LoH/Promo/Epic

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Bump the Shark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 3 +2 Willpower Counters


Shuffle an Event from your banish pile into your deck.

Banish Bump the Shark.

Scarlet Tiger: Enraged LoH PowerBadge.png LoH ReflexBadge.png Martial 5 1 Play an additional Martial Attack.


Your next Martial Attack played this turn is unstoppable.

On deplete, shuffle a copy of Feral Rage into your deck.

Pyrotechnique: Forget Me Not LoH ScultpingBadge.png Ally 3 4 Discard 2 cards. Deal +2 damage for each card discarded.
​#3gging LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 0 +3 Willpower Counters


The next threat played against you deals -7 damage.

Brown Bagging LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 3 50% chance that your opponent depletes 4.


50% chance that Brown Bagging is unstoppable.

Paper into Trees LoH PowerBadge.png LoH ReflexBadge.png Martial 1 1 Your opponent plays threats at random during their next turn.


Play an additional Ally from your hand.

Banish Paper into Trees.

Cutting Edge LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 2 For the rest of the fight, Tactical attacks you play deal +1 damage and have a +10% chance to be critical strikes.
Sandbagged LoH ReflexBadge.png LoH PowerBadge.png Tactical 5 0 The next 2 threats played against you deal no more than 4 damage.


Sandbagged has a 50% chance to be unstoppable.

The next Home School Ally you play deals +3 damage.

Head to Head LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard your hand. If you discarded 1 card, Head to Head deals +3 damage. If you discarded 2 cards, Head to Head deals an additional +5 damage.
Big Man on Campus LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 If you have at least 4 Tactical attacks in your depletion pile, recover 5.


Recover 2.

Drama Queen LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 2 Recover 4.


If there are no Allies in your deck, banish your opponent's depletion pile. For every 3 cards banished in this way, they deplete 1.

Fast Tracked LoH ReflexBadge.png Tactical 5 3 Discard your hand. If you discarded 1 card, your opponent banishes an Event from their deck. If you discarded 2 cards, your opponent also depletes 3 Martial attacks from their deck.
Most Likely to Succeed Tactical 2 3 LoH PsychBadge.png Lv8: Recover 2 attacks.


LoH ReflexBadge.png Lv8: for the next 3 turns whenever you play an attack, your opponent depletes 2.

LoH PowerBadge.png Lv8: Recover 2 Allies.

LoH ScultpingBadge.png Lv8: for the next 3 turns, Allies you play deal +2 damage.

Dramatic Entrance LoH PowerBadge.png LoH ReflexBadge.png Martial 3 4 Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield.


Discard your hand. If you discarded 1 card, gain 3 Willpower Counter.

If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.

Backstage Pass LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 1 Shuffle 2 copies of Backstage Pass into your deck.


The next attack played against you has a 50% chance to deal no more than 3 damage.

On deplete banish Backstage Pass, your next Tactical Attack deals +2 damage.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Prep Talk LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 6 Recover two Allies from your depletion pile.


The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.

Treehugger LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5
Later That Day... LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 5