LoH/Mastermind (Vengeance)/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
​Monkeyshines LoH MastermindBadge.png LoH ScultpingBadge.png Martial 7 2 For the next 3 Allies you play, deal +3 damage.
​Pillar of Strength LoH MastermindBadge.png LoH PowerBadge.png Martial 0 4 Play a Sunderling from your deck.


Recover 2 Henchman Ally.

Reckless Charge LoH MastermindBadge.png LoH PowerBadge.png Martial 5 3 Deplete 2.


This attack has a 70% chance to deal double damage.

Shortest Distance LoH MastermindBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Martial 3 1 Shortest Distance is unstoppable.


Your next 3 threats are unstoppable.

Gain +1 Willpower Counter for each damage dealt by Shortest Distance.

​Swat LoH MastermindBadge.png LoH PowerBadge.png Martial 3 3 Deplete 3.


For the rest of the fight your Power attacks deal +3.

Wrecking Ball LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 5 0 Wrecking Ball is Unstoppable.


The next threat you play deals double damage.

Blunt Instruments LoH MastermindBadge.png LoH PowerBadge.png Tactical 5 2 If Blunt Instruments would deal damage to an opponent, your opponent depletes 2.
Fire Corridor LoH MastermindBadge.png LoH ScultpingBadge.png Tactical 3 4 Your opponent plays threats at random for the next turn.


For the next threat you play if you would gain shield, gain +3 shield.

​Swing State LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 7 2 Swing State has a 50% chance to deal no damage.


Swing State has a 50% chance to deal double damage.

​Wiggle Room LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 0 0 The next 2 threats your opponent plays deal no damage.


Recover 2.

Firerazer: Freelancer LoH MastermindBadge.png LoH ScultpingBadge.png Ally Mercenary 2 6 Firerazer: Freelancer has a 15% chance to deplete a card for each Tactical Attack in your opponent's deck.


On deplete your opponent banishes a Memento from their deck.

Kindling: For Hire LoH MastermindBadge.png LoH ScultpingBadge.png Ally Henchman 2 3 On deplete banish Kindling: For Hire, shuffle Black Smoke and Exposed Wires into your deck.
Ms. Modulus LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Ally 5 1 If an attack deals damage to you, it deals no more than 2 damage.


Your Sculpting attacks for the next 2 turns, deal +4 damage.

Your next Reflex attack is unstoppable.

Sunder: Freelancer LoH MastermindBadge.png LoH PowerBadge.png Ally Mercenary 10 3 Deplete a Henchman from your deck, Sunder: Freelancer deals +1 damage for each Henchman in your deck, and a +50% chance to deal an additional +1 damage.


On Deplete banish Sunder: Freelancer, the next threat you play deals +4 damage.

Sunderlings: For Hire LoH MastermindBadge.png LoH PowerBadge.png Ally Henchman 4 3 Recover a Sunderling.


When this is depleted, your next 2 threats are unstoppable.

​The 8-Bits LoH MastermindBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Henchman 2 2 Your opponent banishes 2.


Your opponent depletes 2.

On deplete banish The 8-Bits, Recover 2

Torrent: Freelancer LoH MastermindBadge.png LoH PsychBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Ally Mercenary 6 4 For the rest of the fight, threats you play deal +2 damage.


Shuffle 4 copies of 8-bits into your deck.

On deplete banish Torrent: Freelancer, the next attack you play deals double damage.

​Candy Factory Memento 0 0 While in your deck, whenever you play a threat your opponent has a 75% chance to banish 1.
​Hard Headed LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 4 2 Each opponent banishes an Event from their deck.


Survivor 30: Each opponent banishes all Events from their decks.

Survivor 60: Each opponent banishes all Allies from their decks.

Crawling from the Wreckage LoH MastermindBadge.png LoH PowerBadge.png Martial 6 2 Crawling from the Wreckage is unstoppable.


The next attack you play is a critical strike.

