LoH/Tempus/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
...the Hand LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Martial 3 2 Deplete an Ally from your deck. If you do, ...the Hand deals +1 damage.
Entrapment LoH PsychBadge.png Martial 4 4 Banish your depletion pile.
Feral Rage LoH PowerBadge.png LoH ReflexBadge.png Martial 5 0
Hard Target LoH PowerBadge.png Martial 3 2 Deplete 2.


LoH PsychBadge.png For the rest of the fight if you would gain shield, attacks you play gain +1 shield.

Home Delivery LoH PsychBadge.png Martial 4 1 If Home Delivery depletes an Ally, your opponent banishes an Ally.
Nick of Time LoH ReflexBadge.png Martial 0 3 Delay: For this turn, threats you play deal +3 damage.
Team Spirit LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Team Spirit is unstoppable.


Delay: Threats you play this turn are critical strikes.

Team Building LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Survivor 5: +4 damage.


Survivor 15: Recover 4.

Up and at 'em LoH ReflexBadge.png LoH PsychBadge.png Martial 3 4 Recover an Ally. For the rest of the fight, Allies that share a subtype with the recovered Ally deal +2 damage.
Alley-Oops! LoH ReflexBadge.png Tactical 0 2 Your opponent banishes 2.
Evasive Maneuvers LoH ScultpingBadge.png Tactical 4 1 Delay: Recover 2.
Eye of the Storm LoH ScultpingBadge.png Tactical 2 3 Shuffle a Martial Attack and an Ally from your depletion pile into your deck.
Hot off the Presses LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 0 Banish 2.


The next threat played against you deals no damage.

Hyper Conductor LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Your opponent banishes 1, and you recover 1.
Pet Society LoH PsychBadge.png Tactical 0 3 For each Animal in your deck, deal +1 damage.
Streak of Tigers LoH PowerBadge.png LoH ReflexBadge.png Tactical 0 4 The next time you're attacked, if you're dealt no damage, your opponent depletes 4.
Remand... LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 1 3 Shuffle an Ally from your depletion pile into your deck.


The next threat you play deals +1 damage.

Help from Above LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 +1 Willpower Counters


Deal +1 damage for each Willpower Counter you have.

Help from Above is a critical strike.

Investigative Journalism LoH PowerBadge.png LoH PsychBadge.png Tactical 5 4 If Investigative Journalism deals damage, your opponent banishes an Event and an Ally from their deck.


Banish Investigative Journalism.

Sage Counsel Event 0 0 For the next 3 turns, your Allies deal +2 damage.
Heartbreaker Event 0 0 Banish an Ally from your deck. If an Ally is not banished, negate Heartbreaker.


Shuffle 3 Martial Attacks from your depletion pile into your deck.

On your next turn, play an additional threat.

Key to the City Memento 0 0 At the beginning of your turn, you have a 20% chance to recover 1 and a 20% chance your opponent depletes 1.
Crime Blotter: Upstart LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 3 3 If Devastatrix: Upstart is in your deck, recover 3.


If Little Susie: Antihero is in your deck, banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.

Devastatrix: Upstart LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 4 3 For each Upstart in your depletion pile, deal +1 damage.
Shimmerstorm: Upstart LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 0 2 For each Upstart in your deck, deal +1 damage.


Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.

Southside Sentry: Upstart LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 5 1 For each Upstart in your deck, there's a 50% chance to gain +1 shield.
The Conservator: Protector LoH PowerBadge.png LoH PsychBadge.png Ally 2 3 For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
Pesticide: Receiver of Wreck LoH PsychBadge.png Ally 3 3 For each Ally in your depletion pile, deal +1 damage.


When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.

The Scarlet Tiger LoH PowerBadge.png LoH ReflexBadge.png Ally 5 2 The next Ally you play is a critical strike.


When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.

Shimmerstorm: Warning LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 4 Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.


Delay: Recover 5.

Delay: For this turn, you may play an additional threat.

On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage.

Bad Dreams LoH PsychBadge.png LoH PowerBadge.png Martial 4 2 LoH PsychBadge.png If Bad Dreams deals damage, your opponent depletes a Memento.
Bone Crusher LoH PowerBadge.png Martial 1 2 Deplete an Event from your deck.


