LoH/Promo/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 2 2
​Young Zeroth LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally Zeroth 3 3 Recover 2.
Young Zeroth: Vanished LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 4 3 +2 Willpower Counters.


Young Zeroth: Vanished has a 75% chance to deal +1 damage for each Willpower Counter you have.

On deplete, +1 Willpower Counter.

Aloysius Zeroth LoH PsychBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PowerBadge.png Ally Zeroth 1 1 LoH PowerBadge.png Gain +1 Shield for every 3 Willpower Counters you have.


LoH ReflexBadge.png Your opponent depletes 1 of each card type.

LoH ScultpingBadge.png Aloysius Zeroth deals +1 damage for each Willpower Counter you have.

LoH PsychBadge.png Recover 1 of each card type.

On deplete, gain +2 Willpower Counters.

Outsmarted LoH PsychBadge.png Tactical None 3 2 Damage dealt by Outsmarted is unstoppable.
Bump the Shark LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 3 +2 Willpower Counters


Shuffle an Event from your banish pile into your deck.

Banish Bump the Shark.

Scarlet Tiger: Enraged LoH PowerBadge.png LoH ReflexBadge.png Martial 5 1 Play an additional Martial Attack.


Your next Martial Attack played this turn is unstoppable.

On deplete, shuffle a copy of Feral Rage into your deck.

Pyrotechnique: Forget Me Not LoH ScultpingBadge.png Ally 3 4 Discard 2 cards. Deal +2 damage for each card discarded.
​#3gging LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 0 +3 Willpower Counters


The next threat played against you deals -7 damage.

Brown Bagging LoH PsychBadge.png LoH ReflexBadge.png Tactical 3 3 50% chance that your opponent depletes 4.


50% chance that Brown Bagging is unstoppable.

Paper into Trees LoH PowerBadge.png LoH ReflexBadge.png Martial 1 1 Your opponent plays threats at random during their next turn.


Play an additional Ally from your hand.

Banish Paper into Trees.

Cutting Edge LoH ScultpingBadge.png LoH PsychBadge.png Tactical 4 2 For the rest of the fight, Tactical attacks you play deal +1 damage and have a +10% chance to be critical strikes.
Accelerated Decay LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 6 For the next three turns, whenever your opponent plays a threat, they deplete 3.
Trick or Trick Event 0 0 On deplete, the next threat played against you will deal you no more than 3 damage.
Sandbagged LoH ReflexBadge.png LoH PowerBadge.png Tactical 5 0 The next 2 threats played against you deal no more than 4 damage.


Sandbagged has a 50% chance to be unstoppable.

The next Home School Ally you play deals +3 damage.

Cowabunga!! LoH PsychBadge.png LoH ScultpingBadge.png Tactical 2 1 Discard your hand. For each card discarded in this way, play a random Tactical Attack from your deck. Banish Cowabunga!!.
Head to Head LoH ReflexBadge.png LoH PowerBadge.png Martial 1 2 Discard your hand. If you discarded 1 card, Head to Head deals +3 damage. If you discarded 2 cards, Head to Head deals an additional +5 damage.
Big Man on Campus LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 If you have at least 4 Tactical attacks in your depletion pile, recover 5.


Recover 2.

Drama Queen LoH PsychBadge.png LoH ScultpingBadge.png Tactical 4 2 Recover 4.


If there are no Allies in your deck, banish your opponent's depletion pile. For every 3 cards banished in this way, they deplete 1.

Fast Tracked LoH ReflexBadge.png Tactical 5 3 Discard your hand. If you discarded 1 card, your opponent banishes an Event from their deck. If you discarded 2 cards, your opponent also depletes 3 Martial attacks from their deck.
Most Likely to Succeed Tactical 2 3 LoH PsychBadge.png Lv8: Recover 2 attacks.


LoH ReflexBadge.png Lv8: for the next 3 turns whenever you play an attack, your opponent depletes 2.

LoH PowerBadge.png Lv8: Recover 2 Allies.

LoH ScultpingBadge.png Lv8: for the next 3 turns, Allies you play deal +2 damage.

Dramatic Entrance LoH PowerBadge.png LoH ReflexBadge.png Martial 3 4 Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield.


Discard your hand. If you discarded 1 card, gain 3 Willpower Counter.

If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.

Backstage Pass LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 1 Shuffle 2 copies of Backstage Pass into your deck.


The next attack played against you has a 50% chance to deal no more than 3 damage.

On deplete banish Backstage Pass, your next Tactical Attack deals +2 damage.

Flight Suit LoH PowerBadge.png LoH ScultpingBadge.png Martial 3 5 For the rest of the fight, Allies you play deal +1 damage.


The next attack you play deals +5 damage.

Weight for It Memento 0 0 While Weight for It is in your deck your Marital attacks have a 75% chance to gain +1 shield.


Allies you play have a 25% chance to gain +1 Willpower Counter.

Still the Best Jokes Memento 0 0 Your Martial attacks have a 33% chance to cause your opponent to deplete 1.


While Still the Best Jokes is in your deck your Allies have a 20% chance to be unstoppable.

Two Birds Memento 0 0 While Two Birds is in your deck, whenever you play Tactical attacks you have a 35% chance to Recover 1.


While in your deck, Allies you play have a 35% chance to Recover 1.

Practical Gift Memento 0 0 While Practical Gift is in your deck, your Tactical attacks have a 55% chance to deal +1 damage.


Your Allies have a 25% chance to banish 1 card from your opponent's deck.

Family Gathering LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png LoH ReflexBadge.png Martial 5 4 Recover all Mementos in your depletion pile.
Prep Talk LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Tactical 2 6 Recover two Allies from your depletion pile.


The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.

Light Show LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 3 The next Martial Attack you play is a critical strike.


Ongoing: Tactical attacks you play deal +1 damage.

When Light Show is depleted, banish it.

Treehugger LoH PowerBadge.png LoH ScultpingBadge.png Martial 5 5
Later That Day... LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 5
Young Zeroth: Junior LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Zeroth 4 2 +2 Willpower Counters.


Recover 2.

Young Zeroth: Junior has a 65% chance to deal +1 damage for each Willpower Counter you have.