LoH/Rift/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Fire Fist LoH ScultpingBadge.png Martial 3 0 Your opponent depletes 1.
Knock About LoH PowerBadge.png Martial 2 2 Gain +1 Willpower Counters.
Pounce LoH ReflexBadge.png Tactical 0 2 Survivor 5: +3 Damage
Recalibrate LoH PsychBadge.png Tactical 2 1 Discard your hand, Recover 3.
Dead End Martial 0 4
Stone and Steel LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH ScultpingBadge.png LvL 3: Your next Sculpting threat is a critical strike.


LoH PowerBadge.png LvL 3: Your next Power threat gains +2 damage and +1 Shield.

Deadly Words LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 2 LoH PsychBadge.png LvL 3: The next time you play a Psych threat your opponent banishes two cards from their deck.


LoH ReflexBadge.png LvL 3: Your next Reflex threat is unstoppable.

Safe Landing LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 Remove up to 2 Willpower Counters, for each Willpower Counter removed this way deal +1 damage.


Then remove up to 2 Willpower Counters, for each Willpower Counter removed this way Recover 1.

Turn to Dust LoH ReflexBadge.png LoH ScultpingBadge.png Martial 3 1 Damage dealt by this has a 65% chance to gain [Banisher] 4.
Dismount LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 When you play or discard Dismount your next Martial Attack deals +2 damage and gains +2 shield.


Discard your hand.

Your opponent depletes 3.

Brace for Impact LoH ReflexBadge.png Martial 4 2 When you play or discard Brace for Impact your opponent depletes 1 Memento.


Discard your hand, if you discarded one card Brace for Impact is Unstoppable, if you discarded two cards your opponent banishes 1 Memento.

Tectonic Activity LoH PowerBadge.png Martial 3 2 For the next 2 turns if you play a Power Attack recover 2 Allies.
Aerial Battle LoH PsychBadge.png Martial 4 1 For the next 2 turns if you play a Psych Attack your opponent banishes an Ally.
Beast Rider LoH ReflexBadge.png Martial 2 4 For the next 2 turns if you play a Reflex Attack you have a 25% chance to play an additional threat.
Fire Fight LoH ScultpingBadge.png Martial 2 3 For the next 2 turns if you play a Sculpting Attack your opponent depletes 2.
Fire-Worshipping Barbarian LoH PowerBadge.png LoH ScultpingBadge.png Ally Barbarian 2 2 Expend up to 2 Willpower Counters, for each Willpower Counter expended this way Fire-Worshipping Barbarian deals +2 damage.


Then expend up to 2 Willpower Counters, for each Willpower Counter expended this way Recover 2.

On deplete, gain +1 Willpower Counter.

Iron Horn LoH PowerBadge.png LoH ReflexBadge.png Ally Animal 3 2 Iron Horn is a critical strike.


Ongoing: Animals you play deal +1 damage.

Ember Hawk: Scout LoH ScultpingBadge.png Ally Animal 2 4 Gain +1 Willpower Counters for each Animal Ally in your depletion pile.


While Ember Hawk: Scout is in your deck, Animal allies you play have a 20% chance to be Unstoppable.

Page Turner Memento 0 0 Allies you play have a 65% chance to deal +1 damage.


Allies you play have a 40% chance to recover 1.

Horse Trading Event 0 0 Recover 1 Animal.


For the next 2 turns Animals you play deal +3 damage.

Aerial Alert LoH PsychBadge.png Martial 1 1 The next attack your opponent plays deals -5 damage.


On deplete, banish Aerial Alert, Recover 2 Meanwhile Squadron Allies.

Upsurge LoH PowerBadge.png Tactical 3 6 LoH PowerBadge.png lvl 5: +3 Damage.


If your last threat was LoH PowerBadge.png recover 3 Martial Attacks.

Book Club Event 0 0 For the rest of the fight attacks you play deal +1 damage.


For the rest of the fight Meanwhile Squadron Allies you play deal +1 damage.