Strung Up LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Tactical 3 4 Each opponent depletes a Memento.


Each opponent banishes an Ally from their deck.

Taunting LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 5 4 Survivor 20: Shuffle 4 copies of Taunting into your deck.


On deplete banish Taunting, each opponent depletes 2.

Divide and Conquer LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Martial 6 0 Divide and Conquer deals +2 damage for each Ally in your opponent's depletion pile.


Divide and Conquer deals +3 damage for each Ally in your opponent's deck.

On Deplete banish Divide and Conquer, recover 4.

Eyes in the Skies LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 0 7 Banish all Allies from each opponents' depletion pile. That player depletes 2 for each card banished this way.


Banish all Mementos from each opponents' depletion pile. That player depletes 2 for each card banished this way.

On deplete, the next threat you play is a crtical strike.

Irrational in Numbers LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Martial 7 6 Recover 8.
Remote Controlled Wreckage LoH MastermindBadge.png LoH PowerBadge.png Martial 4 4 Remote Controlled Wreckage is unstoppable.


The next 2 threats you play are unstoppable.

The next 2 threats you play deal +2 damage.

Saw It Coming LoH MastermindBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Martial 7 3 Cards that would be depleted by Saw It Coming are banished instead.


On deplete, your next threat deals +3 damage.

Temper Tantrum LoH MastermindBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 3 Temper Tantrum deals +3 damage for each card type in your opponent's depletion pile.


Recover 1 Ally, Martial attack, Tactical attack, 1 Memento, and 1 Event from your depletion pile.

Public Access LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 4 3 Public Access deals +1 damage for each O-bot in your deck.


Recover 1 for each O-bot in your depletion pile.

Rabble Rousing LoH MastermindBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 3 3 For the rest of the game, Scultping badged attacks deal +2 damage.


For the rest of the game, Psych badged allies deal +2.

For the rest of the game, Mastermind badged threats deal +2.

Solving for X LoH MastermindBadge.png LoH PsychBadge.png Tactical 2 3 Solving for X has an 85% chance to deplete 4 cards from each your opponents' decks.


Solving for X has an 90% chance to banish 4 cards from each your opponents' decks.

Solving for X has an 95% chance to banish each of your opponents' depletion pile.

Isolating Z LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Tactical 5 6 Deplete a Memento from each of your opponent's decks.


Banish 2 Events from each of your opponents' decks.

Deplete 3 Allies from each of your opponents' decks.

On Deplete banish Isolating Z, deplete 4 attacks from each of your opponents' decks.

Stare Down LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Tactical 5 5 Until your next turn, your opponent plays their threats at random.


Stare Down is unstoppable.

'Twas Gunpowder Event 0 0 When 'Twas Gunpowder is depleted your opponent's next two threats deal no damage.
Robbery Day Memento 0 0 While Robbery Day is in your deck threats you play deal +1 damage.
Daddy 2.0 LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Obot 5 5 Each opponent banishes 2 cards from their deck.


Blank 2 Allies in your opponent's deck.

Shuffle in 3 copies of EyeBots.

On Deplete, your opponent depletes 1 for each copy of EyeBots in your depletion pile.

EyeBots LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Obot 4 3 Recover 5.


On deplete, opponent shuffles 2 copies of Sleeper Agent into their deck.

Gingerhaired Men: Enlisted LoH MastermindBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Ally Henchman 3 4 Your next threat does double damage.


On deplete, banish Gingerhaired Men: Enlisted. Each opponent banishes an Event and a Memento from their deck.

Hench-Mob LoH MastermindBadge.png LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally Henchman 0 3 Recover all Henchmen.


Hench-Mob deals +3 damage for each card recovered this way.

On deplete banish Hench-Mob, for the rest of the fight Henchmen you play deal +1 damage.

Sunderlings: Enlisted LoH MastermindBadge.png LoH PowerBadge.png Ally Henchman 5 3 Recover 3.


