LoH/Rift/Sculpting

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Mastermind (Tribunal)
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Other Lists
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Fire Fist LoH ScultpingBadge.png Martial 3 0 Your opponent depletes 1.
Stone and Steel LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png LvL 3: Your next Sculpting threat is a critical strike.


LoH PowerBadge.png LvL 3: Your next Power threat gains +2 damage and +1 Shield.

Turn to Dust LoH ReflexBadge.png LoH ScultpingBadge.png Martial 3 1 Damage dealt by this has a 65% chance to gain [Banisher] 4.
Dismount LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 When you play or discard Dismount your next Martial Attack deals +2 damage and gains +2 shield.


Discard your hand.

Your opponent depletes 3.

Fire Fight LoH ScultpingBadge.png Martial 2 3 For the next 2 turns if you play a Sculpting Attack your opponent depletes 2.
Fire-Worshipping Barbarian LoH PowerBadge.png LoH ScultpingBadge.png Ally Barbarian 2 2 Expend up to 2 Willpower Counters, for each Willpower Counter expended this way Fire-Worshipping Barbarian deals +2 damage.


Then expend up to 2 Willpower Counters, for each Willpower Counter expended this way Recover 2.

On deplete, gain +1 Willpower Counter.

Ember Hawk: Scout LoH ScultpingBadge.png Ally Animal 2 4 Gain +1 Willpower Counters for each Animal Ally in your depletion pile.


While Ember Hawk: Scout is in your deck, Animal allies you play have a 20% chance to be Unstoppable.

Iron Horned LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 0 5 Survivor 3: deal +2.


Survivor 6: deal +3.

Survivor 12: deal +4.

Deus Ex Magica LoH PsychBadge.png LoH ScultpingBadge.png Tactical 3 4 Discard your hand. Recover 2 Allies and 2 Mementos.


When you play or discard Deus Ex Magica your opponent's next threat deals no more than 3 damage.

Helios: Dragonslayer LoH ScultpingBadge.png Ally Barbarian 4 4 Banish all cards in depletion piles.


Helios: Dragonslayer deals +1 for allies in your banished pile.

If you have 5 or more allies in your banish pile each opponent gains 2 Damage Counters

Molten Manticore LoH ScultpingBadge.png Ally Animal 5 2 Shuffle 2 Copies of Molten Manticore into your deck.


LoH ScultpingBadge.png lvl 5: The next Sculpting threat you play is a critical strike.

On Deplete, the next LoH ScultpingBadge.png Threat you play deals +1 damage.

Strafe LoH ScultpingBadge.png Tactical 5 1 The next Animal Ally you play is a critical strike.


If the last card played by anyone was a Martial Attack Strafe gains +4 shield.

If the last card played by anyone was a Tactical Attack shuffle 2 copies of Strafe into your deck.

Stoking the Embers LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 If the last card played by anyone was an Ally, Stoking the Embers deals double damage.


If the last card played by anyone was a Martial Attack, Recover 3.

Acid Reign LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Martial 5 6 Your opponent gains a Damage Counter.


Recover 7.

On deplete banish this, your opponent banishes an Event from their deck.

Unearth Memory LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 4 Shuffle 3 Mind Worms into your opponent's deck.


Recover 1 for each Nightmare Ally in your opponent's deck.

Zeva: Acid Spewer LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Animal 5 5 The next Sculpting threat you play deals +3 damage and is a critical strike.


The next Reflex threat you play is unstoppable.

The next Power threat you play deals +3 damage and gains +6 shield.

The next Psych threat you play, your opponent banishes 2 allies and 1 Event from their deck.

Coax: Distressed Damsel LoH ScultpingBadge.png LoH PsychBadge.png Ally Rogue 3 5 If you play or discard Coax: Distressed Damsel shuffle a Mind Worms into your opponent's deck.


You have a 70% chance to shuffle a copy of Coax: Distressed Damsel into your deck.

Ongoing: At the beginning of your turn shuffle this card into your deck.