Billet of Fire Memento 0 0 Your Tactical Attacks have a 30% chance to be a critical strike.


On deplete, Your next Tactical Attack does +2 damage.

Ongoing: At the beginning of your turn recover 1.

Iron Horned LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 0 5 Survivor 3: deal +2.


Survivor 6: deal +3.

Survivor 12: deal +4.

Attack Cat LoH ReflexBadge.png Tactical 5 0 For the next 2 turns attacks your opponent play deal -5 damage.


LoH ReflexBadge.png lvl 5: Your opponent depletes 3 cards.

Deus Ex Magica LoH PsychBadge.png LoH ScultpingBadge.png Tactical 3 4 Discard your hand. Recover 2 Allies and 2 Mementos.


When you play or discard Deus Ex Magica your opponent's next threat deals no more than 3 damage.

Helios: Dragonslayer LoH ScultpingBadge.png Ally Barbarian 4 4 Banish all cards in depletion piles.


Helios: Dragonslayer deals +1 for allies in your banished pile.

If you have 5 or more allies in your banish pile each opponent gains 2 Damage Counters

Molten Manticore LoH ScultpingBadge.png Ally Animal 5 2 Shuffle 2 Copies of Molten Manticore into your deck.


LoH ScultpingBadge.png lvl 5: The next Sculpting threat you play is a critical strike.

On Deplete, the next LoH ScultpingBadge.png Threat you play deals +1 damage.

Chronarchivist: Timekeeper LoH ReflexBadge.png Ally Meanwhile 3 4 If you play or discard Chronarchivist: Timekeeper Gain +2 Willpower Counters for each Event in your banished pile. Ongoing: Attacks you play have a 30% chance to deal +1 damage for each Event in your deck.
Strafe LoH ScultpingBadge.png Tactical 5 1 The next Animal Ally you play is a critical strike.


If the last card played by anyone was a Martial Attack Strafe gains +4 shield.

If the last card played by anyone was a Tactical Attack shuffle 2 copies of Strafe into your deck.

Impasse LoH PowerBadge.png Martial 5 2 If your opponent has 5 shield or more they deplete 3.


Your opponent can't gain shields next turn.

Stoking the Embers LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 If the last card played by anyone was an Ally, Stoking the Embers deals double damage.


If the last card played by anyone was a Martial Attack, Recover 3.

Minify LoH PsychBadge.png Tactical 2 2 LoH PsychBadge.png Lv5: Recover 1 for each point of damage dealt by your next Ally.
Acid Reign LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Martial 5 6 Your opponent gains a Damage Counter.


Recover 7.

On deplete banish this, your opponent banishes an Event from their deck.

Unearth Memory LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 4 Shuffle 3 Mind Worms into your opponent's deck.


Recover 1 for each Nightmare Ally in your opponent's deck.

Zeva: Acid Spewer LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Animal 5 5 The next Sculpting threat you play deals +3 damage and is a critical strike.


The next Reflex threat you play is unstoppable.

The next Power threat you play deals +3 damage and gains +6 shield.

The next Psych threat you play, your opponent banishes 2 allies and 1 Event from their deck.

Coax: Distressed Damsel LoH ScultpingBadge.png LoH PsychBadge.png Ally Rogue 3 5 If you play or discard Coax: Distressed Damsel shuffle a Mind Worms into your opponent's deck.


You have a 70% chance to shuffle a copy of Coax: Distressed Damsel into your deck.

Ongoing: At the beginning of your turn shuffle this card into your deck.

Fire Fly Event 0 0 On deplete, +3 Willpower Counters.


Recover 1 Meanwhile Ally.

Animal Allies you play deal +1 damage for the rest of the fight.

Mind Worms Ally Nightmare 0 0 When Mind Worms is in your deck, at the beginning of your turn you have a 25% chance to deplete 1.


Ongoing: At the beginning of your turn, you have a 75% chance to deplete 1.