LoH/Tempus/Epic

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Team Spirit LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Team Spirit is unstoppable.


Delay: Threats you play this turn are critical strikes.

Team Building LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Survivor 5: +4 damage.


Survivor 15: Recover 4.

Up and at 'em LoH ReflexBadge.png LoH PsychBadge.png Martial 3 4 Recover an Ally. For the rest of the fight, Allies that share a subtype with the recovered Ally deal +2 damage.
Investigative Journalism LoH PowerBadge.png LoH PsychBadge.png Tactical 5 4 If Investigative Journalism deals damage, your opponent banishes an Event and an Ally from their deck.


Banish Investigative Journalism.

Heartbreaker Event 0 0 Banish an Ally from your deck. If an Ally is not banished, negate Heartbreaker.


Shuffle 3 Martial Attacks from your depletion pile into your deck.

On your next turn, play an additional threat.

Pesticide: Receiver of Wreck LoH PsychBadge.png Ally 3 3 For each Ally in your depletion pile, deal +1 damage.


When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.

The Scarlet Tiger LoH PowerBadge.png LoH ReflexBadge.png Ally 5 2 The next Ally you play is a critical strike.


When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.

Forgotten Promises LoH PsychBadge.png Martial 3 4 Your opponent depletes 1 for each Ally card in their deck.
Night Music LoH PsychBadge.png Tactical 4 2 If Night Music would deal damage, you instead shuffle a copy of Sleeper Agent into your opponent's deck for each point of damage it would have inflicted.
Billy Stopless: Genesis LoH ReflexBadge.png Ally Genesis 3 1 Billy Stopless: Genesis is unstoppable.


Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.

Dimetrodon: Cage Fighter LoH PowerBadge.png LoH ScultpingBadge.png Ally 5 3 Dimetrodon: Cage Fighter is unstoppable.
Helios: Genesis LoH ScultpingBadge.png Ally Genesis 4 2 The next time you're dealt 8 or more damage, your opponent depletes that many cards.


On deplete, your opponent depletes 2.

Moxie: Genesis LoH PowerBadge.png Ally Genesis 5 3 Expend up to 3 Willpower Counters. Your opponent depletes 2 and you recover 2 for each Willpower Counter expended in this way.


On deplete, you gain 2 Willpower Counters.

The Abyss: Genesis LoH PsychBadge.png Ally Genesis 3 4 Shuffle 3 copies of Sleeper Agent into your opponent's deck.


On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.

Head-on Collision LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 0 4 Deal +2 damage for each other member in your team.
Held at Bay LoH ReflexBadge.png LoH PowerBadge.png Martial 4 3 LoH ReflexBadge.png Lv3: Held at Bay deals +2 damage.


LoH PowerBadge.png Lv3: Gain 1 Willpower Counter for each point of damage dealt by Held at Bay.

Missing Each Other LoH ReflexBadge.png Martial 5 1 LoH ReflexBadge.png Lv3: The next attack played against you deals -2 damage.


LoH ReflexBadge.png Lv6: Your opponent depletes 3.

LoH ReflexBadge.png Lv10: Play an additional threat this turn.

Over the Top LoH PowerBadge.png Martial 2 3 LoH PowerBadge.png Lv3: +2 shield.


LoH PowerBadge.png Lv6: Over the Top is unstoppable.

LoH PowerBadge.png Lv10: For the rest of the fight, Power badged cards you play deal +2 damage.

Vise Grip LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 6 6
Freezeframe LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 0 If the next threat played against you would deal you 5 or more damage, prevent it.


Recover 5.

Banish Freezeframe.

Grip of Fanaticism LoH PsychBadge.png Tactical 1 4 LoH PsychBadge.png Lv3: Recover 2.


LoH PsychBadge.png Lv6: Negate the next two Allies your opponent depletes.

LoH PsychBadge.png Lv10: Recover 2 whenever you play a Psych threat for the rest of the fight.

Some Say... LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Lv3: Some Say... has a 50% chance to deal double damage.


LoH ScultpingBadge.png Lv6: +2 damage.

LoH ScultpingBadge.png Lv10: Your opponent gains 1 Damage Counter.

Zeroth Unity Event 0 0 On deplete, recover 1 Tactical attack, 1 Martial attack, 1 Ally, and 1 Memento.
Afterimage LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 5 2 Search your deck for 2 copies of Step for Step and play them.


On deplete, shuffle 2 copies of Afterimage Token into your deck.

Bantam: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 5 0 LoH ScultpingBadge.png Your next attack gains [Banisher] 6.


LoH PowerBadge.png Lv5: Search your deck for a copy of Bookworm: The Whom, play it, and recover 4.

Beacon: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 3 4 LoH PowerBadge.png If Beacon: The Whom deals damage, banish an Event from your opponent's deck.


LoH ScultpingBadge.png Lv7: Banish a Memento from your opponent's Deck.

On deplete, banish 4 cards from your opponent's depletion pile.

Bookworm: The Whom LoH ReflexBadge.png LoH PsychBadge.png Ally Whom 2 2 LoH ReflexBadge.png Bookworm: The Whom is unstoppable.


LoH PsychBadge.png Lv5: Search your deck for a copy of Bantam: The Whom and play it. It deals +4 damage.

Cornerstone LoH ScultpingBadge.png LoH PowerBadge.png Ally Dramaclub 3 3 The next threat you play deals +4 damage.


The next threat you play gives you +4 shield, if you would gain shield.

The Accelerant: The Whom LoH ScultpingBadge.png LoH ReflexBadge.png Ally Whom 3 3 LoH ScultpingBadge.png Shuffle a copy of The Accelerant: The Whom into your deck.


LoH ReflexBadge.png Lv7: Recover 4.