck.

Bookworm: The Whom LoH ReflexBadge.png LoH PsychBadge.png Ally Whom 2 2 LoH ReflexBadge.png Bookworm: The Whom is unstoppable.


LoH PsychBadge.png Lv5: Search your deck for a copy of Bantam: The Whom and play it. It deals +4 damage.

Coax LoH PsychBadge.png LoH ScultpingBadge.png Ally Dramaclub 0 5 Your opponent depletes 4.


If your opponent has an Ally in their depletion pile, recover 4.

If your opponent has a Memento in their depletion pile, they banish 2.

If Coax would be depleted, deplete another card instead.

Makeshift: Far from Home LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 4 1 Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.


Ploy: If an attack played against you deals damage, recover 3.

Zeroth: Resolute LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 5 2 +3 Willpower Counters


Play a random Ally from your depletion pile.

Play an additional threat this turn.

On deplete, banish Zeroth: Resolute and remove up to 3 Willpower Counters. Recover 2 and your opponent depletes 2 for each Willpower Counter removed this way.

Afterimage Token LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 4 1 Search your deck for a copy of Step for Step and play it.