LoH/Genesis/Uncommon

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Barrage Martial 3 3
Bear Knuckle Brawling LoH PowerBadge.png Martial 6 0 Deplete 2.
Brain Drain LoH PsychBadge.png Martial 1 3 Remove up to 2 Willpower Counters from your opponent. For each Willpower Counter removed in this way, you gain 1 Willpower Counter.
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Healing Flame LoH ScultpingBadge.png Martial 1 2 Recover 3.
Healing Light LoH PsychBadge.png Martial 2 2 Recover 2.
Follow Through LoH PowerBadge.png Martial 2 1 LoH PowerBadge.png +3 damage.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Kiss the Sky v.2 LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Lie in Wait LoH ReflexBadge.png Martial 2 0 If Lie in Wait deals damage, remove 1 Willpower Counter from your opponent.
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
Missed Me LoH ReflexBadge.png Martial 2 0 LoH ReflexBadge.png The next threat your opponent plays deals -4 damage.
One-Two Punch LoH PowerBadge.png Martial 2 1 If the last threat you played was a Martial Attack, deal +2 damage.
Practice Makes Perfect Martial 2 1 Reveal the top card of your deck. If it is a Tactical Attack, deal +1 damage.
Sidestep LoH ReflexBadge.png Martial 0 0 The next attack played against you has a 25% chance to deal no damage.
Sleeper Hold LoH PsychBadge.png Martial 1 3 The next Ally your opponent plays deals -3 damage.


The next attack you play deals +2 damage.

Slow Burn LoH ScultpingBadge.png Martial 1 2 LoH ScultpingBadge.png Each opponent depletes 2.
That Felt Good Martial 3 0 Recover 3.
Withstand LoH PowerBadge.png LoH ScultpingBadge.png Martial 0 3 For the next 3 turns, if you would gain shield, gain +1 shield.
Look Up! LoH PsychBadge.png Martial 3 3
Overload LoH ScultpingBadge.png Martial 4 2
Pound to a Pulp LoH PowerBadge.png Martial 4 2
Kick, Push LoH ReflexBadge.png Martial 3 3
Back on Your Feet LoH PowerBadge.png Tactical 2 2 Recover 2.
Demoralize LoH PowerBadge.png LoH PsychBadge.png Tactical 1 2 +1 Willpower Counters


Your opponent's next Martial Attack deals -2 damage.

Desperation LoH ReflexBadge.png Tactical 0 0 Desperation has a 50% chance your opponent depletes 4.
Endure LoH PowerBadge.png Tactical 1 3 LoH PowerBadge.png Recover 3.
Focused Flame LoH ScultpingBadge.png Tactical 2 2 The next Tactical Attack you play deals +2 damage.
Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Have a Nice Trip LoH ReflexBadge.png Tactical 2 0 LoH ReflexBadge.png Damage dealt by Have a Nice Trip is unstoppable.
Jab Tactical 2 1 Reveal the top card of your deck. If it is a Martial Attack, deal +1 damage.
Meditate LoH PsychBadge.png Tactical 0 3 +3 Willpower Counters
Shield Wall v.1 LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Shield Wall v.2 LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
Sparring Practice Tactical 2 3
Structural Damage Tactical 3 0 Your next attack has a +20% chance to be a critical strike.
The Bigger They Are... LoH PsychBadge.png Tactical 0 4 LoH PsychBadge.png If you prevent 4 or more damage on your next turn, your opponent depletes 4.
Training Regimen LoH PowerBadge.png Tactical 3 0 For this and the next 3 turns, attacks you play deal +1 damage.
Flip Kick LoH ReflexBadge.png Tactical 4 2
Interrogation LoH PsychBadge.png Tactical 4 2
Shake It Off LoH PowerBadge.png Tactical 3 3
Target Practice LoH ScultpingBadge.png Tactical 3 3
Lucky Rabbit's Foot Memento 0 0 While in deck, attacks you play have a +10% chance of being critical strikes.
Championship Belt Memento 0 0 While in deck, Martial Attacks you play have a +33% chance to deal +1 damage.
15 Minutes Event 0 0 On deplete, gain 2 Willpower Counters.
Shaky Ground Event 0 0 On deplete, your next Martial Attack deals +3 damage.
Word on the Street Event 0 0 On deplete, your next Tactical Attack deals +3 damage.
​#Z03MG LoH ReflexBadge.png LoH ScultpingBadge.png Ally Homeschool 1 1 LoH ReflexBadge.png Damage dealt by #Z03MG has a 33% chance to be unstoppable.


LoH ScultpingBadge.png #Z03MG has a 33% chance to deal double damage.

Bantam LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 0 When Bantam is depleted, shuffle a Martial Attack from your depletion pile into your deck.
Bookworm LoH ReflexBadge.png LoH PsychBadge.png Ally Upperclassman 0 2 When Bookworm is depleted, shuffle a Tactical Attack from your depletion pile into your deck.
Fast Learner LoH ScultpingBadge.png LoH PsychBadge.png Ally Freshman 1 3 The next attack you play deals +1 damage.
Pyrotechnique LoH ScultpingBadge.png Ally Upperclassman 2 1 The next time you are dealt damage, your opponent depletes 1.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

Trebuchet LoH PowerBadge.png LoH ReflexBadge.png Ally Mercenary 2 1 Ploy: If your opponent would play a second attack in a turn, that opponent depletes 4.
The Notch LoH ReflexBadge.png LoH PsychBadge.png Ally Mercenary 2 2 For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.