LoH/Promo/Psych

From zoywiki.com
< LoH
Jump to: navigation, search

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 2 2
​Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 Recover 2.
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Aloysius Zeroth LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 1 1 LoH PowerBadge.png Gain +1 Shield for every 3 Willpower Counters you have.


LoH ReflexBadge.png Your opponent depletes 1 of each card type.

LoH ScultpingBadge.png Aloysius Zeroth deals +1 damage for each Willpower Counter you have.

LoH PsychBadge.png Recover 1 of each card type.

On deplete, gain +2 Willpower Counters.

Outsmarted LoH PsychBadge.png Tactical None 3 2 Damage dealt by Outsmarted is unstoppable.
Brown Bagging LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 3 50% chance that your opponent depletes 4.


50% chance that Brown Bagging is unstoppable.

Cutting Edge LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 2 For the rest of the fight, Tactical attacks you play deal +1 damage and have a +10% chance to be critical strikes.
Cowabunga!! LoH PsychBadge.png LoH ScultpingBadge.png Tactical 2 1 Discard your hand. For each card discarded in this way, play a random Tactical Attack from your deck. Banish Cowabunga!!.
Drama Queen LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 2 Recover 4.


If there are no Allies in your deck, banish your opponent's depletion pile. For every 3 cards banished in this way, they deplete 1.

Backstage Pass LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 1 Shuffle 2 copies of Backstage Pass into your deck.


The next attack played against you has a 50% chance to deal no more than 3 damage.

On deplete banish Backstage Pass, your next Tactical Attack deals +2 damage.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Prep Talk LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 6 Recover two Allies from your depletion pile.


The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.

Light Show LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 3 The next Martial Attack you play is a critical strike.


Ongoing: Tactical attacks you play deal +1 damage.

When Light Show is depleted, banish it.

Later That Day... LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 5
Young Zeroth: Junior LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Zeroth 4 2 +2 Willpower Counters.


Recover 2.

Young Zeroth: Junior has a 65% chance to deal +1 damage for each Willpower Counter you have.