LoH/Promo/Power

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 2 2
​Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 Recover 2.
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Aloysius Zeroth LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 1 1 LoH PowerBadge.png Gain +1 Shield for every 3 Willpower Counters you have.


LoH ReflexBadge.png Your opponent depletes 1 of each card type.

LoH ScultpingBadge.png Aloysius Zeroth deals +1 damage for each Willpower Counter you have.

LoH PsychBadge.png Recover 1 of each card type.

On deplete, gain +2 Willpower Counters.

Bump the Shark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 3 +2 Willpower Counters


Shuffle an Event from your banish pile into your deck.

Banish Bump the Shark.

Scarlet Tiger: Enraged LoH PowerBadge.png LoH ReflexBadge.png Martial 5 1 Play an additional Martial Attack.


Your next Martial Attack played this turn is unstoppable.

On deplete, shuffle a copy of Feral Rage into your deck.

Paper into Trees LoH PowerBadge.png LoH ReflexBadge.png Martial 1 1 Your opponent plays threats at random during their next turn.


Play an additional Ally from your hand.

Banish Paper into Trees.

Accelerated Decay LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 6 For the next three turns, whenever your opponent plays a threat, they deplete 3.
Sandbagged LoH ReflexBadge.png LoH PowerBadge.png Tactical 5 0 The next 2 threats played against you deal no more than 4 damage.


Sandbagged has a 50% chance to be unstoppable.

The next Home School Ally you play deals +3 damage.

Head to Head LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard your hand. If you discarded 1 card, Head to Head deals +3 damage. If you discarded 2 cards, Head to Head deals an additional +5 damage.
Big Man on Campus LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 If you have at least 4 Tactical attacks in your depletion pile, recover 5.


Recover 2.

Dramatic Entrance LoH PowerBadge.png LoH ReflexBadge.png Martial 3 4 Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield.


Discard your hand. If you discarded 1 card, gain 3 Willpower Counter.

If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.

Flight Suit LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 5 For the rest of the fight, Allies you play deal +1 damage.


The next attack you play deals +5 damage.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Prep Talk LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 6 Recover two Allies from your depletion pile.


The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.

Treehugger LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5
Young Zeroth: Junior LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Zeroth 4 2 +2 Willpower Counters.


Recover 2.

Young Zeroth: Junior has a 65% chance to deal +1 damage for each Willpower Counter you have.