LoH/Rift/Martial

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Fire Fist LoH ScultpingBadge.png Martial 3 0 Your opponent depletes 1.
Knock About LoH PowerBadge.png Martial 2 2 Gain +1 Willpower Counters.
Dead End Martial 0 4
Safe Landing LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 Remove up to 2 Willpower Counters, for each Willpower Counter removed this way deal +1 damage.


Then remove up to 2 Willpower Counters, for each Willpower Counter removed this way Recover 1.

Turn to Dust LoH ReflexBadge.png LoH ScultpingBadge.png Martial 3 1 Damage dealt by this has a 65% chance to gain [Banisher] 4.
Dismount LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 When you play or discard Dismount your next Martial Attack deals +2 damage and gains +2 shield.


Discard your hand.

Your opponent depletes 3.

Brace for Impact LoH ReflexBadge.png Martial 4 2 When you play or discard Brace for Impact your opponent depletes 1 Memento.


Discard your hand, if you discarded one card Brace for Impact is Unstoppable, if you discarded two cards your opponent banishes 1 Memento.

Tectonic Activity LoH PowerBadge.png Martial 3 2 For the next 2 turns if you play a Power Attack recover 2 Allies.
Aerial Battle LoH PsychBadge.png Martial 4 1 For the next 2 turns if you play a Psych Attack your opponent banishes an Ally.
Beast Rider LoH ReflexBadge.png Martial 2 4 For the next 2 turns if you play a Reflex Attack you have a 25% chance to play an additional threat.
Fire Fight LoH ScultpingBadge.png Martial 2 3 For the next 2 turns if you play a Sculpting Attack your opponent depletes 2.
Aerial Alert LoH PsychBadge.png Martial 1 1 The next attack your opponent plays deals -5 damage.


On deplete, banish Aerial Alert, Recover 2 Meanwhile Squadron Allies.

Iron Horned LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 0 5 Survivor 3: deal +2.


Survivor 6: deal +3.

Survivor 12: deal +4.

Impasse LoH PowerBadge.png Martial 5 2 If your opponent has 5 shield or more they deplete 3.


Your opponent can't gain shields next turn.

Stoking the Embers LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 If the last card played by anyone was an Ally, Stoking the Embers deals double damage.


If the last card played by anyone was a Martial Attack, Recover 3.

Acid Reign LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Martial 5 6 Your opponent gains a Damage Counter.


Recover 7.

On deplete banish this, your opponent banishes an Event from their deck.