The next Martial Attack you play deals +4 damage.

Emergence LoH PowerBadge.png Martial 0 4 Your Martial Attacks deal +1 damage for the rest of the fight.
Fanning the Flames LoH ScultpingBadge.png Martial 2 2 For this and the next two turns your Sculpting badged threats deal +2 damage.
Irrepressible Optimism LoH ReflexBadge.png Martial 1 2 Damage dealt by Irrepressible Optimism is unstoppable.


Your opponent depletes 1.

Your opponent banishes 1.

Recover 1.

LoH ReflexBadge.png 25% chance to play an additional threat this turn.

Outer Strength LoH PowerBadge.png Martial 3 1 Recover 2.


LoH PowerBadge.png: +2 Willpower Counters.

Spitting Image LoH ScultpingBadge.png LoH PowerBadge.png Martial 2 2 LoH PowerBadge.png Shuffle a copy of Endure into your deck.
Step Aside LoH ReflexBadge.png Martial 4 0 LoH ReflexBadge.png If the next threat played against you would deal 5 or more damage, it deals 1 damage instead.
Unholstered LoH PowerBadge.png LoH ReflexBadge.png Martial 2 2 There is a 33% chance that Unholstered deals +3 damage.


There is a 33% chance that Unholstered is unstoppable.

Wet Work LoH ReflexBadge.png Martial 0 2 Banish up to 6 cards from your depletion pile, Wet Work deals +1 damage for each card banished in this way.
Cover Fire LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 5 1 Play a random Ally from your deck.
Forgotten Promises LoH PsychBadge.png Martial 3 4 Your opponent depletes 1 for each Ally card in their deck.
Bank Shot LoH PowerBadge.png Tactical 0 3 Deplete 2.


You gain 4 Willpower Counters.

Decoy Mission LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 The next Tactical Attack you play is unstoppable.
Fireroad LoH ScultpingBadge.png Tactical 1 2 Recover 2.


The next threat you play deals +2 damage.

Fuel for the Fire LoH ScultpingBadge.png Tactical 3 0 Shuffle 2 copies of Fuel for the Fire into your deck.
Recon Mission LoH ReflexBadge.png LoH PowerBadge.png Tactical 4 1 If you have 5 or more Willpower Counters, the next threat you play deals double damage.


If you have 4 or fewer Willpower Counters, gain +2 Willpower Counters and shuffle a copy of Recon Mission into your deck.

Shadowplay LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 2 The next 2 threats played against you will deal you no more than 5 damage.
Siegecraft LoH ScultpingBadge.png Tactical 2 2 The next threat you play has a 50% chance to be a critical strike.
Night Music LoH PsychBadge.png Tactical 4 2 If Night Music would deal damage, you instead shuffle a copy of Sleeper Agent into your opponent's deck for each point of damage it would have inflicted.
Welcome Wagon Event 0 0 On deplete, your opponent can't gain shield until the end of their next turn.
Show Stopper Memento 0 0 While in deck, your threats have a 33% chance to deal +1 damage for each Ally in your depletion pile.
Codename: Sidekick LoH PsychBadge.png LoH ReflexBadge.png Ally 1 4 If you have at least 1 Tactical Attack in your depletion pile, gain 1 Willpower Counter.


If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 Willpower Counter.

If Codename: Soldier is in your deck, gain 1 Willpower Counter.

Codename: Soldier LoH PowerBadge.png LoH ReflexBadge.png Ally 3 2 Shuffle an Ally from your depletion pile into your deck.


If Codename: Sidekick is in your deck, you have a 40% chance to recover a card for each Willpower Counter you have.

Billy Stopless: Genesis LoH ReflexBadge.png Ally Genesis 3 1 Billy Stopless: Genesis is unstoppable.


Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.

Dimetrodon: Cage Fighter LoH PowerBadge.png LoH ScultpingBadge.png Ally 5 3 Dimetrodon: Cage Fighter is unstoppable.
Helios: Genesis LoH ScultpingBadge.png Ally Genesis 4 2 The next time you're dealt 8 or more damage, your opponent depletes that many cards.


