LoH/Rift/SubTypes

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Fire-Worshipping Barbarian LoH PowerBadge.png LoH ScultpingBadge.png Ally Barbarian 2 2 Expend up to 2 Willpower Counters, for each Willpower Counter expended this way Fire-Worshipping Barbarian deals +2 damage.


Then expend up to 2 Willpower Counters, for each Willpower Counter expended this way Recover 2.

On deplete, gain +1 Willpower Counter.

Iron Horn LoH PowerBadge.png LoH ReflexBadge.png Ally Animal 3 2 Iron Horn is a critical strike.


Ongoing: Animals you play deal +1 damage.

Ember Hawk: Scout LoH ScultpingBadge.png Ally Animal 2 4 Gain +1 Willpower Counters for each Animal Ally in your depletion pile.


While Ember Hawk: Scout is in your deck, Animal allies you play have a 20% chance to be Unstoppable.

Helios: Dragonslayer LoH ScultpingBadge.png Ally Barbarian 4 4 Banish all cards in depletion piles.


Helios: Dragonslayer deals +1 for allies in your banished pile.

If you have 5 or more allies in your banish pile each opponent gains 2 Damage Counters

Molten Manticore LoH ScultpingBadge.png Ally Animal 5 2 Shuffle 2 Copies of Molten Manticore into your deck.


LoH ScultpingBadge.png lvl 5: The next Sculpting threat you play is a critical strike.

On Deplete, the next LoH ScultpingBadge.png Threat you play deals +1 damage.

Chronarchivist: Timekeeper LoH ReflexBadge.png Ally Meanwhile 3 4 If you play or discard Chronarchivist: Timekeeper Gain +2 Willpower Counters for each Event in your banished pile. Ongoing: Attacks you play have a 30% chance to deal +1 damage for each Event in your deck.
Zeva: Acid Spewer LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Animal 5 5 The next Sculpting threat you play deals +3 damage and is a critical strike.


The next Reflex threat you play is unstoppable.

The next Power threat you play deals +3 damage and gains +6 shield.

The next Psych threat you play, your opponent banishes 2 allies and 1 Event from their deck.

Coax: Distressed Damsel LoH ScultpingBadge.png LoH PsychBadge.png Ally Rogue 3 5 If you play or discard Coax: Distressed Damsel shuffle a Mind Worms into your opponent's deck.


You have a 70% chance to shuffle a copy of Coax: Distressed Damsel into your deck.

Ongoing: At the beginning of your turn shuffle this card into your deck.