LoH/Promo/Reflex

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 2 2
​Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 Recover 2.
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Aloysius Zeroth LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 1 1 LoH PowerBadge.png Gain +1 Shield for every 3 Willpower Counters you have.


LoH ReflexBadge.png Your opponent depletes 1 of each card type.

LoH ScultpingBadge.png Aloysius Zeroth deals +1 damage for each Willpower Counter you have.

LoH PsychBadge.png Recover 1 of each card type.

On deplete, gain +2 Willpower Counters.

Scarlet Tiger: Enraged LoH PowerBadge.png LoH ReflexBadge.png Martial 5 1 Play an additional Martial Attack.


Your next Martial Attack played this turn is unstoppable.

On deplete, shuffle a copy of Feral Rage into your deck.

​#3gging LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 0 +3 Willpower Counters


The next threat played against you deals -7 damage.

Brown Bagging LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 3 50% chance that your opponent depletes 4.


50% chance that Brown Bagging is unstoppable.

Paper into Trees LoH PowerBadge.png LoH ReflexBadge.png Martial 1 1 Your opponent plays threats at random during their next turn.


Play an additional Ally from your hand.

Banish Paper into Trees.

Sandbagged LoH ReflexBadge.png LoH PowerBadge.png Tactical 5 0 The next 2 threats played against you deal no more than 4 damage.


Sandbagged has a 50% chance to be unstoppable.

The next Home School Ally you play deals +3 damage.

Head to Head LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard your hand. If you discarded 1 card, Head to Head deals +3 damage. If you discarded 2 cards, Head to Head deals an additional +5 damage.
Fast Tracked LoH ReflexBadge.png Tactical 5 3 Discard your hand. If you discarded 1 card, your opponent banishes an Event from their deck. If you discarded 2 cards, your opponent also depletes 3 Martial attacks from their deck.
Dramatic Entrance LoH PowerBadge.png LoH ReflexBadge.png Martial 3 4 Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield.


Discard your hand. If you discarded 1 card, gain 3 Willpower Counter.

If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Prep Talk LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 6 Recover two Allies from your depletion pile.


The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.

Later That Day... LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 5
Young Zeroth: Junior LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Zeroth 4 2 +2 Willpower Counters.


Recover 2.

Young Zeroth: Junior has a 65% chance to deal +1 damage for each Willpower Counter you have.