On deplete, your opponent depletes 2.

Moxie: Genesis LoH PowerBadge.png Ally Genesis 5 3 Expend up to 3 Willpower Counters. Your opponent depletes 2 and you recover 2 for each Willpower Counter expended in this way.


On deplete, you gain 2 Willpower Counters.

The Abyss: Genesis LoH PsychBadge.png Ally Genesis 3 4 Shuffle 3 copies of Sleeper Agent into your opponent's deck.


On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.

Zeroth: Genesis LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, threats you play deal +3 damage.


LoH ReflexBadge.png Play an additional threat this turn.

LoH ScultpingBadge.png Recover 5.

LoH PsychBadge.png You have a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.

Dark Thoughts LoH PowerBadge.png LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png Lv3: Your opponent depletes 2.


LoH PowerBadge.png Lv5: Your next Ally deals +3 damage.

Do as I Do LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 1 3 The next attack played by each of the other members of your team is a critical strike.
Head-on Collision LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 0 4 Deal +2 damage for each other member in your team.
Held at Bay LoH ReflexBadge.png LoH PowerBadge.png Martial 4 3 LoH ReflexBadge.png Lv3: Held at Bay deals +2 damage.


LoH PowerBadge.png Lv3: Gain 1 Willpower Counter for each point of damage dealt by Held at Bay.

Missing Each Other LoH ReflexBadge.png Martial 5 1 LoH ReflexBadge.png Lv3: The next attack played against you deals -2 damage.


LoH ReflexBadge.png Lv6: Your opponent depletes 3.

LoH ReflexBadge.png Lv10: Play an additional threat this turn.

Over the Top LoH PowerBadge.png Martial 2 3 LoH PowerBadge.png Lv3: +2 shield.


LoH PowerBadge.png Lv6: Over the Top is unstoppable.

LoH PowerBadge.png Lv10: For the rest of the fight, Power badged cards you play deal +2 damage.

Vise Grip LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 6 6
​#nextlevel LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png Lv3: Banish 2 cards from your opponent's deck.


LoH ReflexBadge.png Lv3: Recover 2.

​#uhoh LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 4 +2 Willpower Counters


Each other member of your team gains 1 Willpower Counter.

Corner Pocket LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 4 Corner Pocket deals double damage.


On deplete, banish Corner Pocket. Recover 2 and your opponent depletes 2.

Evenly Matched LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 0 0 Remove all Willpower Counters from all players.


Banish all cards in all depletion piles.

Each opponent depletes 3.

Banish an Event from your opponent's deck.

Fool Me Once... LoH PsychBadge.png Tactical 0 3 50% chance to deal +1 damage for each Ally in your deck.
Freezeframe LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 0 If the next threat played against you would deal you 5 or more damage, prevent it.


Recover 5.

Banish Freezeframe.

Grip of Fanaticism LoH PsychBadge.png Tactical 1 4 LoH PsychBadge.png Lv3: Recover 2.


LoH PsychBadge.png Lv6: Negate the next two Allies your opponent depletes.

LoH PsychBadge.png Lv10: Recover 2 whenever you play a Psych threat for the rest of the fight.

Old Habits LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 6 3 Recover 6.


Each opponent banishes 10 cards from their depletion pile.

Reflective Reasoning LoH PsychBadge.png LoH ScultpingBadge.png Tactical 0 4 LoH ScultpingBadge.png Lv5: Your opponent depletes 3.


LoH PsychBadge.png Lv5: Banish 5 cards from your opponent's depletion pile.

Some Say... LoH ScultpingBadge.png Tactical 3 2 LoH ScultpingBadge.png Lv3: Some Say... has a 50% chance to deal double damage.


LoH ScultpingBadge.png Lv6: +2 damage.

LoH ScultpingBadge.png Lv10: Your opponent gains 1 Damage Counter.

