LoH/Rift/Power

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Knock About LoH PowerBadge.png Martial 2 2 Gain +1 Willpower Counters.
Stone and Steel LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png LvL 3: Your next Sculpting threat is a critical strike.


LoH PowerBadge.png LvL 3: Your next Power threat gains +2 damage and +1 Shield.

Safe Landing LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 Remove up to 2 Willpower Counters, for each Willpower Counter removed this way deal +1 damage.


Then remove up to 2 Willpower Counters, for each Willpower Counter removed this way Recover 1.

Dismount LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 When you play or discard Dismount your next Martial Attack deals +2 damage and gains +2 shield.


Discard your hand.

Your opponent depletes 3.

Tectonic Activity LoH PowerBadge.png Martial 3 2 For the next 2 turns if you play a Power Attack recover 2 Allies.
Fire-Worshipping Barbarian LoH PowerBadge.png LoH ScultpingBadge.png Ally Barbarian 2 2 Expend up to 2 Willpower Counters, for each Willpower Counter expended this way Fire-Worshipping Barbarian deals +2 damage.


Then expend up to 2 Willpower Counters, for each Willpower Counter expended this way Recover 2.

On deplete, gain +1 Willpower Counter.

Iron Horn LoH PowerBadge.png LoH ReflexBadge.png Ally Animal 3 2 Iron Horn is a critical strike.


Ongoing: Animals you play deal +1 damage.

Upsurge LoH PowerBadge.png Tactical 3 6 LoH PowerBadge.png lvl 5: +3 Damage.


If your last threat was LoH PowerBadge.png recover 3 Martial Attacks.

Iron Horned LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 0 5 Survivor 3: deal +2.


Survivor 6: deal +3.

Survivor 12: deal +4.

Impasse LoH PowerBadge.png Martial 5 2 If your opponent has 5 shield or more they deplete 3.


Your opponent can't gain shields next turn.

Stoking the Embers LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 If the last card played by anyone was an Ally, Stoking the Embers deals double damage.


If the last card played by anyone was a Martial Attack, Recover 3.

Acid Reign LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Martial 5 6 Your opponent gains a Damage Counter.


Recover 7.

On deplete banish this, your opponent banishes an Event from their deck.

Zeva: Acid Spewer LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Animal 5 5 The next Sculpting threat you play deals +3 damage and is a critical strike.


The next Reflex threat you play is unstoppable.

The next Power threat you play deals +3 damage and gains +6 shield.

The next Psych threat you play, your opponent banishes 2 allies and 1 Event from their deck.