Your opponent banishes 2.

Your next threat deals +3.

On deplete, each opponent banishes 1.

Little Susie: Eye Candy LoH MastermindBadge.png LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Ally 3 4 Little Susie: Eye Candy is unstoppable.


If Little Susie: Eye Candy would be depleted, deplete another card instead.

For the next 4 turns, threats you play are critical strikes.

Cards that would be depleted by Little Susie: Eye Candy are banished instead.

Jaws of Death LoH MastermindBadge.png LoH PowerBadge.png Martial 2 3 The next threat you play deals +3 damage.


On deplete, the next threat you play deals +2 damage.

The Formula LoH MastermindBadge.png LoH PowerBadge.png LoH PsychBadge.png Ally 3 3 If The Formula would be depleted, deplete another card instead.


Your next attack banishes cards instead of depleting them.

Your next 2 attacks are a critical strike.

Your next 3 attacks deals double damage.

Your next 4 attacks are unstoppable.

The Variables LoH MastermindBadge.png LoH PsychBadge.png Ally Henchman 4 4 If you have at least 3 of The Variables in your deck, Shuffle a copy of The Formula into your deck.


The Variables has a 75% chance to recover 4.

The Variables has a 50% chance to be unstoppable.

On Deplete, you have a 25% chance to shuffle a copy of The Variables into your deck.

Dot the Eyes LoH PowerBadge.png Martial 2 10 If your opponent's next threat deals damage, you deplete 3.


If your opponent's next threat deals no damage to you, they deplete 6.

Fingers Flat LoH ReflexBadge.png Martial 2 7 For the next 3 turns your opponent's Tactical Attacks deal no damage.


Your opponent depletes 1 for each Tactical Attack in their deck.

Fire in the Sky LoH PowerBadge.png LoH ReflexBadge.png Martial 5 3 Ongoing: Your threats deal +1 damage for each Ally in your depletion pile.
Line in the Sand LoH ScultpingBadge.png LoH PsychBadge.png Tactical 5 4 Survivor 5: Each opponent banishes 2 events from their deck.


Survivor 10: Each opponent banishes 2 mementos from their deck.

Survivor 15: Each opponent banishes up to 15 cards from their depletion pile.

Unwelcomed Party LoH ScultpingBadge.png Tactical 6 2 The next attack you play deals double damage.


When Unwelcomed Party is depleted, your opponent depletes 1.

Palms Out Event 0 0 Each of your opponents gains a Damage Counter.
Leeched Lotus Memento 0 0 At the beginning of your turn, recover 1.


Ongoing: Attacks you play deal +1 damage.

Sun Steeds LoH ScultpingBadge.png LoH ReflexBadge.png Ally Henchman 3 4 Sun Steeds has a 33% chance to deal +1 damage for each Henchmen in your deck.


On deplete, your next attack is unstoppable.

Ongoing: At the beginning of your turn, recover 1.

​Ix-Nay: oundFay LoH PsychBadge.png Ally Mercenary 3 5 For the rest of the game whenever you play a Martial Attack each opponent depletes 1 card.
The Hat: Found LoH PsychBadge.png Ally Crimelord 3 4 Ongoing: At the beginning of your turn, each of your opponents depletes 1.
Phaeton LoH ScultpingBadge.png LoH PsychBadge.png LoH MastermindBadge.png Ally 6 6 Banish 1 of each card type from each opponent's deck.


For each Henchman in your depletion pile their is a 33% chance for each opponent to deplete 1.

For each Henchman in your depletion pile their is a 33% chance to recover 1.

On deplete, each opponent banishes 6 cards from their depletion pile.

Sins of the Father LoH ScultpingBadge.png LoH PsychBadge.png LoH MastermindBadge.png Martial 4 6 Deplete 4, for each Ally depleted in this way your opponent depletes 3.


Recover 2 for each card type in your depletion pile.

Survivor 60: Banish all Allies in each opponent's deck.