LoH/Tempus/No Badge

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Sage Counsel Event 0 0 For the next 3 turns, your Allies deal +2 damage.
Heartbreaker Event 0 0 Banish an Ally from your deck. If an Ally is not banished, negate Heartbreaker.


Shuffle 3 Martial Attacks from your depletion pile into your deck.

On your next turn, play an additional threat.

Key to the City Memento 0 0 At the beginning of your turn, you have a 20% chance to recover 1 and a 20% chance your opponent depletes 1.
Welcome Wagon Event 0 0 On deplete, your opponent can't gain shield until the end of their next turn.
Show Stopper Memento 0 0 While in deck, your threats have a 33% chance to deal +1 damage for each Ally in your depletion pile.
Philosophical Differences Event 0 0 On deplete, recover 2 Allies.
Surprised Party Event 0 0 On deplete, the next threat you play deals +2 damage.
Undercard Bout Event 0 0 On deplete, the next threat you play is unstoppable.
Zeroth Unity Event 0 0 On deplete, recover 1 Tactical attack, 1 Martial attack, 1 Ally, and 1 Memento.
Faculty Mixer Memento 0 0 While in deck, if you would gain shield, gain an additional 1 shield.
The Road to Hell Memento 0 0 While in deck, attacks you play have a 10% chance to be unstoppable.
Space Station Zeroth Ally 4 4 While in deck, attacks you play have a 25% chance to deal +1 damage and if you would gain shield, you have a 35% chance to gain an additional 1 shield.


If you would deplete Space Station Zeroth, deplete another card instead.

If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.

If you have at least 1 Zeroth Ally in your depletion pile, recover 4.

Sleeper Agent Ally 1 1 When Sleeper Agent is depleted, you deplete 2.