Philosophical Differences Event 0 0 On deplete, recover 2 Allies.
Surprised Party Event 0 0 On deplete, the next threat you play deals +2 damage.
Undercard Bout Event 0 0 On deplete, the next threat you play is unstoppable.
Zeroth Unity Event 0 0 On deplete, recover 1 Tactical attack, 1 Martial attack, 1 Ally, and 1 Memento.
Faculty Mixer Memento 0 0 While in deck, if you would gain shield, gain an additional 1 shield.
The Road to Hell Memento 0 0 While in deck, attacks you play have a 10% chance to be unstoppable.
​#Z03MG: Far from Home LoH ScultpingBadge.png LoH ReflexBadge.png Ally Homeschool 1 2 LoH ScultpingBadge.png Lv3: #Z03MG: Far from Home deals double damage.


LoH ReflexBadge.png Lv3: #Z03MG: Far from Home deals +2 damage.

Absolute Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 +3 Willpower Counters


Absolute Zeroth is unstoppable.

Deal +2 damage for each Willpower Counter your opponent has.

On deplete, the next Ally you play deals double damage.

Afterimage LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 5 2 Search your deck for 2 copies of Step for Step and play them.


On deplete, shuffle 2 copies of Afterimage Token into your deck.

Bantam: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 5 0 LoH ScultpingBadge.png Your next attack gains [Banisher] 6.


LoH PowerBadge.png Lv5: Search your deck for a copy of Bookworm: The Whom, play it, and recover 4.

Beacon: The Whom LoH ScultpingBadge.png LoH PowerBadge.png Ally Whom 3 4 LoH PowerBadge.png If Beacon: The Whom deals damage, banish an Event from your opponent's deck.


LoH ScultpingBadge.png Lv7: Banish a Memento from your opponent's Deck.

On deplete, banish 4 cards from your opponent's depletion pile.

Bookworm: The Whom LoH ReflexBadge.png LoH PsychBadge.png Ally Whom 2 2 LoH ReflexBadge.png Bookworm: The Whom is unstoppable.


LoH PsychBadge.png Lv5: Search your deck for a copy of Bantam: The Whom and play it. It deals +4 damage.

Coax LoH PsychBadge.png LoH ScultpingBadge.png Ally Dramaclub 0 5 Your opponent depletes 4.


If your opponent has an Ally in their depletion pile, recover 4.

If your opponent has a Memento in their depletion pile, they banish 2.

If Coax would be depleted, deplete another card instead.

Cornerstone LoH ScultpingBadge.png LoH PowerBadge.png Ally Dramaclub 3 3 The next threat you play deals +4 damage.


The next threat you play gives you +4 shield, if you would gain shield.

Makeshift: Far from Home LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 4 1 Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.


Ploy: If an attack played against you deals damage, recover 3.

Maser: Far from Home LoH ScultpingBadge.png Ally Homeschool 4 2 Recover 2 Tactical attacks.


If your next threat is Tactical, it deals +3 damage.

Quickhit: Far from Home LoH ReflexBadge.png Ally Homeschool 2 3 Delay: Allies you play this turn deal +2 damage.


Delay: Attacks you play this turn deal +1 damage.

The Accelerant: The Whom LoH ScultpingBadge.png LoH ReflexBadge.png Ally Whom 3 3 LoH ScultpingBadge.png Shuffle a copy of The Accelerant: The Whom into your deck.


LoH ReflexBadge.png Lv7: Recover 4.

Zeroth: Resolute LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 5 2 +3 Willpower Counters


Play a random Ally from your depletion pile.

Play an additional threat this turn.

On deplete, banish Zeroth: Resolute and remove up to 3 Willpower Counters. Recover 2 and your opponent depletes 2 for each Willpower Counter removed this way.

Space Station Zeroth Ally 4 4 While in deck, attacks you play have a 25% chance to deal +1 damage and if you would gain shield, you have a 35% chance to gain an additional 1 shield.


If you would deplete Space Station Zeroth, deplete another card instead.

If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.

If you have at least 1 Zeroth Ally in your depletion pile, recover 4.

Sleeper Agent Ally 1 1 When Sleeper Agent is depleted, you deplete 2.
Afterimage Token LoH ReflexBadge.png LoH PsychBadge.png Ally Dramaclub 4 1 Search your deck for a copy of Step for Step and play it.