LoH/Promo/Sculpting

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Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 2 2
​Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 Recover 2.
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Aloysius Zeroth LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 1 1 LoH PowerBadge.png Gain +1 Shield for every 3 Willpower Counters you have.


LoH ReflexBadge.png Your opponent depletes 1 of each card type.

LoH ScultpingBadge.png Aloysius Zeroth deals +1 damage for each Willpower Counter you have.

LoH PsychBadge.png Recover 1 of each card type.

On deplete, gain +2 Willpower Counters.

Bump the Shark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 3 +2 Willpower Counters


Shuffle an Event from your banish pile into your deck.

Banish Bump the Shark.

Pyrotechnique: Forget Me Not LoH ScultpingBadge.png Ally 3 4 Discard 2 cards. Deal +2 damage for each card discarded.
​#3gging LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 0 +3 Willpower Counters


The next threat played against you deals -7 damage.

Cutting Edge LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 2 For the rest of the fight, Tactical attacks you play deal +1 damage and have a +10% chance to be critical strikes.
Accelerated Decay LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 6 For the next three turns, whenever your opponent plays a threat, they deplete 3.
Cowabunga!! LoH PsychBadge.png LoH ScultpingBadge.png Tactical 2 1 Discard your hand. For each card discarded in this way, play a random Tactical Attack from your deck. Banish Cowabunga!!.
Big Man on Campus LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 If you have at least 4 Tactical attacks in your depletion pile, recover 5.


Recover 2.

Drama Queen LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 2 Recover 4.


If there are no Allies in your deck, banish your opponent's depletion pile. For every 3 cards banished in this way, they deplete 1.

Backstage Pass LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 1 Shuffle 2 copies of Backstage Pass into your deck.


The next attack played against you has a 50% chance to deal no more than 3 damage.

On deplete banish Backstage Pass, your next Tactical Attack deals +2 damage.

Flight Suit LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 5 For the rest of the fight, Allies you play deal +1 damage.


The next attack you play deals +5 damage.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Light Show LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 3 The next Martial Attack you play is a critical strike.


Ongoing: Tactical attacks you play deal +1 damage.

When Light Show is depleted, banish it.

Treehugger LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5
Young Zeroth: Junior LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Zeroth 4 2 +2 Willpower Counters.


Recover 2.

Young Zeroth: Junior has a 65% chance to deal +1 damage for each Willpower Counter you have.