LoH/Mastermind (Crisis)/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Beastmen LoH PowerBadge.png LoH ReflexBadge.png Ally Beastman 1 0 Play a Tactical Attack from your deck.


Play a Tactical Attack from your depletion Pile.

On deplete, Tactical Attacks you play next turn deal +2 damage.

2 for 1 LoH PowerBadge.png LoH ReflexBadge.png Tactical 5 2 Banish 4 events from each opponent's deck.


Banish 2 Allies from each opponent's deck.

Banish 6 cards from each opponent's depletion pile.

Big Game Hunters LoH PowerBadge.png LoH ReflexBadge.png Tactical 3 2 Your opponent banishes 4 for each Ally in their deck.
Daddy-O: Longlegs LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Plantlord 5 5 For the rest of the battle whenever you play a Henchmen each opponent depletes 1 and you recover 1.


Play a random Henchmen from your deck.

Delay: Recover 4 Henchmen.

Survivor 25: Daddy-O: Longlegs deals +1 damage for each Henchmen in your depletion pile.

Survivor 40: Play an additional 2 threats this turn.

Tangled LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Martial 4 4 Recover 1 for each Martial Attack in your opponent's depletion pile and your opponents deplete 1 for each Tactical Attack in their depletion pile.
Spore Spreader LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Martial 3 5 Each opponent depletes 5 Martial Attacks and 5 Tactical Attacks.


Spore Spreader has 70% chance to deal +1 damage for each Martial Attack in your depletion pile.

Fire-Worshipping Barbarians LoH ScultpingBadge.png LoH PowerBadge.png Ally 4 2 +3 Willpower Counters


Each opponent gains a Damage Counter.

Survivor 20: for the rest of the battle threats you play deal +2 damage and have a +25% chance to be a critical strike.

Rumble LoH ScultpingBadge.png LoH PowerBadge.png Tactical 1 4 Rumble deals +1 damage for every 2 Willpower Counters you have.


On Deplete, each opponent depletes 1 for every 2 Willpower Counters you have.

Hedge Men LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Ally Henchman 4 1 The next Henchmen you play is Unstoppable.


The next Plantlord you play deals double damage.

Each opponent depletes 1 card for every 2 Henchmen in your depletion pile.

Dragged into the Deep LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Martial 4 2 For the rest of the game whenever you play a Henchmen each opponent depletes a Tactical Attack.


Each opponent depletes 3 Tactical Attacks.

Ongoing: Whenever you play a Henchmen each opponent depletes a Tactical Attack.

Swamp Things LoH PsychBadge.png LoH ScultpingBadge.png LoH PowerBadge.png LoH ReflexBadge.png Martial 2 4 For the rest of the game whenever you play a Henchmen Recover 1.


Each opponent depletes 3 Martial Attacks.

Ongoing: Whenever you play a Henchmen each opponent depletes a Martial Attack.

Worm LoH PowerBadge.png Ally Worm 3 3 Deplete 3. For each Worm depleted this way Worm deals +2 damage and gains +2 shield.


Shuffle a Worm into your deck.

Unreined LoH PowerBadge.png Martial 0 10 Shuffle 3 Events from your banish pile into your deck.


Shuffle 3 Mementos from your banish pile into your deck.

On deplete, banish this and shuffle an Event and [Memento] from your banish pile into your deck.

Follow the Leader Memento 0 0 At the beginning of your turn shuffle 2 copies of Worm into your deck.


Whenever you play a Worm recover 1.

Worm Rider LoH PowerBadge.png LoH PsychBadge.png Ally 1 4 For the rest of the battle Worms you play deal +1 damage.


Worm Rider has a 15% chance to deal +1 damage for each Worm in your deck.

The Worms Turn LoH PowerBadge.png Martial 4 0 Shuffle 2 copies of Worm and 1 copy of Worm Rider into your deck.