LoH/Tempus/Ally

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Cards
Card Badges Type Sub-type Attack Defense Card Text
Crime Blotter: Upstart LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 3 3 If Devastatrix: Upstart is in your deck, recover 3.


If Little Susie: Antihero is in your deck, banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.

Devastatrix: Upstart LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 4 3 For each Upstart in your depletion pile, deal +1 damage.
Shimmerstorm: Upstart LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 0 2 For each Upstart in your deck, deal +1 damage.


Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.

Southside Sentry: Upstart LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 5 1 For each Upstart in your deck, there's a 50% chance to gain +1 shield.
The Conservator: Protector LoH PowerBadge.png LoH PsychBadge.png Ally 2 3 For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
Pesticide: Receiver of Wreck LoH PsychBadge.png Ally 3 3 For each Ally in your depletion pile, deal +1 damage.


When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.

The Scarlet Tiger LoH PowerBadge.png LoH ReflexBadge.png Ally 5 2 The next Ally you play is a critical strike.


When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.

Shimmerstorm: Warning LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 4 Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.


Delay: Recover 5.

Delay: For this turn, you may play an additional threat.

On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage.

Codename: Sidekick LoH PsychBadge.png LoH ReflexBadge.png Ally 1 4 If you have at least 1 Tactical Attack in your depletion pile, gain 1 Willpower Counter.


If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 Willpower Counter.

If Codename: Soldier is in your deck, gain 1 Willpower Counter.

Codename: Soldier LoH PowerBadge.png LoH ReflexBadge.png Ally 3 2 Shuffle an Ally from your depletion pile into your deck.


If Codename: Sidekick is in your deck, you have a 40% chance to recover a card for each Willpower Counter you have.

Billy Stopless: Genesis LoH ReflexBadge.png Ally Genesis 3 1 Billy Stopless: Genesis is unstoppable.


Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.

Dimetrodon: Cage Fighter LoH PowerBadge.png LoH ScultpingBadge.png Ally 5 3 Dimetrodon: Cage Fighter is unstoppable.
Helios: Genesis LoH ScultpingBadge.png Ally Genesis 4 2 The next time you're dealt 8 or more damage, your opponent depletes that many cards.


On deplete, your opponent depletes 2.

Moxie: Genesis LoH PowerBadge.png Ally Genesis 5 3 Expend up to 3 Willpower Counters. Your opponent depletes 2 and you recover 2 for each Willpower Counter expended in this way.


On deplete, you gain 2 Willpower Counters.

The Abyss: Genesis LoH PsychBadge.png Ally Genesis 3 4 Shuffle 3 copies of Sleeper Agent into your opponent's deck.


On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.

Zeroth: Genesis LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, threats you play deal +3 damage.


LoH ReflexBadge.png Play an additional threat this turn.

LoH ScultpingBadge.png Recover 5.

LoH PsychBadge.png You have a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.

​#Z03MG: Far from Home LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 1 2 LoH ScultpingBadge.png Lv3: #Z03MG: Far from Home deals double damage.


LoH ReflexBadge.png Lv3: #Z03MG: Far from Home deals +2 damage.

Absolute Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 +3 Willpower Counters


Absolute Zeroth is unstoppable.

Deal +2 damage for each Willpower Counter your opponent has.

On deplete, the next Ally you play deals double damage.

Afterimage LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 5 2 Search your deck for 2 copies of Step for Step and play them.


On deplete, shuffle 2 copies of Afterimage Token into your deck.

Bantam: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 5 0 LoH ScultpingBadge.png Your next attack gains [Banisher] 6.


LoH PowerBadge.png Lv5: Search your deck for a copy of Bookworm: The Whom, play it, and recover 4.

Beacon: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 3 4 LoH PowerBadge.png If Beacon: The Whom deals damage, banish an Event from your opponent's deck.


LoH ScultpingBadge.png Lv7: Banish a Memento from your opponent's Deck.

On deplete, banish 4 cards from your opponent's depletion pile.

Bookworm: The Whom LoH ReflexBadge.png LoH PsychBadge.png Ally Whom 2 2 LoH ReflexBadge.png Bookworm: The Whom is unstoppable.


LoH PsychBadge.png Lv5: Search your deck for a copy of Bantam: The Whom and play it. It deals +4 damage.

Coax LoH PsychBadge.png LoH ScultpingBadge.png Ally Dramaclub 0 5 Your opponent depletes 4.


If your opponent has an Ally in their depletion pile, recover 4.

If your opponent has a Memento in their depletion pile, they banish 2.

If Coax would be depleted, deplete another card instead.

Cornerstone LoH ScultpingBadge.png LoH PowerBadge.png Ally Dramaclub 3 3 The next threat you play deals +4 damage.


The next threat you play gives you +4 shield, if you would gain shield.

Makeshift: Far from Home LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 4 1 Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.


Ploy: If an attack played against you deals damage, recover 3.

Maser: Far from Home LoH ScultpingBadge.png Ally Homeschool 4 2 Recover 2 Tactical attacks.


If your next threat is Tactical, it deals +3 damage.

Quickhit: Far from Home LoH ReflexBadge.png Ally Homeschool 2 3 Delay: Allies you play this turn deal +2 damage.


Delay: Attacks you play this turn deal +1 damage.

The Accelerant: The Whom LoH ScultpingBadge.png LoH ReflexBadge.png Ally Whom 3 3 LoH ScultpingBadge.png Shuffle a copy of The Accelerant: The Whom into your deck.


LoH ReflexBadge.png Lv7: Recover 4.

Zeroth: Resolute LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 5 2 +3 Willpower Counters


Play a random Ally from your depletion pile.

Play an additional threat this turn.

On deplete, banish Zeroth: Resolute and remove up to 3 Willpower Counters. Recover 2 and your opponent depletes 2 for each Willpower Counter removed this way.

Space Station Zeroth Ally 4 4 While in deck, attacks you play have a 25% chance to deal +1 damage and if you would gain shield, you have a 35% chance to gain an additional 1 shield.


If you would deplete Space Station Zeroth, deplete another card instead.

If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.

If you have at least 1 Zeroth Ally in your depletion pile, recover 4.

Sleeper Agent Ally 1 1 When Sleeper Agent is depleted, you deplete 2.
Afterimage Token LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 4 1 Search your deck for a copy of Step for Step and play it.